190 lines
5.9 KiB
C
190 lines
5.9 KiB
C
/* Copyright (C) 2015-2022 Free Software Foundation, Inc.
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Contributed by Alexander Monakov <amonakov@ispras.ru>
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This file is part of the GNU Offloading and Multi Processing Library
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(libgomp).
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Libgomp is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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more details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
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<http://www.gnu.org/licenses/>. */
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/* This file handles maintenance of threads on NVPTX. */
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#if defined __nvptx_softstack__ && defined __nvptx_unisimt__
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#include "libgomp.h"
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#include <stdlib.h>
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#include <string.h>
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struct gomp_thread *nvptx_thrs __attribute__((shared,nocommon));
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int __gomp_team_num __attribute__((shared,nocommon));
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static void gomp_thread_start (struct gomp_thread_pool *);
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/* This externally visible function handles target region entry. It
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sets up a per-team thread pool and transfers control by calling FN (FN_DATA)
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in the master thread or gomp_thread_start in other threads.
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The name of this function is part of the interface with the compiler: for
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each target region, GCC emits a PTX .kernel function that sets up soft-stack
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and uniform-simt state and calls this function, passing in FN the original
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function outlined for the target region. */
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void
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gomp_nvptx_main (void (*fn) (void *), void *fn_data)
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{
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int tid, ntids;
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asm ("mov.u32 %0, %%tid.y;" : "=r" (tid));
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asm ("mov.u32 %0, %%ntid.y;" : "=r" (ntids));
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if (tid == 0)
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{
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gomp_global_icv.nthreads_var = ntids;
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gomp_global_icv.thread_limit_var = ntids;
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/* Starting additional threads is not supported. */
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gomp_global_icv.dyn_var = true;
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__gomp_team_num = 0;
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nvptx_thrs = alloca (ntids * sizeof (*nvptx_thrs));
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memset (nvptx_thrs, 0, ntids * sizeof (*nvptx_thrs));
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struct gomp_thread_pool *pool = alloca (sizeof (*pool));
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pool->threads = alloca (ntids * sizeof (*pool->threads));
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for (tid = 0; tid < ntids; tid++)
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pool->threads[tid] = nvptx_thrs + tid;
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pool->threads_size = ntids;
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pool->threads_used = ntids;
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pool->threads_busy = 1;
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pool->last_team = NULL;
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gomp_simple_barrier_init (&pool->threads_dock, ntids);
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nvptx_thrs[0].thread_pool = pool;
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asm ("bar.sync 0;");
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fn (fn_data);
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gomp_free_thread (nvptx_thrs);
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}
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else
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{
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asm ("bar.sync 0;");
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gomp_thread_start (nvptx_thrs[0].thread_pool);
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}
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}
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/* This function contains the idle loop in which a thread waits
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to be called up to become part of a team. */
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static void
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gomp_thread_start (struct gomp_thread_pool *pool)
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{
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struct gomp_thread *thr = gomp_thread ();
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gomp_sem_init (&thr->release, 0);
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thr->thread_pool = pool;
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do
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{
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gomp_simple_barrier_wait (&pool->threads_dock);
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if (!thr->fn)
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continue;
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thr->fn (thr->data);
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thr->fn = NULL;
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struct gomp_task *task = thr->task;
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gomp_team_barrier_wait_final (&thr->ts.team->barrier);
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gomp_finish_task (task);
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}
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/* Work around an NVIDIA driver bug: when generating sm_50 machine code,
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it can trash stack pointer R1 in loops lacking exit edges. Add a cheap
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artificial exit that the driver would not be able to optimize out. */
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while (nvptx_thrs);
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}
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/* Launch a team. */
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void
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gomp_team_start (void (*fn) (void *), void *data, unsigned nthreads,
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unsigned flags, struct gomp_team *team,
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struct gomp_taskgroup *taskgroup)
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{
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struct gomp_thread *thr, *nthr;
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struct gomp_task *task;
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struct gomp_task_icv *icv;
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struct gomp_thread_pool *pool;
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unsigned long nthreads_var;
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thr = gomp_thread ();
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pool = thr->thread_pool;
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task = thr->task;
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icv = task ? &task->icv : &gomp_global_icv;
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/* Always save the previous state, even if this isn't a nested team.
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In particular, we should save any work share state from an outer
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orphaned work share construct. */
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team->prev_ts = thr->ts;
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thr->ts.team = team;
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thr->ts.team_id = 0;
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++thr->ts.level;
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if (nthreads > 1)
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++thr->ts.active_level;
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thr->ts.work_share = &team->work_shares[0];
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thr->ts.last_work_share = NULL;
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thr->ts.single_count = 0;
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thr->ts.static_trip = 0;
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thr->task = &team->implicit_task[0];
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nthreads_var = icv->nthreads_var;
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gomp_init_task (thr->task, task, icv);
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team->implicit_task[0].icv.nthreads_var = nthreads_var;
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team->implicit_task[0].taskgroup = taskgroup;
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if (nthreads == 1)
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return;
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/* Release existing idle threads. */
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for (unsigned i = 1; i < nthreads; ++i)
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{
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nthr = pool->threads[i];
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nthr->ts.team = team;
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nthr->ts.work_share = &team->work_shares[0];
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nthr->ts.last_work_share = NULL;
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nthr->ts.team_id = i;
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nthr->ts.level = team->prev_ts.level + 1;
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nthr->ts.active_level = thr->ts.active_level;
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nthr->ts.single_count = 0;
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nthr->ts.static_trip = 0;
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nthr->task = &team->implicit_task[i];
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gomp_init_task (nthr->task, task, icv);
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team->implicit_task[i].icv.nthreads_var = nthreads_var;
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team->implicit_task[i].taskgroup = taskgroup;
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nthr->fn = fn;
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nthr->data = data;
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team->ordered_release[i] = &nthr->release;
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}
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gomp_simple_barrier_wait (&pool->threads_dock);
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}
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int
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gomp_pause_host (void)
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{
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return -1;
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}
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#include "../../team.c"
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#endif
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