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Biblio/UML/threads.dot
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Biblio/UML/threads.dot
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@startuml
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interface "CAN Joystick" as CAN
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component t_gm[
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Thread : game_master
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===
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T = 20 ms
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---
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gère l'apparition des porjectiles
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]
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component t_j1[
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Tread : joueur_1
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===
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gère le joystick
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et la position du joueur 1
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]
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[t_j1] --> CAN
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@enduml
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README.md
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README.md
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# Projet Space Invaders
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## Technique:
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### Interaction entre les threads:
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![Diagramme d'état du domaine](http://www.plantuml.com/plantuml/proxy?cache=no&src=https://raw.github.com/EmileClement/Space_Invaders/Biblio/uml/threads.uml&fmt=svg)
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### Communication UDP
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