Deplacement joueur fonctionnel

Problème de config. Je supprime la config de Léo et on garde la mienne
Le deplacement du joueur est fonctionnel et borné correctement. Il faudrait rajouter une limite arbitraire horizontale définie par la position des monstres
This commit is contained in:
Thomas 2021-04-19 19:49:11 +02:00
parent ea4fb86ac1
commit d74fef766f
8 changed files with 51686 additions and 51643 deletions

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@ -108,13 +108,13 @@ static void MX_TIM5_Init(void);
static void MX_TIM8_Init(void);
static void MX_USART1_UART_Init(void);
static void MX_USART6_UART_Init(void);
static void MX_ADC1_Init(void);
static void MX_DAC_Init(void);
static void MX_UART7_Init(void);
static void MX_FMC_Init(void);
static void MX_DMA2D_Init(void);
static void MX_CRC_Init(void);
static void MX_RNG_Init(void);
static void MX_ADC1_Init(void);
void f_GameMaster(void const * argument);
void f_Joueur_1(void const * argument);
void f_block_enemie(void const * argument);
@ -226,13 +226,13 @@ int main(void)
MX_TIM8_Init();
MX_USART1_UART_Init();
MX_USART6_UART_Init();
MX_ADC1_Init();
MX_DAC_Init();
MX_UART7_Init();
MX_FMC_Init();
MX_DMA2D_Init();
MX_CRC_Init();
MX_RNG_Init();
MX_ADC1_Init();
/* USER CODE BEGIN 2 */
BSP_LCD_Init();
BSP_LCD_LayerDefaultInit(0, LCD_FB_START_ADDRESS);
@ -515,7 +515,7 @@ static void MX_ADC3_Init(void)
}
/** Configure for the selected ADC regular channel its corresponding rank in the sequencer and its sample time.
*/
sConfig.Channel = ADC_CHANNEL_6;
sConfig.Channel = ADC_CHANNEL_8;
sConfig.Rank = ADC_REGULAR_RANK_1;
sConfig.SamplingTime = ADC_SAMPLETIME_3CYCLES;
if (HAL_ADC_ConfigChannel(&hadc3, &sConfig) != HAL_OK)
@ -1637,14 +1637,20 @@ void f_Joueur_1(void const * argument)
struct Missile missile;
ADC_ChannelConfTypeDef sConfig = {0};
sConfig.Rank = ADC_REGULAR_RANK_1;
sConfig.SamplingTime = ADC_SAMPLETIME_3CYCLES;
ADC_ChannelConfTypeDef sConfig3 = {0};
sConfig3.Rank = ADC_REGULAR_RANK_1;
sConfig3.SamplingTime = ADC_SAMPLETIME_3CYCLES;
sConfig3.Channel = ADC_CHANNEL_8;
sConfig.Channel = ADC_CHANNEL_8;
HAL_ADC_ConfigChannel(&hadc3, &sConfig);
HAL_ADC_ConfigChannel(&hadc3, &sConfig3);
HAL_ADC_Start(&hadc3);
ADC_ChannelConfTypeDef sConfig1 = {0};
sConfig1.Rank = ADC_REGULAR_RANK_1;
sConfig1.SamplingTime = ADC_SAMPLETIME_3CYCLES;
sConfig1.Channel = ADC_CHANNEL_0;
HAL_ADC_ConfigChannel(&hadc1, &sConfig1);
HAL_ADC_Start(&hadc1);
// Paramètre de l'écran pour la reprouductibilité
@ -1661,16 +1667,21 @@ void f_Joueur_1(void const * argument)
BSP_LCD_FillRect(joueur.x, joueur.y, Width, Height);
// BSP_LCD_DrawBitmap(uint32_t Xpos, uint32_t Ypos, uint8_t *pbmp)
HAL_ADC_ConfigChannel(&hadc3, &sConfig3);
HAL_ADC_Start(&hadc3);
while (HAL_ADC_PollForConversion(&hadc3, 100) != HAL_OK);
joystick_v = HAL_ADC_GetValue(&hadc3);
joystick_h = HAL_ADC_GetValue(&hadc3);
HAL_ADC_ConfigChannel(&hadc1, &sConfig1);
HAL_ADC_Start(&hadc1);
while (HAL_ADC_PollForConversion(&hadc1, 100) != HAL_OK);
joystick_h = HAL_ADC_GetValue(&hadc1);
joystick_v = HAL_ADC_GetValue(&hadc1);
if ((joueur.y < LCD_HEIGHT- Width - joueur.dy)&&(joystick_h < 1900)) joueur.y += joueur.dy;
if ((joueur.y > Width + joueur.dy)&&(joystick_h > 2100)) joueur.y -= joueur.dy;
if ((joueur.y < LCD_WIDTH- Width - joueur.dy)&&(joystick_h < 1900)) joueur.y += joueur.dy;
if ((joueur.y > joueur.dy)&&(joystick_h > 2100)) joueur.y -= joueur.dy;
if ((joueur.x > LCD_WIDTH + joueur.dx)&&(joystick_v < 1900)) joueur.x += joueur.dx;
if ((joueur.x < 480-Height - joueur.dx)&&(joystick_v > 2100)) joueur.x -= joueur.dx;
if ((joueur.x < LCD_HEIGHT - Height - joueur.dx)&&(joystick_v < 1900)) joueur.x += joueur.dx;
if ((joueur.x > joueur.dx)&&(joystick_v > 2100)) joueur.x -= joueur.dx;
BSP_LCD_SetTextColor(LCD_COLOR_BLUE);

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@ -23,8 +23,8 @@ main.c:1337:13:MX_FMC_Init 40 static
main.c:1388:13:MX_GPIO_Init 72 static
main.c:1565:5:envoie_score 16 static
main.c:1581:6:f_GameMaster 32 static
main.c:1628:6:f_Joueur_1 80 static
main.c:1699:6:f_block_enemie 1016 static
main.c:1752:6:f_projectile 384 static
main.c:1842:6:HAL_TIM_PeriodElapsedCallback 16 static
main.c:1859:6:Error_Handler 4 static,ignoring_inline_asm
main.c:1628:6:f_Joueur_1 96 static
main.c:1710:6:f_block_enemie 1016 static
main.c:1763:6:f_projectile 384 static
main.c:1853:6:HAL_TIM_PeriodElapsedCallback 16 static
main.c:1870:6:Error_Handler 4 static,ignoring_inline_asm

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@ -1,14 +1,12 @@
#MicroXplorer Configuration settings - do not modify
ADC1.Channel-0\#ChannelRegularConversion=ADC_CHANNEL_0
ADC1.IPParameters=Rank-0\#ChannelRegularConversion,master,Channel-0\#ChannelRegularConversion,SamplingTime-0\#ChannelRegularConversion,NbrOfConversionFlag
ADC1.Channel-1\#ChannelRegularConversion=ADC_CHANNEL_0
ADC1.IPParameters=Rank-1\#ChannelRegularConversion,master,Channel-1\#ChannelRegularConversion,SamplingTime-1\#ChannelRegularConversion,NbrOfConversionFlag
ADC1.NbrOfConversionFlag=1
ADC1.Rank-0\#ChannelRegularConversion=1
ADC1.SamplingTime-0\#ChannelRegularConversion=ADC_SAMPLETIME_3CYCLES
ADC1.Rank-1\#ChannelRegularConversion=1
ADC1.SamplingTime-1\#ChannelRegularConversion=ADC_SAMPLETIME_3CYCLES
ADC1.master=1
ADC3.Channel-0\#ChannelRegularConversion=ADC_CHANNEL_6
ADC3.Channel-IN4=ADC_CHANNEL_4
ADC3.Channel-IN5=ADC_CHANNEL_5
ADC3.IPParameters=Channel-IN5,Channel-0\#ChannelRegularConversion,Channel-IN4
ADC3.Channel-0\#ChannelRegularConversion=ADC_CHANNEL_8
ADC3.IPParameters=Channel-0\#ChannelRegularConversion
ETH.IPParameters=MediaInterface
ETH.MediaInterface=ETH_MEDIA_INTERFACE_RMII
FREERTOS.FootprintOK=true
@ -477,10 +475,8 @@ PF7.Locked=true
PF7.Mode=Asynchronous
PF7.Signal=UART7_TX
PF8.Locked=true
PF8.Mode=IN6
PF8.Signal=ADC3_IN6
PF9.Locked=true
PF9.Mode=IN7
PF9.Signal=ADC3_IN7
PG0.Signal=FMC_A10
PG1.Signal=FMC_A11
@ -770,7 +766,7 @@ ProjectManager.StackSize=0x400
ProjectManager.TargetToolchain=STM32CubeIDE
ProjectManager.ToolChainLocation=
ProjectManager.UnderRoot=true
ProjectManager.functionlistsort=1-MX_GPIO_Init-GPIO-false-HAL-true,2-SystemClock_Config-RCC-false-HAL-false,3-MX_ADC3_Init-ADC3-false-HAL-true,4-MX_I2C1_Init-I2C1-false-HAL-true,5-MX_I2C3_Init-I2C3-false-HAL-true,6-MX_LTDC_Init-LTDC-false-HAL-true,7-MX_RTC_Init-RTC-false-HAL-true,8-MX_SPI2_Init-SPI2-false-HAL-true,9-MX_TIM1_Init-TIM1-false-HAL-true,10-MX_TIM2_Init-TIM2-false-HAL-true,11-MX_TIM3_Init-TIM3-false-HAL-true,12-MX_TIM5_Init-TIM5-false-HAL-true,13-MX_TIM8_Init-TIM8-false-HAL-true,14-MX_USART1_UART_Init-USART1-false-HAL-true,15-MX_USART6_UART_Init-USART6-false-HAL-true,16-MX_ADC1_Init-ADC1-false-HAL-true,17-MX_DAC_Init-DAC-false-HAL-true,18-MX_UART7_Init-UART7-false-HAL-true,19-MX_FMC_Init-FMC-false-HAL-true,20-MX_DMA2D_Init-DMA2D-false-HAL-true,21-MX_CRC_Init-CRC-false-HAL-true,22-MX_RNG_Init-RNG-false-HAL-true,23-MX_LWIP_Init-LWIP-false-HAL-false,0-MX_CORTEX_M7_Init-CORTEX_M7-false-HAL-true
ProjectManager.functionlistsort=1-MX_GPIO_Init-GPIO-false-HAL-true,2-SystemClock_Config-RCC-false-HAL-false,3-MX_ADC3_Init-ADC3-false-HAL-true,4-MX_I2C1_Init-I2C1-false-HAL-true,5-MX_I2C3_Init-I2C3-false-HAL-true,6-MX_LTDC_Init-LTDC-false-HAL-true,7-MX_RTC_Init-RTC-false-HAL-true,8-MX_SPI2_Init-SPI2-false-HAL-true,9-MX_TIM1_Init-TIM1-false-HAL-true,10-MX_TIM2_Init-TIM2-false-HAL-true,11-MX_TIM3_Init-TIM3-false-HAL-true,12-MX_TIM5_Init-TIM5-false-HAL-true,13-MX_TIM8_Init-TIM8-false-HAL-true,14-MX_USART1_UART_Init-USART1-false-HAL-true,15-MX_USART6_UART_Init-USART6-false-HAL-true,16-MX_DAC_Init-DAC-false-HAL-true,17-MX_UART7_Init-UART7-false-HAL-true,18-MX_FMC_Init-FMC-false-HAL-true,19-MX_DMA2D_Init-DMA2D-false-HAL-true,20-MX_CRC_Init-CRC-false-HAL-true,21-MX_RNG_Init-RNG-false-HAL-true,22-MX_LWIP_Init-LWIP-false-HAL-false,0-MX_CORTEX_M7_Init-CORTEX_M7-false-HAL-true
RCC.AHBFreq_Value=200000000
RCC.APB1CLKDivider=RCC_HCLK_DIV4
RCC.APB1Freq_Value=50000000