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/* Async events for the GDB event loop.
Copyright (C) 1999-2022 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include "defs.h"
#include "async-event.h"
#include "ser-event.h"
#include "top.h"
/* PROC is a function to be invoked when the READY flag is set. This
happens when there has been a signal and the corresponding signal
handler has 'triggered' this async_signal_handler for execution.
The actual work to be done in response to a signal will be carried
out by PROC at a later time, within process_event. This provides a
deferred execution of signal handlers.
Async_init_signals takes care of setting up such an
async_signal_handler for each interesting signal. */
struct async_signal_handler
{
/* If ready, call this handler from the main event loop, using
invoke_async_handler. */
int ready;
/* Pointer to next handler. */
struct async_signal_handler *next_handler;
/* Function to call to do the work. */
sig_handler_func *proc;
/* Argument to PROC. */
gdb_client_data client_data;
/* User-friendly name of this handler. */
const char *name;
};
/* PROC is a function to be invoked when the READY flag is set. This
happens when the event has been marked with
MARK_ASYNC_EVENT_HANDLER. The actual work to be done in response
to an event will be carried out by PROC at a later time, within
process_event. This provides a deferred execution of event
handlers. */
struct async_event_handler
{
/* If ready, call this handler from the main event loop, using
invoke_event_handler. */
int ready;
/* Pointer to next handler. */
struct async_event_handler *next_handler;
/* Function to call to do the work. */
async_event_handler_func *proc;
/* Argument to PROC. */
gdb_client_data client_data;
/* User-friendly name of this handler. */
const char *name;
};
/* All the async_signal_handlers gdb is interested in are kept onto
this list. */
static struct
{
/* Pointer to first in handler list. */
async_signal_handler *first_handler;
/* Pointer to last in handler list. */
async_signal_handler *last_handler;
}
sighandler_list;
/* All the async_event_handlers gdb is interested in are kept onto
this list. */
static struct
{
/* Pointer to first in handler list. */
async_event_handler *first_handler;
/* Pointer to last in handler list. */
async_event_handler *last_handler;
}
async_event_handler_list;
/* This event is signalled whenever an asynchronous handler needs to
defer an action to the event loop. */
static struct serial_event *async_signal_handlers_serial_event;
/* Callback registered with ASYNC_SIGNAL_HANDLERS_SERIAL_EVENT. */
static void
async_signals_handler (int error, gdb_client_data client_data)
{
/* Do nothing. Handlers are run by invoke_async_signal_handlers
from instead. */
}
void
initialize_async_signal_handlers (void)
{
async_signal_handlers_serial_event = make_serial_event ();
add_file_handler (serial_event_fd (async_signal_handlers_serial_event),
async_signals_handler, NULL, "async-signals");
}
/* Create an asynchronous handler, allocating memory for it.
Return a pointer to the newly created handler.
This pointer will be used to invoke the handler by
invoke_async_signal_handler.
PROC is the function to call with CLIENT_DATA argument
whenever the handler is invoked. */
async_signal_handler *
create_async_signal_handler (sig_handler_func * proc,
gdb_client_data client_data,
const char *name)
{
async_signal_handler *async_handler_ptr;
async_handler_ptr = XNEW (async_signal_handler);
async_handler_ptr->ready = 0;
async_handler_ptr->next_handler = NULL;
async_handler_ptr->proc = proc;
async_handler_ptr->client_data = client_data;
async_handler_ptr->name = name;
if (sighandler_list.first_handler == NULL)
sighandler_list.first_handler = async_handler_ptr;
else
sighandler_list.last_handler->next_handler = async_handler_ptr;
sighandler_list.last_handler = async_handler_ptr;
return async_handler_ptr;
}
/* Mark the handler (ASYNC_HANDLER_PTR) as ready. This information
will be used when the handlers are invoked, after we have waited
for some event. The caller of this function is the interrupt
handler associated with a signal. */
void
mark_async_signal_handler (async_signal_handler *async_handler_ptr)
{
if (debug_event_loop != debug_event_loop_kind::OFF)
{
/* This is called by signal handlers, so we print it "by hand" using
the async-signal-safe methods. */
const char head[] = ("[event-loop] mark_async_signal_handler: marking"
"async signal handler `");
gdb_stdlog->write_async_safe (head, strlen (head));
gdb_stdlog->write_async_safe (async_handler_ptr->name,
strlen (async_handler_ptr->name));
const char tail[] = "`\n";
gdb_stdlog->write_async_safe (tail, strlen (tail));
}
async_handler_ptr->ready = 1;
serial_event_set (async_signal_handlers_serial_event);
}
/* See event-loop.h. */
void
clear_async_signal_handler (async_signal_handler *async_handler_ptr)
{
event_loop_debug_printf ("clearing async signal handler `%s`",
async_handler_ptr->name);
async_handler_ptr->ready = 0;
}
/* See event-loop.h. */
int
async_signal_handler_is_marked (async_signal_handler *async_handler_ptr)
{
return async_handler_ptr->ready;
}
/* Call all the handlers that are ready. Returns true if any was
indeed ready. */
int
invoke_async_signal_handlers (void)
{
async_signal_handler *async_handler_ptr;
int any_ready = 0;
/* We're going to handle all pending signals, so no need to wake up
the event loop again the next time around. Note this must be
cleared _before_ calling the callbacks, to avoid races. */
serial_event_clear (async_signal_handlers_serial_event);
/* Invoke all ready handlers. */
while (1)
{
for (async_handler_ptr = sighandler_list.first_handler;
async_handler_ptr != NULL;
async_handler_ptr = async_handler_ptr->next_handler)
{
if (async_handler_ptr->ready)
break;
}
if (async_handler_ptr == NULL)
break;
any_ready = 1;
async_handler_ptr->ready = 0;
/* Async signal handlers have no connection to whichever was the
current UI, and thus always run on the main one. */
current_ui = main_ui;
event_loop_debug_printf ("invoking async signal handler `%s`",
async_handler_ptr->name);
(*async_handler_ptr->proc) (async_handler_ptr->client_data);
}
return any_ready;
}
/* Delete an asynchronous handler (ASYNC_HANDLER_PTR).
Free the space allocated for it. */
void
delete_async_signal_handler (async_signal_handler ** async_handler_ptr)
{
async_signal_handler *prev_ptr;
if (sighandler_list.first_handler == (*async_handler_ptr))
{
sighandler_list.first_handler = (*async_handler_ptr)->next_handler;
if (sighandler_list.first_handler == NULL)
sighandler_list.last_handler = NULL;
}
else
{
prev_ptr = sighandler_list.first_handler;
while (prev_ptr && prev_ptr->next_handler != (*async_handler_ptr))
prev_ptr = prev_ptr->next_handler;
gdb_assert (prev_ptr);
prev_ptr->next_handler = (*async_handler_ptr)->next_handler;
if (sighandler_list.last_handler == (*async_handler_ptr))
sighandler_list.last_handler = prev_ptr;
}
xfree ((*async_handler_ptr));
(*async_handler_ptr) = NULL;
}
/* See async-event.h. */
async_event_handler *
create_async_event_handler (async_event_handler_func *proc,
gdb_client_data client_data,
const char *name)
{
async_event_handler *h;
h = XNEW (struct async_event_handler);
h->ready = 0;
h->next_handler = NULL;
h->proc = proc;
h->client_data = client_data;
h->name = name;
if (async_event_handler_list.first_handler == NULL)
async_event_handler_list.first_handler = h;
else
async_event_handler_list.last_handler->next_handler = h;
async_event_handler_list.last_handler = h;
return h;
}
/* Mark the handler (ASYNC_HANDLER_PTR) as ready. This information
will be used by gdb_do_one_event. The caller will be whoever
created the event source, and wants to signal that the event is
ready to be handled. */
void
mark_async_event_handler (async_event_handler *async_handler_ptr)
{
event_loop_debug_printf ("marking async event handler `%s`",
async_handler_ptr->name);
async_handler_ptr->ready = 1;
}
/* See event-loop.h. */
void
clear_async_event_handler (async_event_handler *async_handler_ptr)
{
event_loop_debug_printf ("clearing async event handler `%s`",
async_handler_ptr->name);
async_handler_ptr->ready = 0;
}
/* See event-loop.h. */
bool
async_event_handler_marked (async_event_handler *handler)
{
return handler->ready;
}
/* Check if asynchronous event handlers are ready, and call the
handler function for one that is. */
int
check_async_event_handlers ()
{
async_event_handler *async_handler_ptr;
for (async_handler_ptr = async_event_handler_list.first_handler;
async_handler_ptr != NULL;
async_handler_ptr = async_handler_ptr->next_handler)
{
if (async_handler_ptr->ready)
{
event_loop_debug_printf ("invoking async event handler `%s`",
async_handler_ptr->name);
(*async_handler_ptr->proc) (async_handler_ptr->client_data);
return 1;
}
}
return 0;
}
/* Delete an asynchronous handler (ASYNC_HANDLER_PTR).
Free the space allocated for it. */
void
delete_async_event_handler (async_event_handler **async_handler_ptr)
{
async_event_handler *prev_ptr;
if (async_event_handler_list.first_handler == *async_handler_ptr)
{
async_event_handler_list.first_handler
= (*async_handler_ptr)->next_handler;
if (async_event_handler_list.first_handler == NULL)
async_event_handler_list.last_handler = NULL;
}
else
{
prev_ptr = async_event_handler_list.first_handler;
while (prev_ptr && prev_ptr->next_handler != *async_handler_ptr)
prev_ptr = prev_ptr->next_handler;
gdb_assert (prev_ptr);
prev_ptr->next_handler = (*async_handler_ptr)->next_handler;
if (async_event_handler_list.last_handler == (*async_handler_ptr))
async_event_handler_list.last_handler = prev_ptr;
}
xfree (*async_handler_ptr);
*async_handler_ptr = NULL;
}