113 lines
3.6 KiB
C++
113 lines
3.6 KiB
C++
/* Thread command's finish-state machine, for GDB, the GNU debugger.
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Copyright (C) 2015-2022 Free Software Foundation, Inc.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#ifndef THREAD_FSM_H
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#define THREAD_FSM_H
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#include "mi/mi-common.h" /* For enum async_reply_reason. */
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struct return_value_info;
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struct thread_fsm_ops;
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/* A thread finite-state machine structure contains the necessary info
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and callbacks to manage the state machine protocol of a thread's
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execution command. */
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struct thread_fsm
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{
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explicit thread_fsm (struct interp *cmd_interp)
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: command_interp (cmd_interp)
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{
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}
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/* The destructor. This should simply free heap allocated data
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structures. Cleaning up target resources (like, e.g.,
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breakpoints) should be done in the clean_up method. */
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virtual ~thread_fsm () = default;
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DISABLE_COPY_AND_ASSIGN (thread_fsm);
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/* Called to clean up target resources after the FSM. E.g., if the
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FSM created internal breakpoints, this is where they should be
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deleted. */
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virtual void clean_up (struct thread_info *thread)
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{
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}
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/* Called after handle_inferior_event decides the target is done
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(that is, after stop_waiting). The FSM is given a chance to
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decide whether the command is done and thus the target should
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stop, or whether there's still more to do and thus the thread
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should be re-resumed. This is a good place to cache target data
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too. For example, the "finish" command saves the just-finished
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function's return value here. */
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virtual bool should_stop (struct thread_info *thread) = 0;
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/* If this FSM saved a function's return value, you can use this
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method to retrieve it. Otherwise, this returns NULL. */
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virtual struct return_value_info *return_value ()
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{
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return nullptr;
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}
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enum async_reply_reason async_reply_reason ()
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{
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/* If we didn't finish, then the stop reason must come from
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elsewhere. E.g., a breakpoint hit or a signal intercepted. */
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gdb_assert (finished_p ());
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return do_async_reply_reason ();
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}
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/* Whether the stop should be notified to the user/frontend. */
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virtual bool should_notify_stop ()
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{
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return true;
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}
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void set_finished ()
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{
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finished = true;
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}
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bool finished_p () const
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{
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return finished;
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}
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/* The interpreter that issued the execution command that caused
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this thread to resume. If the top level interpreter is MI/async,
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and the execution command was a CLI command (next/step/etc.),
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we'll want to print stop event output to the MI console channel
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(the stepped-to line, etc.), as if the user entered the execution
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command on a real GDB console. */
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struct interp *command_interp = nullptr;
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protected:
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/* Whether the FSM is done successfully. */
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bool finished = false;
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/* The async_reply_reason that is broadcast to MI clients if this
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FSM finishes successfully. */
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virtual enum async_reply_reason do_async_reply_reason ()
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{
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gdb_assert_not_reached ("should not call async_reply_reason here");
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}
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};
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#endif /* THREAD_FSM_H */
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