Ajout vTaskUtil aux thread
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fa2a323ede
commit
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2 changed files with 19 additions and 4 deletions
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@ -1441,9 +1441,11 @@ static void MX_GPIO_Init(void)
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void f_GameMaster(void const * argument)
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{
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/* USER CODE BEGIN 5 */
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TickType_t xLastWakeTime;
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const TickType_t xPeriodeTache = 10;
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/* Infinite loop */
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for (;;) {
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osDelay(1);
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vTaskDelayUntil( &xLastWakeTime, xPeriodeTache );
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}
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/* USER CODE END 5 */
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}
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@ -1458,10 +1460,12 @@ void f_GameMaster(void const * argument)
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void f_Joueur_1(void const * argument)
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{
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/* USER CODE BEGIN f_Joueur_1 */
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TickType_t xLastWakeTime;
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const TickType_t xPeriodeTache = 10;
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/* Infinite loop */
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for(;;)
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{
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osDelay(1);
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vTaskDelayUntil( &xLastWakeTime, xPeriodeTache );
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}
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/* USER CODE END f_Joueur_1 */
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}
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@ -1476,10 +1480,12 @@ void f_Joueur_1(void const * argument)
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void f_block_enemie(void const * argument)
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{
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/* USER CODE BEGIN f_block_enemie */
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TickType_t xLastWakeTime;
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const TickType_t xPeriodeTache = 10;
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/* Infinite loop */
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for(;;)
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{
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osDelay(1);
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vTaskDelayUntil( &xLastWakeTime, xPeriodeTache );
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}
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/* USER CODE END f_block_enemie */
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}
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@ -1494,10 +1500,12 @@ void f_block_enemie(void const * argument)
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void f_projectile(void const * argument)
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{
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/* USER CODE BEGIN f_projectile */
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TickType_t xLastWakeTime;
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const TickType_t xPeriodeTache = 10;
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/* Infinite loop */
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for(;;)
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{
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osDelay(1);
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vTaskDelayUntil( &xLastWakeTime, xPeriodeTache );
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}
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/* USER CODE END f_projectile */
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}
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7
Space_Invader.code-workspace
Normal file
7
Space_Invader.code-workspace
Normal file
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@ -0,0 +1,7 @@
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{
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"folders": [
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{
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"path": "."
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}
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]
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}
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