Update diagram

doc
leo 3 years ago
parent 5efe8e8bbd
commit 5c61a18f9b

@ -1,19 +0,0 @@
@startuml
interface "CAN Joystick" as CAN
component t_gm[
Thread : game_master
===
T = 20 ms
---
gère l'apparition des porjectiles
]
component t_j1[
Tread : joueur_1
===
gère le joystick
et la position du joueur 1
]
[t_j1] --> CAN
@enduml

@ -2,10 +2,10 @@
interface "CAN Joystick" as CAN
interface "Ecran" as LCD
interface "Ethernet" as ether
interface "Queue\nQueue_J\nchoc joueur" as Queue_J
interface "Queue\nQueue_E\nchoc ennemie" as Queue_E
interface "Queue\nQueue_F\nfin du jeu" as Queue_F
interface "Queue\nQueue_N\nnouveau projectile" as Queue_N
Queue "Queue_J\nchoc joueur" as Queue_J
Queue "Queue_E\nchoc ennemie" as Queue_E
Queue "Queue_F\nfin du jeu" as Queue_F
Queue "Queue_N\nnouveau projectile" as Queue_N
component t_gm[
Thread : game_master
===
@ -40,7 +40,7 @@ T = 20 ms
gère les projectiles
gère les colisions
]
[t_j1] --> CAN : lit la valeur
[t_j1] --( CAN : lit la valeur
[t_proj] --> Queue_E : touché
[t_proj] --> Queue_J : touché
Queue_E --> [t_ennemie]
@ -52,12 +52,12 @@ Queue_F --> [t_gm]
[t_j1] --> Queue_N : nouveau tire des ennemie
Queue_N --> [t_proj]
[t_j1] --> LCD
[t_ennemie] --> LCD
[t_proj] --> LCD
[t_gm] --> LCD
[t_j1] --( LCD
[t_ennemie] --( LCD
[t_proj] --( LCD
[t_gm] --( LCD
[t_gm]-->ether
[t_gm] --( ether
[t_gm]..>[t_j1] : suspend
[t_gm]..>[t_ennemie] : suspend

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