nerf_plus_plus/README.md
2020-10-16 00:24:18 -04:00

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# NeRF++
Codebase for arXiv preprint ["NeRF++: Analyzing and Improving Neural Radiance Fields"](http://arxiv.org/abs/2010.07492)
* Work with 360 capture of large-scale unbounded scenes.
* Support multi-gpu training and inference with PyTorch DistributedDataParallel (DDP).
* Optimize per-image autoexposure (**experimental feature**).
## Demo
![](demo/tat_Truck.gif) ![](demo/tat_Playground.gif)
## Data
* Download our preprocessed data from [tanks_and_temples](https://drive.google.com/file/d/11KRfN91W1AxAW6lOFs4EeYDbeoQZCi87/view?usp=sharing), [lf_data](https://drive.google.com/file/d/1gsjDjkbTh4GAR9fFqlIDZ__qR9NYTURQ/view?usp=sharing).
* Put the data in the sub-folder data/ of this code directory.
* Data format.
* Each scene consists of 3 splits: train/test/validation.
* Intrinsics and poses are stored as flattened 4x4 matrices (row-major).
* Pixel coordinate of an image's upper-left corner is (column, row)=(0, 0), lower-right corner is (width-1, height-1).
* Poses are camera-to-world, not world-to-camera transformations.
* Opencv camera coordinate system is adopted, i.e., x--->right, y--->down, z--->scene. Similarly, intrinsic matrix also follows Opencv convention.
* To convert camera poses between Opencv and Opengl conventions, the following code snippet can be used for both Opengl2Opencv and Opencv2Opengl.
```python
import numpy as np
def convert_pose(C2W):
flip_yz = np.eye(4)
flip_yz[1, 1] = -1
flip_yz[2, 2] = -1
C2W = np.matmul(C2W, flip_yz)
return C2W
```
* Scene normalization: move the average camera center to origin, and put all the camera centers inside the unit sphere.
## Create environment
```bash
conda env create --file environment.yml
conda activate nerfplusplus
```
## Training (Use all available GPUs by default)
```python
python ddp_train_nerf.py --config configs/tanks_and_temples/tat_training_truck.txt
```
## Testing (Use all available GPUs by default)
```python
python ddp_test_nerf.py --config configs/tanks_and_temples/tat_training_truck.txt \
--render_splits test,camera_path
```
**Note**: due to restriction imposed by torch.distributed.gather function, please make sure the number of pixels in each image is divisible by the number of GPUs if you render images parallelly.
## Citation
Plese cite our work if you use the code.
```python
@article{kaizhang2020,
author = {Kai Zhang and Gernot Riegler and Noah Snavely and Vladlen Koltun},
title = {NeRF++: Analyzing and Improving Neural Radiance Fields},
journal = {arXiv:2010.07492},
year = {2020},
}
```