Transition vers un truc qui marche vraiment

This commit is contained in:
leo 2021-07-10 20:58:05 +02:00
parent 2fbcb88858
commit 1f8ecab470
15 changed files with 1757 additions and 1596 deletions

667
.cproject
View file

@ -1,448 +1,225 @@
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<scannerConfigBuildInfo instanceId="com.st.stm32cube.ide.mcu.gnu.managedbuild.config.exe.release.828754881;com.st.stm32cube.ide.mcu.gnu.managedbuild.config.exe.release.828754881.;com.st.stm32cube.ide.mcu.gnu.managedbuild.tool.c.compiler.799177914;com.st.stm32cube.ide.mcu.gnu.managedbuild.tool.c.compiler.input.c.191975477">
<autodiscovery enabled="false" problemReportingEnabled="true" selectedProfileId=""/>
</scannerConfigBuildInfo>
<scannerConfigBuildInfo instanceId="com.st.stm32cube.ide.mcu.gnu.managedbuild.config.exe.debug.1194477200;com.st.stm32cube.ide.mcu.gnu.managedbuild.config.exe.debug.1194477200.;com.st.stm32cube.ide.mcu.gnu.managedbuild.tool.c.compiler.1274419264;com.st.stm32cube.ide.mcu.gnu.managedbuild.tool.c.compiler.input.c.87817352">
<autodiscovery enabled="false" problemReportingEnabled="true" selectedProfileId=""/>
</scannerConfigBuildInfo>
</storageModule>
<storageModule moduleId="refreshScope" versionNumber="2">
<configuration configurationName="Debug">
<resource resourceType="PROJECT" workspacePath="/Space_Invaders"/>
</configuration>
<configuration configurationName="Release">
<resource resourceType="PROJECT" workspacePath="/Space_Invaders"/>
</configuration>
</storageModule>
</cproject>

5
.gitignore vendored
View file

@ -1,2 +1,3 @@
Debug
Debug/*
debug
Debug/

File diff suppressed because one or more lines are too long

View file

@ -1,52 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<project>
<configuration id="com.st.stm32cube.ide.mcu.gnu.managedbuild.config.exe.debug.1194477200" name="Debug">
<extension point="org.eclipse.cdt.core.LanguageSettingsProvider">
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
<provider-reference id="org.eclipse.cdt.managedbuilder.core.MBSLanguageSettingsProvider" ref="shared-provider"/>
<provider copy-of="extension" id="org.eclipse.cdt.managedbuilder.core.GCCBuildCommandParser"/>
<provider class="com.st.stm32cube.ide.mcu.toolchain.armnone.setup.CrossBuiltinSpecsDetector" console="false" env-hash="-151016770265169435" id="com.st.stm32cube.ide.mcu.toolchain.armnone.setup.CrossBuiltinSpecsDetector" keep-relative-paths="false" name="MCU ARM GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD &quot;${INPUTS}&quot;" prefer-non-shared="true">
<language-scope id="org.eclipse.cdt.core.gcc"/>
<language-scope id="org.eclipse.cdt.core.g++"/>
</provider>
</extension>
</configuration>
<configuration id="com.st.stm32cube.ide.mcu.gnu.managedbuild.config.exe.release.828754881" name="Release">
<extension point="org.eclipse.cdt.core.LanguageSettingsProvider">
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
<provider-reference id="org.eclipse.cdt.managedbuilder.core.MBSLanguageSettingsProvider" ref="shared-provider"/>
<provider copy-of="extension" id="org.eclipse.cdt.managedbuilder.core.GCCBuildCommandParser"/>
<provider class="com.st.stm32cube.ide.mcu.toolchain.armnone.setup.CrossBuiltinSpecsDetector" console="false" env-hash="-151016770265169435" id="com.st.stm32cube.ide.mcu.toolchain.armnone.setup.CrossBuiltinSpecsDetector" keep-relative-paths="false" name="MCU ARM GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD &quot;${INPUTS}&quot;" prefer-non-shared="true">
<language-scope id="org.eclipse.cdt.core.gcc"/>
<language-scope id="org.eclipse.cdt.core.g++"/>
</provider>
</extension>
</configuration>
<configuration id="com.st.stm32cube.ide.mcu.gnu.managedbuild.config.exe.debug.1194477200" name="Debug">
<extension point="org.eclipse.cdt.core.LanguageSettingsProvider">
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
<provider-reference id="org.eclipse.cdt.managedbuilder.core.MBSLanguageSettingsProvider" ref="shared-provider"/>
<provider copy-of="extension" id="org.eclipse.cdt.managedbuilder.core.GCCBuildCommandParser"/>
<provider class="com.st.stm32cube.ide.mcu.toolchain.armnone.setup.CrossBuiltinSpecsDetector" console="false" env-hash="1265712330438644562" id="com.st.stm32cube.ide.mcu.toolchain.armnone.setup.CrossBuiltinSpecsDetector" keep-relative-paths="false" name="MCU ARM GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD &quot;${INPUTS}&quot;" prefer-non-shared="true">
<language-scope id="org.eclipse.cdt.core.gcc"/>
<language-scope id="org.eclipse.cdt.core.g++"/>
</provider>
</extension>
</configuration>
<configuration id="com.st.stm32cube.ide.mcu.gnu.managedbuild.config.exe.release.828754881" name="Release">
<extension point="org.eclipse.cdt.core.LanguageSettingsProvider">
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
<provider-reference id="org.eclipse.cdt.managedbuilder.core.MBSLanguageSettingsProvider" ref="shared-provider"/>
<provider copy-of="extension" id="org.eclipse.cdt.managedbuilder.core.GCCBuildCommandParser"/>
<provider class="com.st.stm32cube.ide.mcu.toolchain.armnone.setup.CrossBuiltinSpecsDetector" console="false" env-hash="1265712330438644562" id="com.st.stm32cube.ide.mcu.toolchain.armnone.setup.CrossBuiltinSpecsDetector" keep-relative-paths="false" name="MCU ARM GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD &quot;${INPUTS}&quot;" prefer-non-shared="true">
<language-scope id="org.eclipse.cdt.core.gcc"/>
<language-scope id="org.eclipse.cdt.core.g++"/>
</provider>
</extension>
</configuration>
</project>

29
.vscode/launch.json vendored Normal file
View file

@ -0,0 +1,29 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "gcc - Générer et déboguer le fichier actif",
"type": "cppdbg",
"request": "launch",
"program": "${fileDirname}/${fileBasenameNoExtension}",
"args": [],
"stopAtEntry": false,
"cwd": "${fileDirname}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Activer l'impression en mode Pretty pour gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "C/C++: gcc générer le fichier actif",
"miDebuggerPath": "/usr/bin/gdb"
}
]
}

27
.vscode/tasks.json vendored Normal file
View file

@ -0,0 +1,27 @@
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: gcc générer le fichier actif",
"command": "/usr/bin/gcc",
"args": [
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Tâche générée par le débogueur."
}
],
"version": "2.0.0"
}

View file

@ -1,20 +1,25 @@
import argparse
parser = argparse.ArgumentParser()
parser.add_argument("INPUT_FILE")
parser.add_argument("OUTPUT_FILE")
parser.add_argument("INPUT_FILE", help="Path vers le fichier d'entrée")
parser.add_argument("HEADER_NAME", help="Path pour le fichier de sortie")
parser.add_argument("VAR_NAME", help="Nom de la varriable à crée")
args = parser.parse_args()
input_file = open(args.INPUT_FILE, "rb")
output_file = open(args.OUTPUT_FILE, "w")
output_file = open(args.HEADER_NAME+".h", "w")
output_file.write("""#include "stdlib"
const uint8_t mon_image[] = {
output_file.write("""#ifndef INC_{}_H_
#define INC_{}_H_
#include "stdint.h"
uint8_t {}[] = """.format(args.HEADER_NAME.upper(), args.HEADER_NAME.upper(), args.VAR_NAME) + """{
""")
bytes_array = []
while input_file.peek(1) != b'' :
bytes_array.append("\\0x" + input_file.read(1).hex())
bytes_array.append("0x" + input_file.read(1).hex())
print("Il y a {} octets dans le fichier".format(len(bytes_array)))
@ -25,7 +30,10 @@ for n, repr in enumerate(bytes_array):
data+= "\n"
output_file.write(data)
output_file.write("""
};""")
};"""+"""
#endif /* INC_{}_H_ */
""".format(args.HEADER_NAME.upper()))
input_file.close()
output_file.close()

View file

@ -147,7 +147,7 @@
#define VDD_VALUE ((uint32_t)3300U) /*!< Value of VDD in mv */
#define TICK_INT_PRIORITY ((uint32_t)0U) /*!< tick interrupt priority */
#define USE_RTOS 0U
#define PREFETCH_ENABLE 0U
#define PREFETCH_ENABLE 1U
#define ART_ACCLERATOR_ENABLE 0U /* To enable instruction cache and prefetch */
#define USE_HAL_ADC_REGISTER_CALLBACKS 0U /* ADC register callback disabled */

View file

@ -101,10 +101,10 @@ static void MX_DMA2D_Init(void);
static void MX_CRC_Init(void);
static void MX_RNG_Init(void);
static void MX_ADC1_Init(void);
void f_GameMaster(void const * argument);
void f_Joueur_1(void const * argument);
void f_block_enemie(void const * argument);
void f_projectile(void const * argument);
void f_GameMaster(void const *argument);
void f_Joueur_1(void const *argument);
void f_block_enemie(void const *argument);
void f_projectile(void const *argument);
/* USER CODE BEGIN PFP */
@ -113,25 +113,34 @@ void f_projectile(void const * argument);
/* Private user code ---------------------------------------------------------*/
/* USER CODE BEGIN 0 */
enum Camps_missile{
MISSILE_AMI, MISSILE_ENEMIE
enum Camps_missile
{
MISSILE_AMI,
MISSILE_ENEMIE
};
enum End_type
{
END_TABLEAU_VIDE,
END_MORT_JOUEUR
};
const uint16_t joueur_width = 20;
const uint16_t joueur_height = 20;
const uint16_t monstre_width = 20;
const uint16_t monstre_height = 20;
const uint16_t monstre_width = 25;
const uint16_t monstre_height = 15;
struct Missile
{
uint16_t x;
uint16_t y;
int8_t dx;
int8_t dy;
enum Camps_missile equipe;
uint32_t color;
uint8_t damage;
uint8_t valide;
uint16_t x;
uint16_t y;
int8_t dx;
int8_t dy;
enum Camps_missile equipe;
uint32_t color;
uint8_t damage;
uint8_t valide;
};
struct Joueur
@ -147,9 +156,9 @@ struct Joueur
struct Monster
{
uint32_t x;
uint32_t y;
int8_t health;
int32_t x;
int32_t y;
int16_t health;
// uint8_t pbmp; // TODO c'est quoi ca ?
// uint8_t type; // TODO d'autre ennemies ?
struct Missile missile;
@ -162,14 +171,9 @@ struct Collision
uint8_t damage;
};
enum Msg_Queue_F{ // TODO changer le type de la queue F
MSG_ennemie_mort,
MSG_joueur_mort
};
// Définition des paramètres du joueurs
struct Joueur joueur = {10, 10, 1, 1, 3};
struct Joueur joueur = {200, 200, 1, 1, 3};
uint8_t LED = 1;
@ -264,7 +268,7 @@ int main(void)
/* Create the queue(s) */
/* definition and creation of Queue_F */
osMessageQDef(Queue_F, 1, uint8_t);
osMessageQDef(Queue_F, 1, enum End_type);
Queue_FHandle = osMessageCreate(osMessageQ(Queue_F), NULL);
/* definition and creation of Queue_N */
@ -285,23 +289,23 @@ int main(void)
/* Create the thread(s) */
/* definition and creation of GameMaster */
osThreadDef(GameMaster, f_GameMaster, osPriorityNormal, 0, 128);
osThreadDef(GameMaster, f_GameMaster, osPriorityHigh, 0, 1024);
GameMasterHandle = osThreadCreate(osThread(GameMaster), NULL);
/* definition and creation of Joueur_1 */
osThreadDef(Joueur_1, f_Joueur_1, osPriorityNormal, 0, 128);
osThreadDef(Joueur_1, f_Joueur_1, osPriorityAboveNormal, 0, 1024);
Joueur_1Handle = osThreadCreate(osThread(Joueur_1), NULL);
/* definition and creation of Block_Enemie */
osThreadDef(Block_Enemie, f_block_enemie, osPriorityIdle, 0, 128);
osThreadDef(Block_Enemie, f_block_enemie, osPriorityLow, 0, 1024);
Block_EnemieHandle = osThreadCreate(osThread(Block_Enemie), NULL);
/* definition and creation of Projectile */
osThreadDef(Projectile, f_projectile, osPriorityNormal, 0, 128);
osThreadDef(Projectile, f_projectile, osPriorityNormal, 0, 1024);
ProjectileHandle = osThreadCreate(osThread(Projectile), NULL);
/* USER CODE BEGIN RTOS_THREADS */
/* add threads, ... */
vQueueAddToRegistry(Queue_NHandle, "Queue Missile");
/* USER CODE END RTOS_THREADS */
/* Start scheduler */
@ -313,12 +317,12 @@ int main(void)
while (1)
{
/* Code de base */
// HAL_GPIO_WritePin(LED13_GPIO_Port, LED13_Pin,
// HAL_GPIO_ReadPin(BP1_GPIO_Port, BP1_Pin));
// HAL_GPIO_WritePin(LED14_GPIO_Port, LED14_Pin,
// HAL_GPIO_ReadPin(BP2_GPIO_Port, BP2_Pin));
// sprintf(text, "BP1 : %d", HAL_GPIO_ReadPin(BP1_GPIO_Port, BP1_Pin));
// BSP_LCD_DisplayStringAtLine(5, (uint8_t *)text);
// HAL_GPIO_WritePin(LED13_GPIO_Port, LED13_Pin,
// HAL_GPIO_ReadPin(BP1_GPIO_Port, BP1_Pin));
// HAL_GPIO_WritePin(LED14_GPIO_Port, LED14_Pin,
// HAL_GPIO_ReadPin(BP2_GPIO_Port, BP2_Pin));
// sprintf(text, "BP1 : %d", HAL_GPIO_ReadPin(BP1_GPIO_Port, BP1_Pin));
// BSP_LCD_DisplayStringAtLine(5, (uint8_t *)text);
;
@ -387,8 +391,7 @@ void SystemClock_Config(void)
}
/** Initializes the CPU, AHB and APB buses clocks
*/
RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK|RCC_CLOCKTYPE_SYSCLK
|RCC_CLOCKTYPE_PCLK1|RCC_CLOCKTYPE_PCLK2;
RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK | RCC_CLOCKTYPE_SYSCLK | RCC_CLOCKTYPE_PCLK1 | RCC_CLOCKTYPE_PCLK2;
RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_PLLCLK;
RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1;
RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV4;
@ -398,7 +401,7 @@ void SystemClock_Config(void)
{
Error_Handler();
}
PeriphClkInitStruct.PeriphClockSelection = RCC_PERIPHCLK_LTDC|RCC_PERIPHCLK_CLK48;
PeriphClkInitStruct.PeriphClockSelection = RCC_PERIPHCLK_LTDC | RCC_PERIPHCLK_CLK48;
PeriphClkInitStruct.PLLSAI.PLLSAIN = 384;
PeriphClkInitStruct.PLLSAI.PLLSAIR = 5;
PeriphClkInitStruct.PLLSAI.PLLSAIQ = 2;
@ -459,7 +462,6 @@ static void MX_ADC1_Init(void)
/* USER CODE BEGIN ADC1_Init 2 */
/* USER CODE END ADC1_Init 2 */
}
/**
@ -509,7 +511,6 @@ static void MX_ADC3_Init(void)
/* USER CODE BEGIN ADC3_Init 2 */
/* USER CODE END ADC3_Init 2 */
}
/**
@ -540,7 +541,6 @@ static void MX_CRC_Init(void)
/* USER CODE BEGIN CRC_Init 2 */
/* USER CODE END CRC_Init 2 */
}
/**
@ -578,7 +578,6 @@ static void MX_DAC_Init(void)
/* USER CODE BEGIN DAC_Init 2 */
/* USER CODE END DAC_Init 2 */
}
/**
@ -615,7 +614,6 @@ static void MX_DMA2D_Init(void)
/* USER CODE BEGIN DMA2D_Init 2 */
/* USER CODE END DMA2D_Init 2 */
}
/**
@ -677,7 +675,6 @@ static void MX_LTDC_Init(void)
/* USER CODE BEGIN LTDC_Init 2 */
/* USER CODE END LTDC_Init 2 */
}
/**
@ -703,7 +700,6 @@ static void MX_RNG_Init(void)
/* USER CODE BEGIN RNG_Init 2 */
/* USER CODE END RNG_Init 2 */
}
/**
@ -750,7 +746,6 @@ static void MX_TIM1_Init(void)
/* USER CODE BEGIN TIM1_Init 2 */
/* USER CODE END TIM1_Init 2 */
}
/**
@ -795,7 +790,6 @@ static void MX_TIM2_Init(void)
/* USER CODE BEGIN TIM2_Init 2 */
/* USER CODE END TIM2_Init 2 */
}
/**
@ -861,7 +855,6 @@ static void MX_TIM3_Init(void)
/* USER CODE END TIM3_Init 2 */
HAL_TIM_MspPostInit(&htim3);
}
/**
@ -906,7 +899,6 @@ static void MX_TIM5_Init(void)
/* USER CODE BEGIN TIM5_Init 2 */
/* USER CODE END TIM5_Init 2 */
}
/**
@ -985,7 +977,6 @@ static void MX_TIM8_Init(void)
/* USER CODE END TIM8_Init 2 */
HAL_TIM_MspPostInit(&htim8);
}
/* FMC initialization function */
@ -1027,7 +1018,7 @@ static void MX_FMC_Init(void)
if (HAL_SDRAM_Init(&hsdram1, &SdramTiming) != HAL_OK)
{
Error_Handler( );
Error_Handler();
}
/* USER CODE BEGIN FMC_Init 2 */
@ -1058,7 +1049,7 @@ static void MX_GPIO_Init(void)
__HAL_RCC_GPIOH_CLK_ENABLE();
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(GPIOE, LED14_Pin|LED15_Pin, GPIO_PIN_RESET);
HAL_GPIO_WritePin(GPIOE, LED14_Pin | LED15_Pin, GPIO_PIN_RESET);
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(OTG_FS_PowerSwitchOn_GPIO_Port, OTG_FS_PowerSwitchOn_Pin, GPIO_PIN_SET);
@ -1076,8 +1067,7 @@ static void MX_GPIO_Init(void)
HAL_GPIO_WritePin(LCD_DISP_GPIO_Port, LCD_DISP_Pin, GPIO_PIN_SET);
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(GPIOH, LED13_Pin|LED17_Pin|LED11_Pin|LED12_Pin
|LED2_Pin|LED18_Pin, GPIO_PIN_RESET);
HAL_GPIO_WritePin(GPIOH, LED13_Pin | LED17_Pin | LED11_Pin | LED12_Pin | LED2_Pin | LED18_Pin, GPIO_PIN_RESET);
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(EXT_RST_GPIO_Port, EXT_RST_Pin, GPIO_PIN_RESET);
@ -1089,7 +1079,7 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(GPIOE, &GPIO_InitStruct);
/*Configure GPIO pins : ARDUINO_SCL_D15_Pin ARDUINO_SDA_D14_Pin */
GPIO_InitStruct.Pin = ARDUINO_SCL_D15_Pin|ARDUINO_SDA_D14_Pin;
GPIO_InitStruct.Pin = ARDUINO_SCL_D15_Pin | ARDUINO_SDA_D14_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_AF_OD;
GPIO_InitStruct.Pull = GPIO_PULLUP;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
@ -1098,8 +1088,7 @@ static void MX_GPIO_Init(void)
/*Configure GPIO pins : ULPI_D7_Pin ULPI_D6_Pin ULPI_D5_Pin ULPI_D2_Pin
ULPI_D1_Pin ULPI_D4_Pin */
GPIO_InitStruct.Pin = ULPI_D7_Pin|ULPI_D6_Pin|ULPI_D5_Pin|ULPI_D2_Pin
|ULPI_D1_Pin|ULPI_D4_Pin;
GPIO_InitStruct.Pin = ULPI_D7_Pin | ULPI_D6_Pin | ULPI_D5_Pin | ULPI_D2_Pin | ULPI_D1_Pin | ULPI_D4_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
@ -1107,13 +1096,13 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(GPIOB, &GPIO_InitStruct);
/*Configure GPIO pins : BP2_Pin BP1_Pin */
GPIO_InitStruct.Pin = BP2_Pin|BP1_Pin;
GPIO_InitStruct.Pin = BP2_Pin | BP1_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
GPIO_InitStruct.Pull = GPIO_NOPULL;
HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
/*Configure GPIO pins : LED14_Pin LED15_Pin */
GPIO_InitStruct.Pin = LED14_Pin|LED15_Pin;
GPIO_InitStruct.Pin = LED14_Pin | LED15_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
@ -1140,14 +1129,14 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(Audio_INT_GPIO_Port, &GPIO_InitStruct);
/*Configure GPIO pins : OTG_FS_PowerSwitchOn_Pin LED16_Pin */
GPIO_InitStruct.Pin = OTG_FS_PowerSwitchOn_Pin|LED16_Pin;
GPIO_InitStruct.Pin = OTG_FS_PowerSwitchOn_Pin | LED16_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
HAL_GPIO_Init(GPIOD, &GPIO_InitStruct);
/*Configure GPIO pins : LED3_Pin LCD_DISP_Pin */
GPIO_InitStruct.Pin = LED3_Pin|LCD_DISP_Pin;
GPIO_InitStruct.Pin = LED3_Pin | LCD_DISP_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
@ -1173,7 +1162,7 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(OTG_FS_OverCurrent_GPIO_Port, &GPIO_InitStruct);
/*Configure GPIO pins : TP3_Pin NC2_Pin */
GPIO_InitStruct.Pin = TP3_Pin|NC2_Pin;
GPIO_InitStruct.Pin = TP3_Pin | NC2_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
GPIO_InitStruct.Pull = GPIO_NOPULL;
HAL_GPIO_Init(GPIOH, &GPIO_InitStruct);
@ -1188,8 +1177,7 @@ static void MX_GPIO_Init(void)
/*Configure GPIO pins : LED13_Pin LED17_Pin LED11_Pin LED12_Pin
LED2_Pin LED18_Pin */
GPIO_InitStruct.Pin = LED13_Pin|LED17_Pin|LED11_Pin|LED12_Pin
|LED2_Pin|LED18_Pin;
GPIO_InitStruct.Pin = LED13_Pin | LED17_Pin | LED11_Pin | LED12_Pin | LED2_Pin | LED18_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
@ -1218,7 +1206,7 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(LCD_INT_GPIO_Port, &GPIO_InitStruct);
/*Configure GPIO pins : PC7 PC6 */
GPIO_InitStruct.Pin = GPIO_PIN_7|GPIO_PIN_6;
GPIO_InitStruct.Pin = GPIO_PIN_7 | GPIO_PIN_6;
GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
@ -1234,7 +1222,7 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(ULPI_NXT_GPIO_Port, &GPIO_InitStruct);
/*Configure GPIO pins : BP_JOYSTICK_Pin RMII_RXER_Pin */
GPIO_InitStruct.Pin = BP_JOYSTICK_Pin|RMII_RXER_Pin;
GPIO_InitStruct.Pin = BP_JOYSTICK_Pin | RMII_RXER_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
GPIO_InitStruct.Pull = GPIO_NOPULL;
HAL_GPIO_Init(GPIOG, &GPIO_InitStruct);
@ -1248,7 +1236,7 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(GPIOF, &GPIO_InitStruct);
/*Configure GPIO pins : ULPI_STP_Pin ULPI_DIR_Pin */
GPIO_InitStruct.Pin = ULPI_STP_Pin|ULPI_DIR_Pin;
GPIO_InitStruct.Pin = ULPI_STP_Pin | ULPI_DIR_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
@ -1263,7 +1251,7 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(EXT_RST_GPIO_Port, &GPIO_InitStruct);
/*Configure GPIO pins : LCD_SCL_Pin LCD_SDA_Pin */
GPIO_InitStruct.Pin = LCD_SCL_Pin|LCD_SDA_Pin;
GPIO_InitStruct.Pin = LCD_SCL_Pin | LCD_SDA_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_AF_OD;
GPIO_InitStruct.Pull = GPIO_PULLUP;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
@ -1271,7 +1259,7 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(GPIOH, &GPIO_InitStruct);
/*Configure GPIO pins : ULPI_CLK_Pin ULPI_D0_Pin */
GPIO_InitStruct.Pin = ULPI_CLK_Pin|ULPI_D0_Pin;
GPIO_InitStruct.Pin = ULPI_CLK_Pin | ULPI_D0_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
@ -1279,19 +1267,18 @@ static void MX_GPIO_Init(void)
HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
/*Configure GPIO pins : PB14 PB15 */
GPIO_InitStruct.Pin = GPIO_PIN_14|GPIO_PIN_15;
GPIO_InitStruct.Pin = GPIO_PIN_14 | GPIO_PIN_15;
GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
GPIO_InitStruct.Alternate = GPIO_AF5_SPI2;
HAL_GPIO_Init(GPIOB, &GPIO_InitStruct);
}
/* USER CODE BEGIN 4 */
const uint32_t Couleur_joueur = LCD_COLOR_CYAN;
const uint32_t Couleur_monstre = LCD_COLOR_CYAN;
const uint32_t Couleur_monstre = LCD_COLOR_RED;
const uint32_t Couleur_missile = LCD_COLOR_WHITE;
const uint32_t Couleur_vide = LCD_COLOR_BLACK;
@ -1315,7 +1302,7 @@ void repopulate_ennemie_list(uint8_t wave)
for (idx2 = 0; idx2 < 3; idx2++)
{
Table_ennemie[idx1][idx2].x = (2 * idx1 + 1) * monstre_width;
Table_ennemie[idx1][idx2].y = (2 * idx1 + 1) * monstre_height;
Table_ennemie[idx1][idx2].y = (2 * idx2 + 1) * monstre_height;
Table_ennemie[idx1][idx2].health = wave / 2 + 1;
Table_ennemie[idx1][idx2].missile.x = 0;
Table_ennemie[idx1][idx2].missile.y = 0;
@ -1324,7 +1311,7 @@ void repopulate_ennemie_list(uint8_t wave)
Table_ennemie[idx1][idx2].missile.equipe = 0;
Table_ennemie[idx1][idx2].missile.damage = 1;
Table_ennemie[idx1][idx2].missile.valide = 1;
if ((nombre_aleatoire >> (idx1 * 8 + idx2)) && 1)
if ((nombre_aleatoire >> (idx2 * 8 + idx1)) & 1)
Table_ennemie[idx1][idx2].health = 0;
}
}
@ -1357,25 +1344,24 @@ uint8_t colision_missile(uint16_t m_pos_x, uint16_t m_pos_y, uint16_t o_pos_x, u
* @retval None
*/
/* USER CODE END Header_f_GameMaster */
void f_GameMaster(void const * argument)
void f_GameMaster(void const *argument)
{
/* init code for LWIP */
MX_LWIP_Init();
/* USER CODE BEGIN 5 */
TickType_t xLastWakeTime;
xLastWakeTime = xTaskGetTickCount();
const TickType_t xPeriodeTache = 100 / portTICK_PERIOD_MS;
// Si la variable end est à 1, le jeu s'arrete.
uint8_t end = 0;
uint8_t wave = 0;
repopulate_ennemie_list(wave);
enum End_type end;
/* Infinite loop */
for (;;)
{
while (xQueueReceive(Queue_FHandle, &end, (TickType_t)10) != pdPASS)
; // Tant qu'il n'y a pas de nouveau message
if (end == 1)
if (end == END_MORT_JOUEUR)
{
vTaskDelete(Block_EnemieHandle);
vTaskDelete(ProjectileHandle);
@ -1383,11 +1369,12 @@ void f_GameMaster(void const * argument)
//TODO L'affichage de l'écran de fin et des scores
}
if (end == 0)
if (end == END_TABLEAU_VIDE)
{
wave++;
repopulate_ennemie_list(wave);
}
vTaskDelayUntil(&xLastWakeTime, xPeriodeTache);
}
/* USER CODE END 5 */
}
@ -1399,16 +1386,19 @@ void f_GameMaster(void const * argument)
* @retval None
*/
/* USER CODE END Header_f_Joueur_1 */
void f_Joueur_1(void const * argument)
void f_Joueur_1(void const *argument)
{
/* USER CODE BEGIN f_Joueur_1 */
TickType_t xLastWakeTime;
const TickType_t xPeriodeTache = 100 / portTICK_PERIOD_MS;
xLastWakeTime = xTaskGetTickCount();
const TickType_t xPeriodeTache = 5 / portTICK_PERIOD_MS;
uint32_t joystick_h, joystick_v;
uint8_t stop = 1;
struct Missile missile;
uint8_t bouton_relache = 1;
ADC_ChannelConfTypeDef sConfig3 = {0};
sConfig3.Rank = ADC_REGULAR_RANK_1;
sConfig3.SamplingTime = ADC_SAMPLETIME_3CYCLES;
@ -1436,7 +1426,6 @@ void f_Joueur_1(void const * argument)
for (;;)
{
lcd_plot_rect(joueur.x, joueur.y, joueur_width, joueur_height, Couleur_vide);
// BSP_LCD_DrawBitmap(uint32_t Xpos, uint32_t Ypos, uint8_t *pbmp)
HAL_ADC_ConfigChannel(&hadc3, &sConfig3);
HAL_ADC_Start(&hadc3);
@ -1466,11 +1455,19 @@ void f_Joueur_1(void const * argument)
joueur.health = joueur.health - missile.damage;
// On envoie 1 si le joueur est mort et on envoie 0 si les enemis sont tous morts
if (joueur.health == 0)
xQueueSend(Queue_FHandle, &stop, 0);
xQueueSend(Queue_FHandle, END_MORT_JOUEUR, 0);
if ((!HAL_GPIO_ReadPin(BP1_GPIO_Port, BP1_Pin)) && bouton_relache)
{
bouton_relache = 0;
struct Missile missile = {joueur.x, joueur.y, joueur.missile.dx, joueur.missile.dy, 1, joueur.missile.color, joueur.missile.damage};
xQueueSend(Queue_NHandle, &missile, 0);
HAL_GPIO_TogglePin(LED11_GPIO_Port, LED11_Pin);
}
if (HAL_GPIO_ReadPin(BP1_GPIO_Port, BP1_Pin))
bouton_relache = 1;
// TODO La condition sur une entrée analogique pour envoyer un missile
// struct Missile missile = {joueur.x, joueur.y,joueur.missile.dx, joueur.missile.dy, 1, joueur.missile.color, joueur.missile.damage};
// xQueueSend(Queue_NHandle,&missile,0);
vTaskDelayUntil(&xLastWakeTime, xPeriodeTache);
}
/* USER CODE END f_Joueur_1 */
@ -1483,16 +1480,26 @@ void f_Joueur_1(void const * argument)
* @retval None
*/
/* USER CODE END Header_f_block_enemie */
void f_block_enemie(void const * argument)
void f_block_enemie(void const *argument)
{
/* USER CODE BEGIN f_block_enemie */
enum Sens_ennemie
{
DROITE,
GAUCHE
};
TickType_t xLastWakeTime;
const TickType_t xPeriodeTache = 500 / portTICK_PERIOD_MS; // Toute les demi secondes
uint8_t end = 0;
xLastWakeTime = xTaskGetTickCount();
const TickType_t xPeriodeTache = 200 / portTICK_PERIOD_MS; // Toute les demi secondes
uint8_t nombre_monstre;
struct Collision collision;
uint8_t deplacement = 1;
struct Missile missile = {0,0,0,0,0,0,0,0};
int8_t vitesse = 5;
enum Sens_ennemie direction = DROITE;
struct Missile missile = {0, 0, 0, 0, 0, 0, 0, 0};
int32_t lim_droite;
int32_t lim_gauche;
/* Infinite loop */
for (;;)
{
@ -1508,7 +1515,35 @@ void f_block_enemie(void const * argument)
lcd_plot_rect(Table_ennemie[idx1][idx2].x, Table_ennemie[idx1][idx2].y, monstre_width, monstre_height, Couleur_vide);
}
}
lim_droite = Table_ennemie[0][0].x;
lim_gauche = Table_ennemie[0][0].x;
for (int idx1 = 0; idx1 < 8; idx1++)
{
for (int idx2 = 0; idx2 < 3; idx2++)
{
if ((Table_ennemie[idx1][idx2].x > lim_droite) && (Table_ennemie[idx1][idx2].health > 0))
lim_droite = Table_ennemie[idx1][idx2].x;
if ((Table_ennemie[idx1][idx2].x < lim_gauche) && (Table_ennemie[idx1][idx2].health > 0))
lim_gauche = Table_ennemie[idx1][idx2].x;
}
}
if ((direction == DROITE) && (lim_droite + vitesse + monstre_width >= BSP_LCD_GetXSize()))
direction = GAUCHE;
else if ((direction == GAUCHE) && (lim_gauche <= vitesse))
direction = DROITE;
for (int idx1 = 0; idx1 < 8; idx1++)
{
for (int idx2 = 0; idx2 < 3; idx2++)
{
if (direction == DROITE)
Table_ennemie[idx1][idx2].x += vitesse;
if (direction == GAUCHE)
Table_ennemie[idx1][idx2].x -= vitesse;
}
}
// TODO déplacement des ennemies
nombre_monstre = 0;
@ -1523,8 +1558,8 @@ void f_block_enemie(void const * argument)
}
}
}
if (nombre_monstre)
xQueueSend(Queue_FHandle, &end, 0);
if (!nombre_monstre)
xQueueSend(Queue_FHandle, END_TABLEAU_VIDE, 0);
/*
xQueueReceive(Queue_EHandle, &collision, 0);
@ -1569,10 +1604,11 @@ void f_block_enemie(void const * argument)
* @retval None
*/
/* USER CODE END Header_f_projectile */
void f_projectile(void const * argument)
void f_projectile(void const *argument)
{
/* USER CODE BEGIN f_projectile */
TickType_t xLastWakeTime;
xLastWakeTime = xTaskGetTickCount();
const TickType_t xPeriodeTache = 200 / portTICK_PERIOD_MS; // Toutes les 200 ms
const int TAILLE_LISTE_MISSILE = 25;
/* Infinite loop */
@ -1597,7 +1633,7 @@ void f_projectile(void const * argument)
new_y = liste_missile[idx_missile].y + liste_missile[idx_missile].dy;
if ((new_x < 0) | (new_x > LCD_WIDTH) | (new_y < 0) | (new_y > LCD_HEIGHT))
liste_missile[idx_missile].valide = 0;
if ((liste_missile[idx_missile].equipe == 0) & colision_missile(new_x, new_y, joueur.x, joueur.y, joueur_width, joueur_height))
if ((liste_missile[idx_missile].equipe == MISSILE_ENEMIE) & colision_missile(new_x, new_y, joueur.x, joueur.y, joueur_width, joueur_height))
{ //TODO condition de choc avec le joueur
xQueueSend(Queue_JHandle, &liste_missile[idx_missile], 0);
liste_missile[idx_missile].valide = 0;
@ -1698,7 +1734,7 @@ void f_projectile(void const * argument)
/* USER CODE END f_projectile */
}
/**
/**
* @brief Period elapsed callback in non blocking mode
* @note This function is called when TIM6 interrupt took place, inside
* HAL_TIM_IRQHandler(). It makes a direct call to HAL_IncTick() to increment
@ -1711,7 +1747,8 @@ void HAL_TIM_PeriodElapsedCallback(TIM_HandleTypeDef *htim)
/* USER CODE BEGIN Callback 0 */
/* USER CODE END Callback 0 */
if (htim->Instance == TIM6) {
if (htim->Instance == TIM6)
{
HAL_IncTick();
}
/* USER CODE BEGIN Callback 1 */
@ -1734,7 +1771,7 @@ void Error_Handler(void)
/* USER CODE END Error_Handler_Debug */
}
#ifdef USE_FULL_ASSERT
#ifdef USE_FULL_ASSERT
/**
* @brief Reports the name of the source file and the source line number
* where the assert_param error has occurred.

View file

@ -0,0 +1,81 @@
# Configuration file for the STM32 for VSCode extension
# Arrays can be inputted in two ways. One is: [entry_1, entry_2, ..., entry_final]
# or by adding an indented list below the variable name e.g.:
# VARIABLE:
# - entry_1
# - entry_2
# The project name
target:
# Can be C or C++
language: C
optimization: Og
# MCU settings
targetMCU:
cpu:
fpu:
floatAbi:
ldscript: # linker script
# Compiler definitions. The -D prefix for the compiler will be automatically added.
cDefinitions: []
cxxDefinitions: []
asDefinitions: []
# Compiler definition files. you can add a single files or an array of files for different definitions.
# The file is expected to have a definition each new line.
# This allows to include for example a .definition file which can be ignored in git and can contain
# This can be convenient for passing along secrets at compile time, or generating a file for per device setup.
cDefinitionsFile:
cxxDefinitionsFile:
asDefinitionsFile:
# Compiler flags
cFlags: []
cxxFlags: []
assemblyFlags:
- -specs=nosys.specs
# libraries to be included. The -l prefix to the library will be automatically added.
# Mind that non standard libraries should have a path to their respective directory.
libraries: []
libraryDirectories: []
# Files or folders that will be excluded from compilation.
# Glob patterns (https://www.wikiwand.com/en/Glob_(programming)) can be used.
# Do mind that double stars are reserved in yaml
# these should be escaped with a: \ or the name should be in double quotes e.g. "**.test.**"
excludes:
- "**/Examples/**"
- "**/examples/**"
- "**/Example/**"
- "**/example/**"
- "**_template.*"
# Include directories (directories containing .h or .hpp files)
# If a CubeMX makefile is present it will automatically include the include directories from that makefile.
includeDirectories:
- Inc/**
- Core/Inc/**
- Core/Lib/**
# Files that should be included in the compilation.
# If a CubeMX makefile is present it will automatically include the c and cpp/cxx files from that makefile.
# Glob patterns (https://www.wikiwand.com/en/Glob_(programming)) can be used.
# Do mind that double stars are reserved in yaml
# these should be escaped with a: \ or the name should be in double quotes e.g. "HARDWARE_DRIVER*.c"
sourceFiles:
- Src/**
- Core/Src/**
- Core/Lib/**
# When no makefile is present it will show a warning pop-up.
# However when compilation without the CubeMX Makefile is desired, this can be turned of.
suppressMakefileWarning: false

214
STM32Make.make Normal file
View file

@ -0,0 +1,214 @@
##########################################################################################################################
# File automatically-generated by STM32forVSCode
##########################################################################################################################
# ------------------------------------------------
# Generic Makefile (based on gcc)
#
# ChangeLog :
# 2017-02-10 - Several enhancements + project update mode
# 2015-07-22 - first version
# ------------------------------------------------
######################################
# target
######################################
TARGET =
######################################
# building variables
######################################
# debug build?
DEBUG = 1
# optimization
OPT = -Og
#######################################
# paths
#######################################
# Build path
BUILD_DIR = build
######################################
# source
######################################
# C sources
C_SOURCES = \
Core/Src/freertos.c \
Core/Src/ft5336.c \
Core/Src/main.c \
Core/Src/stm32746g_discovery.c \
Core/Src/stm32746g_discovery_lcd.c \
Core/Src/stm32746g_discovery_sdram.c \
Core/Src/stm32746g_discovery_ts.c \
Core/Src/stm32f7xx_hal_msp.c \
Core/Src/stm32f7xx_hal_timebase_tim.c \
Core/Src/stm32f7xx_it.c \
Core/Src/syscalls.c \
Core/Src/sysmem.c \
Core/Src/system_stm32f7xx.c
CPP_SOURCES = \
# ASM sources
ASM_SOURCES = \
#######################################
# binaries
#######################################
PREFIX = arm-none-eabi-
POSTFIX = "
# The gcc compiler bin path can be either defined in make command via GCC_PATH variable (> make GCC_PATH=xxx)
# either it can be added to the PATH environment variable.
GCC_PATH="/home/leopold/.config/Code/User/globalStorage/bmd.stm32-for-vscode/@xpack-dev-tools/arm-none-eabi-gcc/10.2.1-1.1.2/.content/bin
ifdef GCC_PATH
CXX = $(GCC_PATH)/$(PREFIX)g++$(POSTFIX)
CC = $(GCC_PATH)/$(PREFIX)gcc$(POSTFIX)
AS = $(GCC_PATH)/$(PREFIX)gcc$(POSTFIX) -x assembler-with-cpp
CP = $(GCC_PATH)/$(PREFIX)objcopy$(POSTFIX)
SZ = $(GCC_PATH)/$(PREFIX)size$(POSTFIX)
else
CXX = $(PREFIX)g++
CC = $(PREFIX)gcc
AS = $(PREFIX)gcc -x assembler-with-cpp
CP = $(PREFIX)objcopy
SZ = $(PREFIX)size
endif
HEX = $(CP) -O ihex
BIN = $(CP) -O binary -S
#######################################
# CFLAGS
#######################################
# cpu
CPU =
# fpu
FPU =
# float-abi
FLOAT-ABI =
# mcu
MCU = $(CPU) -mthumb $(FPU) $(FLOAT-ABI)
# macros for gcc
# AS defines
AS_DEFS =
# C defines
C_DEFS = \
# AS includes
AS_INCLUDES = \
# C includes
C_INCLUDES = \
-ICore/Inc
# compile gcc flags
ASFLAGS = $(MCU) $(AS_DEFS) $(AS_INCLUDES) $(OPT) -Wall -fdata-sections -ffunction-sections
CFLAGS = $(MCU) $(C_DEFS) $(C_INCLUDES) $(OPT) -Wall -fdata-sections -ffunction-sections
ifeq ($(DEBUG), 1)
CFLAGS += -g -gdwarf-2
endif
# Add additional flags
CFLAGS +=
ASFLAGS += -specs=nosys.specs
CXXFLAGS =
CXXFLAGS += -feliminate-unused-debug-types
# Generate dependency information
CFLAGS += -MMD -MP -MF"$(@:%.o=%.d)"
#######################################
# LDFLAGS
#######################################
# link script
LDSCRIPT =
# libraries
LIBS =
LIBDIR = \
# Additional LD Flags from config file
ADDITIONALLDFLAGS = -specs=nosys.specs
LDFLAGS = $(MCU) $(ADDITIONALLDFLAGS) -T$(LDSCRIPT) $(LIBDIR) $(LIBS) -Wl,-Map=$(BUILD_DIR)/$(TARGET).map,--cref -Wl,--gc-sections
# default action: build all
all: $(BUILD_DIR)/$(TARGET).elf $(BUILD_DIR)/$(TARGET).hex $(BUILD_DIR)/$(TARGET).bin
#######################################
# build the application
#######################################
# list of cpp program objects
OBJECTS = $(addprefix $(BUILD_DIR)/,$(notdir $(CPP_SOURCES:.cpp=.o)))
vpath %.cpp $(sort $(dir $(CPP_SOURCES)))
# list of C objects
OBJECTS += $(addprefix $(BUILD_DIR)/,$(notdir $(C_SOURCES:.c=.o)))
vpath %.c $(sort $(dir $(C_SOURCES)))
# list of ASM program objects
OBJECTS += $(addprefix $(BUILD_DIR)/,$(notdir $(ASM_SOURCES:.s=.o)))
vpath %.s $(sort $(dir $(ASM_SOURCES)))
$(BUILD_DIR)/%.o: %.cpp STM32Make.make | $(BUILD_DIR)
$(CXX) -c $(CXXFLAGS) $(CFLAGS) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(notdir $(<:.cpp=.lst)) $< -o $@
$(BUILD_DIR)/%.o: %.c STM32Make.make | $(BUILD_DIR)
$(CC) -c $(CFLAGS) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(notdir $(<:.c=.lst)) $< -o $@
$(BUILD_DIR)/%.o: %.s STM32Make.make | $(BUILD_DIR)
$(AS) -c $(CFLAGS) $< -o $@
$(BUILD_DIR)/$(TARGET).elf: $(OBJECTS) STM32Make.make
$(CC) $(OBJECTS) $(LDFLAGS) -o $@
$(SZ) $@
$(BUILD_DIR)/%.hex: $(BUILD_DIR)/%.elf | $(BUILD_DIR)
$(HEX) $< $@
$(BUILD_DIR)/%.bin: $(BUILD_DIR)/%.elf | $(BUILD_DIR)
$(BIN) $< $@
$(BUILD_DIR):
mkdir $@
#######################################
# flash
#######################################
flash: $(BUILD_DIR)/$(TARGET).elf
"/home/leopold/.config/Code/User/globalStorage/bmd.stm32-for-vscode/@xpack-dev-tools/openocd/0.11.0-1.1/.content/bin/openocd" -f ./openocd.cfg -c "program $(BUILD_DIR)/$(TARGET).elf verify reset exit"
#######################################
# erase
#######################################
erase: $(BUILD_DIR)/$(TARGET).elf
"/home/leopold/.config/Code/User/globalStorage/bmd.stm32-for-vscode/@xpack-dev-tools/openocd/0.11.0-1.1/.content/bin/openocd" -f ./openocd.cfg -c "init; reset halt; mass_erase 0; exit"
#######################################
# clean up
#######################################
clean:
-rm -fR $(BUILD_DIR)
#######################################
# dependencies
#######################################
-include $(wildcard $(BUILD_DIR)/*.d)
# *** EOF ***

View file

@ -5,8 +5,10 @@
}
],
"settings": {
"stm32-for-vscode.openOCDPath": false,
"stm32-for-vscode.makePath": false,
"stm32-for-vscode.armToolchainPath": false
"stm32-for-vscode.openOCDPath": "/home/leopold/.config/Code/User/globalStorage/bmd.stm32-for-vscode/@xpack-dev-tools/openocd/0.11.0-1.1/.content/bin/openocd",
"stm32-for-vscode.makePath": "/usr/bin/make",
"stm32-for-vscode.armToolchainPath": "/home/leopold/.config/Code/User/globalStorage/bmd.stm32-for-vscode/@xpack-dev-tools/arm-none-eabi-gcc/10.2.1-1.1.2/.content/bin",
"cortex-debug.armToolchainPath": "/home/leopold/.config/Code/User/globalStorage/bmd.stm32-for-vscode/@xpack-dev-tools/arm-none-eabi-gcc/10.2.1-1.1.2/.content/bin",
"cortex-debug.openocdPath": "/home/leopold/.config/Code/User/globalStorage/bmd.stm32-for-vscode/@xpack-dev-tools/openocd/0.11.0-1.1/.content/bin/openocd"
}
}

View file

@ -1,73 +1,73 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<launchConfiguration type="com.st.stm32cube.ide.mcu.debug.launch.launchConfigurationType">
<stringAttribute key="com.st.stm32cube.ide.mcu.debug.launch.access_port_id" value="0"/>
<booleanAttribute key="com.st.stm32cube.ide.mcu.debug.launch.enable_live_expr" value="true"/>
<booleanAttribute key="com.st.stm32cube.ide.mcu.debug.launch.enable_swv" value="false"/>
<intAttribute key="com.st.stm32cube.ide.mcu.debug.launch.formatVersion" value="2"/>
<stringAttribute key="com.st.stm32cube.ide.mcu.debug.launch.ip_address_local" value="localhost"/>
<stringAttribute key="com.st.stm32cube.ide.mcu.debug.launch.loadList" value="{&quot;fItems&quot;:[{&quot;fIsFromMainTab&quot;:true,&quot;fPath&quot;:&quot;Debug/Space_Invaders.elf&quot;,&quot;fProjectName&quot;:&quot;Space_Invaders&quot;,&quot;fPerformBuild&quot;:true,&quot;fDownload&quot;:true,&quot;fLoadSymbols&quot;:true}]}"/>
<stringAttribute key="com.st.stm32cube.ide.mcu.debug.launch.override_start_address_mode" value="default"/>
<stringAttribute key="com.st.stm32cube.ide.mcu.debug.launch.remoteCommand" value="target remote"/>
<booleanAttribute key="com.st.stm32cube.ide.mcu.debug.launch.startServer" value="true"/>
<booleanAttribute key="com.st.stm32cube.ide.mcu.debug.launch.startuptab.exception.divby0" value="true"/>
<booleanAttribute key="com.st.stm32cube.ide.mcu.debug.launch.startuptab.exception.unaligned" value="false"/>
<booleanAttribute key="com.st.stm32cube.ide.mcu.debug.launch.startuptab.haltonexception" value="true"/>
<booleanAttribute key="com.st.stm32cube.ide.mcu.debug.launch.swd_mode" value="true"/>
<stringAttribute key="com.st.stm32cube.ide.mcu.debug.launch.swv_port" value="61235"/>
<stringAttribute key="com.st.stm32cube.ide.mcu.debug.launch.swv_trace_div" value="8"/>
<stringAttribute key="com.st.stm32cube.ide.mcu.debug.launch.swv_trace_hclk" value="16000000"/>
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8
openocd.cfg Normal file
View file

@ -0,0 +1,8 @@
#OpenOCD configuration file, generated by STM32 for VSCode
# Programmer, can be changed to several interfaces
# Standard will be the stlink interface as this is the standard for STM32 dev boards
source [find interface/rlink.cfg]
# The target MCU. This should match your board
source [find target/.cfg]