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4ba4e899c8 | 3 years ago | |
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.settings | 3 years ago | |
Biblio | 3 years ago | |
Core | 3 years ago | |
Debug | 3 years ago | |
Drivers | 3 years ago | |
Fonts | 3 years ago | |
LWIP | 3 years ago | |
Middlewares/Third_Party | 3 years ago | |
.cproject | 3 years ago | |
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.mxproject | 3 years ago | |
.project | 3 years ago | |
README.md | 3 years ago | |
STM32F746NGHX_FLASH.ld | 3 years ago | |
STM32F746NGHX_RAM.ld | 3 years ago | |
Space_Invader.code-workspace | 3 years ago | |
Space_Invaders Debug.launch | 3 years ago | |
Space_Invaders.ioc | 3 years ago | |
test_ Debug.launch | 3 years ago |
README.md
Projet Space Invaders
Technique:
Interaction entre les threads:
Communication UDP
Jsp pourquoi le read me est cassé
Pour indiquer le joueur, on utilise 1 et pour les méchants on utilise 0.
Game_master
Si le game master reçoit un message via FHandle, une des deux entités est morte. Si la variable vaut 0, les méchants sont mort. Si elle vaut 1, le joueur est mort.