298 lines
7.2 KiB
C
298 lines
7.2 KiB
C
/* objalloc.c -- routines to allocate memory for objects
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Copyright (C) 1997-2022 Free Software Foundation, Inc.
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Written by Ian Lance Taylor, Cygnus Solutions.
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, 51 Franklin Street - Fifth Floor,
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Boston, MA 02110-1301, USA. */
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#include "config.h"
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#include "ansidecl.h"
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#include "objalloc.h"
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/* Get a definition for NULL. */
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#include <stdio.h>
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#if VMS
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#include <stdlib.h>
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#include <unixlib.h>
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#else
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/* Get a definition for size_t. */
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#include <stddef.h>
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#ifdef HAVE_STDLIB_H
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#include <stdlib.h>
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#else
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/* For systems with larger pointers than ints, this must be declared. */
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extern void *malloc (size_t);
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extern void free (void *);
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#endif
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#endif
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/* These routines allocate space for an object. Freeing allocated
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space may or may not free all more recently allocated space.
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We handle large and small allocation requests differently. If we
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don't have enough space in the current block, and the allocation
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request is for more than 512 bytes, we simply pass it through to
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malloc. */
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/* The objalloc structure is defined in objalloc.h. */
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/* This structure appears at the start of each chunk. */
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struct objalloc_chunk
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{
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/* Next chunk. */
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struct objalloc_chunk *next;
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/* If this chunk contains large objects, this is the value of
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current_ptr when this chunk was allocated. If this chunk
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contains small objects, this is NULL. */
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char *current_ptr;
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};
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/* The aligned size of objalloc_chunk. */
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#define CHUNK_HEADER_SIZE \
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((sizeof (struct objalloc_chunk) + OBJALLOC_ALIGN - 1) \
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&~ (OBJALLOC_ALIGN - 1))
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/* We ask for this much memory each time we create a chunk which is to
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hold small objects. */
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#define CHUNK_SIZE (4096 - 32)
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/* A request for this amount or more is just passed through to malloc. */
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#define BIG_REQUEST (512)
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/* Create an objalloc structure. */
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struct objalloc *
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objalloc_create (void)
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{
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struct objalloc *ret;
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struct objalloc_chunk *chunk;
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ret = (struct objalloc *) malloc (sizeof *ret);
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if (ret == NULL)
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return NULL;
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ret->chunks = (void *) malloc (CHUNK_SIZE);
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if (ret->chunks == NULL)
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{
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free (ret);
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return NULL;
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}
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chunk = (struct objalloc_chunk *) ret->chunks;
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chunk->next = NULL;
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chunk->current_ptr = NULL;
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ret->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
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ret->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
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return ret;
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}
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/* Allocate space from an objalloc structure. */
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void *
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_objalloc_alloc (struct objalloc *o, unsigned long original_len)
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{
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unsigned long len = original_len;
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/* We avoid confusion from zero sized objects by always allocating
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at least 1 byte. */
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if (len == 0)
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len = 1;
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len = (len + OBJALLOC_ALIGN - 1) &~ (OBJALLOC_ALIGN - 1);
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/* Check for overflow in the alignment operation above and the
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malloc argument below. */
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if (len + CHUNK_HEADER_SIZE < original_len)
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return NULL;
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if (len <= o->current_space)
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{
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o->current_ptr += len;
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o->current_space -= len;
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return (void *) (o->current_ptr - len);
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}
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if (len >= BIG_REQUEST)
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{
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char *ret;
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struct objalloc_chunk *chunk;
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ret = (char *) malloc (CHUNK_HEADER_SIZE + len);
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if (ret == NULL)
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return NULL;
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chunk = (struct objalloc_chunk *) ret;
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chunk->next = (struct objalloc_chunk *) o->chunks;
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chunk->current_ptr = o->current_ptr;
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o->chunks = (void *) chunk;
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return (void *) (ret + CHUNK_HEADER_SIZE);
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}
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else
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{
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struct objalloc_chunk *chunk;
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chunk = (struct objalloc_chunk *) malloc (CHUNK_SIZE);
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if (chunk == NULL)
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return NULL;
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chunk->next = (struct objalloc_chunk *) o->chunks;
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chunk->current_ptr = NULL;
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o->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
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o->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
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o->chunks = (void *) chunk;
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return objalloc_alloc (o, len);
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}
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}
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/* Free an entire objalloc structure. */
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void
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objalloc_free (struct objalloc *o)
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{
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struct objalloc_chunk *l;
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l = (struct objalloc_chunk *) o->chunks;
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while (l != NULL)
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{
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struct objalloc_chunk *next;
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next = l->next;
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free (l);
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l = next;
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}
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free (o);
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}
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/* Free a block from an objalloc structure. This also frees all more
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recently allocated blocks. */
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void
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objalloc_free_block (struct objalloc *o, void *block)
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{
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struct objalloc_chunk *p, *small;
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char *b = (char *) block;
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/* First set P to the chunk which contains the block we are freeing,
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and set Q to the last small object chunk we see before P. */
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small = NULL;
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for (p = (struct objalloc_chunk *) o->chunks; p != NULL; p = p->next)
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{
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if (p->current_ptr == NULL)
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{
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if (b > (char *) p && b < (char *) p + CHUNK_SIZE)
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break;
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small = p;
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}
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else
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{
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if (b == (char *) p + CHUNK_HEADER_SIZE)
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break;
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}
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}
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/* If we can't find the chunk, the caller has made a mistake. */
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if (p == NULL)
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abort ();
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if (p->current_ptr == NULL)
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{
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struct objalloc_chunk *q;
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struct objalloc_chunk *first;
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/* The block is in a chunk containing small objects. We can
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free every chunk through SMALL, because they have certainly
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been allocated more recently. After SMALL, we will not see
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any chunks containing small objects; we can free any big
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chunk if the current_ptr is greater than or equal to B. We
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can then reset the new current_ptr to B. */
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first = NULL;
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q = (struct objalloc_chunk *) o->chunks;
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while (q != p)
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{
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struct objalloc_chunk *next;
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next = q->next;
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if (small != NULL)
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{
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if (small == q)
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small = NULL;
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free (q);
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}
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else if (q->current_ptr > b)
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free (q);
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else if (first == NULL)
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first = q;
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q = next;
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}
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if (first == NULL)
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first = p;
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o->chunks = (void *) first;
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/* Now start allocating from this small block again. */
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o->current_ptr = b;
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o->current_space = ((char *) p + CHUNK_SIZE) - b;
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}
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else
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{
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struct objalloc_chunk *q;
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char *current_ptr;
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/* This block is in a large chunk by itself. We can free
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everything on the list up to and including this block. We
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then start allocating from the next chunk containing small
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objects, setting current_ptr from the value stored with the
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large chunk we are freeing. */
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current_ptr = p->current_ptr;
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p = p->next;
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q = (struct objalloc_chunk *) o->chunks;
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while (q != p)
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{
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struct objalloc_chunk *next;
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next = q->next;
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free (q);
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q = next;
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}
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o->chunks = (void *) p;
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while (p->current_ptr != NULL)
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p = p->next;
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o->current_ptr = current_ptr;
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o->current_space = ((char *) p + CHUNK_SIZE) - current_ptr;
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}
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}
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