Correction des types pour les vitesses
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1 changed files with 9 additions and 6 deletions
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@ -127,13 +127,17 @@ void f_projectile(void const * argument);
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/* Private user code ---------------------------------------------------------*/
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/* Private user code ---------------------------------------------------------*/
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/* USER CODE BEGIN 0 */
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/* USER CODE BEGIN 0 */
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enum Camps_missile{
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MISSILE_AMI, MISSILE_ENEMIE
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};
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struct Missile
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struct Missile
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{
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{
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uint16_t x;
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uint16_t x;
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uint16_t y;
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uint16_t y;
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uint8_t dx;
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int8_t dx;
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uint8_t dy;
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int8_t dy;
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uint8_t equipe;
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enum Camps_missile equipe;
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uint32_t color;
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uint32_t color;
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uint8_t damage;
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uint8_t damage;
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uint8_t valide;
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uint8_t valide;
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@ -144,8 +148,8 @@ struct Joueur
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// uint32_t et pas 16 car fonction d'affichage bitmap (j'en sais pas plus)
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// uint32_t et pas 16 car fonction d'affichage bitmap (j'en sais pas plus)
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uint32_t x;
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uint32_t x;
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uint32_t y;
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uint32_t y;
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uint8_t dx;
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int8_t dx;
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uint8_t dy;
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int8_t dy;
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uint8_t health;
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uint8_t health;
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struct Missile missile;
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struct Missile missile;
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};
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};
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@ -158,7 +162,6 @@ struct Monster
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struct Missile missile;
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struct Missile missile;
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uint8_t type;
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uint8_t type;
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uint8_t health;
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uint8_t health;
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};
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};
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