Tentative d'interruption via bouton v2
fonction qui tourne bcp et qui teste les boutons -> message. Cela ne fonctionne pas : -> tempo trop courte pour la fonction qui regarde le port numérique ? -> conversion (ou jsp quoi) pour recup la valeur trop longue ? Et en plus on voit avec des points d'arrets que la queue est remplie mais la tache de gestion des missiles ne la reconnait pas.
This commit is contained in:
parent
0ca03acfc4
commit
5837e17507
8 changed files with 51182 additions and 51261 deletions
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@ -76,7 +76,6 @@ osThreadId Joueur_1Handle;
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osThreadId Block_EnemieHandle;
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osThreadId ProjectileHandle;
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osThreadId IRQ_BPHandle;
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osThreadId tir_joueurHandle;
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osMessageQId Queue_JHandle;
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osMessageQId Queue_NHandle;
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osMessageQId Queue_FHandle;
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@ -107,7 +106,6 @@ void f_Joueur_1(void const * argument);
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void f_block_enemie(void const * argument);
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void f_projectile(void const * argument);
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void f_IRQ_BP(void const * argument);
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void f_tir_joueur(void const * argument);
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/* USER CODE BEGIN PFP */
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@ -117,11 +115,6 @@ void f_tir_joueur(void const * argument);
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/* USER CODE BEGIN 0 */
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/* The semaphore used to synchronise the button push task with the interrupt. */
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static xSemaphoreHandle xButtonSemaphore;
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#define butDEBOUNCE_DELAY 2000
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struct Missile
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{
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@ -292,13 +285,9 @@ int main(void)
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ProjectileHandle = osThreadCreate(osThread(Projectile), NULL);
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/* definition and creation of IRQ_BP */
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osThreadDef(IRQ_BP, f_IRQ_BP, osPriorityHigh, 0, 128);
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osThreadDef(IRQ_BP, f_IRQ_BP, osPriorityAboveNormal, 0, 128);
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IRQ_BPHandle = osThreadCreate(osThread(IRQ_BP), NULL);
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/* definition and creation of tir_joueur */
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osThreadDef(tir_joueur, f_tir_joueur, osPriorityNormal, 0, 128);
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tir_joueurHandle = osThreadCreate(osThread(tir_joueur), NULL);
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/* USER CODE BEGIN RTOS_THREADS */
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/* add threads, ... */
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/* USER CODE END RTOS_THREADS */
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@ -1456,7 +1445,7 @@ void f_block_enemie(void const * argument)
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struct Monster list_monsters[30];
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uint8_t end = 0;
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uint8_t deplacement = 1;
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struct Missile missile;
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struct Missile missile = {0,0,0,0,0,0,0,0};
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/* Infinite loop */
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for (;;)
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{
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@ -1507,9 +1496,8 @@ void f_projectile(void const * argument)
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const TickType_t xPeriodeTache = 5000;
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/* Infinite loop */
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struct Missile liste_missile[20];
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struct Missile missile = {70, 70, 1, 0, 0, LCD_COLOR_WHITE, 1,1};
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uint8_t indice = 1;
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liste_missile[0] = missile;
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struct Missile missile;
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uint8_t indice = 0;
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// Paramètre de l'écran pour la reprouductibilité
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@ -1518,8 +1506,11 @@ void f_projectile(void const * argument)
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for (;;)
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{
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//xQueueReceive(Queue_NHandle, &missile, 0);
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//liste_missile[indice++] = missile;
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xQueueReceive(Queue_NHandle, &missile, 0);
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if (missile.valide == 1){
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liste_missile[indice++] = missile;
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}
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for (int i=0;i< indice;i++)
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{
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@ -1575,6 +1566,7 @@ void f_projectile(void const * argument)
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}
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}
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vTaskDelayUntil(&xLastWakeTime, xPeriodeTache);
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}
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@ -1591,62 +1583,26 @@ void f_projectile(void const * argument)
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void f_IRQ_BP(void const * argument)
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{
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/* USER CODE BEGIN f_IRQ_BP */
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// Jsp pk long mais ca ne renvoie pas d'erreur. C'était initialement short sur google
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long sHigherPriorityTaskWoken = pdFALSE;
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TickType_t xLastWakeTime;
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// Faudrait convertir en ms mais jsp comment
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const TickType_t xPeriodeTache = 10;
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/* 'Give' the semaphore to unblock the button task. */
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xSemaphoreGiveFromISR( xButtonSemaphore, &sHigherPriorityTaskWoken );
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/* If giving the semaphore unblocked a task, and the unblocked task has a
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priority that is higher than the currently running task, then
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sHigherPriorityTaskWoken will have been set to pdTRUE. Passing a pdTRUE
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value to portYIELD_FROM_ISR() will cause this interrupt to return directly
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to the higher priority unblocked task. */
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portYIELD_FROM_ISR( sHigherPriorityTaskWoken );
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/* USER CODE END f_IRQ_BP */
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}
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/* USER CODE BEGIN Header_f_tir_joueur */
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/**
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* @brief Function implementing the tir_joueur thread.
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* @param argument: Not used
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* @retval None
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*/
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/* USER CODE END Header_f_tir_joueur */
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void f_tir_joueur(void const * argument)
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{
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/* USER CODE BEGIN f_tir_joueur */
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/* Ensure the semaphore is created before it gets used. */
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vSemaphoreCreateBinary( xButtonSemaphore );
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/* Infinite loop */
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for(;;)
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{
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/* Block on the semaphore to wait for an interrupt event. The semaphore
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is 'given' from f_IRQ_BP() below. Using portMAX_DELAY as the
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block time will cause the task to block indefinitely provided
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INCLUDE_vTaskSuspend is set to 1 in FreeRTOSConfig.h. */
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xSemaphoreTake( xButtonSemaphore, portMAX_DELAY );
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/* The button must have been pushed for this line to be executed.
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Simply toggle the LED. */
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HAL_GPIO_WritePin(LED14_GPIO_Port, LED14_Pin,!LED);
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/* Wait a short time then clear any pending button pushes as a crude
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method of debouncing the switch. xSemaphoreTake() uses a block time of
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zero this time so it returns immediately rather than waiting for the
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interrupt to occur. */
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BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
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BSP_LCD_FillRect(50, 50, 40, 40);
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vTaskDelay( butDEBOUNCE_DELAY );
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xSemaphoreTake( xButtonSemaphore, 0 );
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if (HAL_GPIO_ReadPin(BP1_GPIO_Port, BP1_Pin)==0){
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struct Missile missile = {joueur.x, joueur.y, 1, 0, 1, LCD_COLOR_LIGHTBLUE, 2, 1};
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HAL_GPIO_WritePin(LED13_GPIO_Port, LED13_Pin,1);
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xQueueSend(Queue_NHandle, &missile,0);
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}
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if(HAL_GPIO_ReadPin(BP2_GPIO_Port, BP2_Pin) ==0){
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struct Missile missile = {joueur.x, joueur.y, 0, 1, 1, LCD_COLOR_YELLOW , 2, 1};
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HAL_GPIO_WritePin(LED14_GPIO_Port, LED14_Pin,1);
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xQueueSend(Queue_NHandle, &missile,0);
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}
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vTaskDelayUntil(&xLastWakeTime, xPeriodeTache);
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}
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/* USER CODE END f_tir_joueur */
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/* USER CODE END f_IRQ_BP */
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}
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/**
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@ -1,25 +1,24 @@
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main.c:183:5:main 320 static
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main.c:356:6:SystemClock_Config 216 static
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main.c:422:13:MX_ADC1_Init 24 static
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main.c:472:13:MX_ADC3_Init 24 static
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main.c:522:13:MX_CRC_Init 8 static
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main.c:553:13:MX_DAC_Init 16 static
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main.c:591:13:MX_DMA2D_Init 8 static
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main.c:628:13:MX_LTDC_Init 64 static
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main.c:690:13:MX_RNG_Init 8 static
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main.c:716:13:MX_SPI2_Init 8 static
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main.c:756:13:MX_TIM1_Init 40 static
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main.c:803:13:MX_TIM2_Init 40 static
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main.c:848:13:MX_TIM3_Init 88 static
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main.c:914:13:MX_TIM5_Init 40 static
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main.c:959:13:MX_TIM8_Init 112 static
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main.c:1034:13:MX_FMC_Init 40 static
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main.c:1085:13:MX_GPIO_Init 72 static
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main.c:1321:6:f_GameMaster 32 static
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main.c:1368:6:f_Joueur_1 96 static
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main.c:1450:6:f_block_enemie 1016 static
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main.c:1503:6:f_projectile 384 static
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main.c:1591:6:f_IRQ_BP 24 static,ignoring_inline_asm
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main.c:1619:6:f_tir_joueur 16 static
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main.c:1660:6:HAL_TIM_PeriodElapsedCallback 16 static
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main.c:1677:6:Error_Handler 4 static,ignoring_inline_asm
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main.c:176:5:main 288 static
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main.c:345:6:SystemClock_Config 216 static
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main.c:411:13:MX_ADC1_Init 24 static
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main.c:461:13:MX_ADC3_Init 24 static
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main.c:511:13:MX_CRC_Init 8 static
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main.c:542:13:MX_DAC_Init 16 static
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main.c:580:13:MX_DMA2D_Init 8 static
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main.c:617:13:MX_LTDC_Init 64 static
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main.c:679:13:MX_RNG_Init 8 static
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main.c:705:13:MX_SPI2_Init 8 static
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main.c:745:13:MX_TIM1_Init 40 static
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main.c:792:13:MX_TIM2_Init 40 static
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main.c:837:13:MX_TIM3_Init 88 static
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main.c:903:13:MX_TIM5_Init 40 static
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main.c:948:13:MX_TIM8_Init 112 static
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main.c:1023:13:MX_FMC_Init 40 static
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main.c:1074:13:MX_GPIO_Init 72 static
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main.c:1310:6:f_GameMaster 32 static
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main.c:1357:6:f_Joueur_1 96 static
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main.c:1439:6:f_block_enemie 1016 static
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main.c:1492:6:f_projectile 384 static
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main.c:1583:6:f_IRQ_BP 56 static
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main.c:1616:6:HAL_TIM_PeriodElapsedCallback 16 static
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main.c:1633:6:Error_Handler 4 static,ignoring_inline_asm
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@ -13,7 +13,7 @@ FREERTOS.FootprintOK=true
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FREERTOS.INCLUDE_vTaskDelayUntil=1
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FREERTOS.IPParameters=Tasks01,configUSE_APPLICATION_TASK_TAG,configUSE_RECURSIVE_MUTEXES,configUSE_COUNTING_SEMAPHORES,configUSE_IDLE_HOOK,configUSE_MALLOC_FAILED_HOOK,configCHECK_FOR_STACK_OVERFLOW,configTOTAL_HEAP_SIZE,FootprintOK,Queues01,INCLUDE_vTaskDelayUntil
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FREERTOS.Queues01=Queue_J,16,uint16_t,0,Dynamic,NULL,NULL;Queue_N,16,uint16_t,0,Dynamic,NULL,NULL;Queue_F,16,uint16_t,0,Dynamic,NULL,NULL;Queue_E,16,uint16_t,0,Dynamic,NULL,NULL
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FREERTOS.Tasks01=GameMaster,0,128,f_GameMaster,Default,NULL,Dynamic,NULL,NULL;Joueur_1,0,128,f_Joueur_1,Default,NULL,Dynamic,NULL,NULL;Block_Enemie,-3,128,f_block_enemie,Default,NULL,Dynamic,NULL,NULL;Projectile,0,128,f_projectile,Default,NULL,Dynamic,Dynamic,NULL;IRQ_BP,2,128,f_IRQ_BP,Default,NULL,Dynamic,NULL,NULL;tir_joueur,0,128,f_tir_joueur,Default,NULL,Dynamic,NULL,NULL
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FREERTOS.Tasks01=GameMaster,0,128,f_GameMaster,Default,NULL,Dynamic,NULL,NULL;Joueur_1,0,128,f_Joueur_1,Default,NULL,Dynamic,NULL,NULL;Block_Enemie,-3,128,f_block_enemie,Default,NULL,Dynamic,NULL,NULL;Projectile,0,128,f_projectile,Default,NULL,Dynamic,Dynamic,NULL;IRQ_BP,1,128,f_IRQ_BP,Default,NULL,Dynamic,NULL,NULL
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FREERTOS.configCHECK_FOR_STACK_OVERFLOW=2
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FREERTOS.configTOTAL_HEAP_SIZE=32768
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FREERTOS.configUSE_APPLICATION_TASK_TAG=1
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