263 lines
5.8 KiB
Go
263 lines
5.8 KiB
Go
// Copyright 2018 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//go:build js && wasm
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package runtime
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import (
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_ "unsafe"
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)
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// js/wasm has no support for threads yet. There is no preemption.
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const (
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mutex_unlocked = 0
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mutex_locked = 1
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note_cleared = 0
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note_woken = 1
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note_timeout = 2
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active_spin = 4
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active_spin_cnt = 30
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passive_spin = 1
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)
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func lock(l *mutex) {
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lockWithRank(l, getLockRank(l))
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}
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func lock2(l *mutex) {
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if l.key == mutex_locked {
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// js/wasm is single-threaded so we should never
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// observe this.
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throw("self deadlock")
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}
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gp := getg()
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if gp.m.locks < 0 {
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throw("lock count")
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}
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gp.m.locks++
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l.key = mutex_locked
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}
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func unlock(l *mutex) {
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unlockWithRank(l)
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}
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func unlock2(l *mutex) {
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if l.key == mutex_unlocked {
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throw("unlock of unlocked lock")
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}
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gp := getg()
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gp.m.locks--
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if gp.m.locks < 0 {
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throw("lock count")
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}
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l.key = mutex_unlocked
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}
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// One-time notifications.
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type noteWithTimeout struct {
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gp *g
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deadline int64
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}
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var (
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notes = make(map[*note]*g)
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notesWithTimeout = make(map[*note]noteWithTimeout)
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)
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func noteclear(n *note) {
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n.key = note_cleared
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}
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func notewakeup(n *note) {
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// gp := getg()
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if n.key == note_woken {
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throw("notewakeup - double wakeup")
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}
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cleared := n.key == note_cleared
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n.key = note_woken
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if cleared {
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goready(notes[n], 1)
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}
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}
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func notesleep(n *note) {
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throw("notesleep not supported by js")
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}
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func notetsleep(n *note, ns int64) bool {
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throw("notetsleep not supported by js")
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return false
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}
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// same as runtime·notetsleep, but called on user g (not g0)
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func notetsleepg(n *note, ns int64) bool {
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gp := getg()
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if gp == gp.m.g0 {
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throw("notetsleepg on g0")
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}
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if ns >= 0 {
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deadline := nanotime() + ns
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delay := ns/1000000 + 1 // round up
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if delay > 1<<31-1 {
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delay = 1<<31 - 1 // cap to max int32
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}
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id := scheduleTimeoutEvent(delay)
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mp := acquirem()
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notes[n] = gp
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notesWithTimeout[n] = noteWithTimeout{gp: gp, deadline: deadline}
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releasem(mp)
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gopark(nil, nil, waitReasonSleep, traceEvNone, 1)
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clearTimeoutEvent(id) // note might have woken early, clear timeout
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clearIdleID()
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mp = acquirem()
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delete(notes, n)
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delete(notesWithTimeout, n)
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releasem(mp)
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return n.key == note_woken
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}
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for n.key != note_woken {
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mp := acquirem()
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notes[n] = gp
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releasem(mp)
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gopark(nil, nil, waitReasonZero, traceEvNone, 1)
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mp = acquirem()
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delete(notes, n)
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releasem(mp)
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}
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return true
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}
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// checkTimeouts resumes goroutines that are waiting on a note which has reached its deadline.
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func checkTimeouts() {
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now := nanotime()
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for n, nt := range notesWithTimeout {
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if n.key == note_cleared && now >= nt.deadline {
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n.key = note_timeout
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goready(nt.gp, 1)
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}
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}
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}
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// events is a stack of calls from JavaScript into Go.
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var events []*event
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type event struct {
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// g was the active goroutine when the call from JavaScript occurred.
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// It needs to be active when returning to JavaScript.
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gp *g
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// returned reports whether the event handler has returned.
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// When all goroutines are idle and the event handler has returned,
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// then g gets resumed and returns the execution to JavaScript.
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returned bool
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}
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// The timeout event started by beforeIdle.
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var idleID int32
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// beforeIdle gets called by the scheduler if no goroutine is awake.
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// If we are not already handling an event, then we pause for an async event.
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// If an event handler returned, we resume it and it will pause the execution.
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// beforeIdle either returns the specific goroutine to schedule next or
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// indicates with otherReady that some goroutine became ready.
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func beforeIdle(now, pollUntil int64) (gp *g, otherReady bool) {
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delay := int64(-1)
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if pollUntil != 0 {
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delay = pollUntil - now
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}
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if delay > 0 {
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clearIdleID()
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if delay < 1e6 {
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delay = 1
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} else if delay < 1e15 {
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delay = delay / 1e6
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} else {
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// An arbitrary cap on how long to wait for a timer.
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// 1e9 ms == ~11.5 days.
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delay = 1e9
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}
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idleID = scheduleTimeoutEvent(delay)
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}
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if len(events) == 0 {
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go handleAsyncEvent()
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return nil, true
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}
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e := events[len(events)-1]
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if e.returned {
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return e.gp, false
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}
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return nil, false
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}
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func handleAsyncEvent() {
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pause(getcallersp() - 16)
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}
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// clearIdleID clears our record of the timeout started by beforeIdle.
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func clearIdleID() {
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if idleID != 0 {
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clearTimeoutEvent(idleID)
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idleID = 0
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}
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}
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// pause sets SP to newsp and pauses the execution of Go's WebAssembly code until an event is triggered.
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func pause(newsp uintptr)
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// scheduleTimeoutEvent tells the WebAssembly environment to trigger an event after ms milliseconds.
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// It returns a timer id that can be used with clearTimeoutEvent.
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func scheduleTimeoutEvent(ms int64) int32
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// clearTimeoutEvent clears a timeout event scheduled by scheduleTimeoutEvent.
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func clearTimeoutEvent(id int32)
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// handleEvent gets invoked on a call from JavaScript into Go. It calls the event handler of the syscall/js package
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// and then parks the handler goroutine to allow other goroutines to run before giving execution back to JavaScript.
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// When no other goroutine is awake any more, beforeIdle resumes the handler goroutine. Now that the same goroutine
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// is running as was running when the call came in from JavaScript, execution can be safely passed back to JavaScript.
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func handleEvent() {
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e := &event{
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gp: getg(),
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returned: false,
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}
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events = append(events, e)
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eventHandler()
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clearIdleID()
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// wait until all goroutines are idle
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e.returned = true
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gopark(nil, nil, waitReasonZero, traceEvNone, 1)
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events[len(events)-1] = nil
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events = events[:len(events)-1]
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// return execution to JavaScript
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pause(getcallersp() - 16)
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}
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var eventHandler func()
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//go:linkname setEventHandler syscall/js.setEventHandler
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func setEventHandler(fn func()) {
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eventHandler = fn
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}
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