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leo 2020-09-23 16:00:40 +02:00
commit adaa5142c2
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libSDL-1.2.so.0 Symbolic link
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libSDL-1.2.so.0.11.4

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libSDL-1.2.so.0.11.4

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libSDL2-2.0.so.0

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libSDL2-2.0.so.0.10.0

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main.cpp Normal file
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// Leopold Clement
#include "SDL2/SDL.h"
/*#include <exception.h>
#include <string.h>
#include <iostream.h>*/
int main(int argc, char *argv[])
{
SDL_Window *pwindow;
SDL_Renderer *prenderer;
SDL_Event events;
int isOpen = 1;
SDL_Rect rectangle1 = {20, 20, 100, 50};
//Initialisation de SDL avec la vidéo
if (SDL_Init(SDL_INIT_VIDEO) != 0)
printf("il y a un souci d'initialisation");
// make sure SDL cleans up before exit
atexit(SDL_Quit);
//Création d'une fenetre pointée par m_window et de son rendu pointé par m_rendered
//largeur 640 et hauteur 480
if (SDL_CreateWindowAndRenderer(640, 480, SDL_WINDOW_SHOWN, &pwindow, &prenderer) != 0)
printf("il y a un souci de création de fenêtre");
//Paramètre de rendu de la fenetre (R,G,B et transparence a 255 pour opaque)
SDL_SetRenderDrawColor(prenderer, 200, 200, 200, 255);
SDL_RenderClear(prenderer);
//Affichage de la fenetre
SDL_RenderPresent(prenderer);
while (isOpen)
{
/* évènements de votre jeu */
while (SDL_PollEvent(&events))
{
switch (events.type)
{
case SDL_QUIT:
isOpen = 0;
break;
case SDL_KEYDOWN:
if (events.key.keysym.sym == SDLK_v)
{
SDL_SetRenderDrawColor(prenderer, 00, 255, 00, 255);
SDL_RenderFillRect(prenderer, &rectangle1);
}
if (events.key.keysym.sym == SDLK_b)
{
SDL_SetRenderDrawColor(prenderer, 00, 00, 255, 255);
SDL_RenderFillRect(prenderer, &rectangle1);
}
break;
}
}
SDL_RenderPresent(prenderer); // mets à jour la fenêtre
}
SDL_DestroyRenderer(prenderer); //destruction du rendu
SDL_DestroyWindow(pwindow); //destruction de la fenetre
SDL_Quit();
return 0;
}