279 lines
8.4 KiB
C
279 lines
8.4 KiB
C
|
// target-select.h -- select a target for an object file -*- C++ -*-
|
||
|
|
||
|
// Copyright (C) 2006-2022 Free Software Foundation, Inc.
|
||
|
// Written by Ian Lance Taylor <iant@google.com>.
|
||
|
|
||
|
// This file is part of gold.
|
||
|
|
||
|
// This program is free software; you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU General Public License as published by
|
||
|
// the Free Software Foundation; either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License for more details.
|
||
|
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
|
||
|
// MA 02110-1301, USA.
|
||
|
|
||
|
#ifndef GOLD_TARGET_SELECT_H
|
||
|
#define GOLD_TARGET_SELECT_H
|
||
|
|
||
|
#include <vector>
|
||
|
|
||
|
#include "gold-threads.h"
|
||
|
|
||
|
namespace gold
|
||
|
{
|
||
|
|
||
|
class Input_file;
|
||
|
class Target;
|
||
|
class Target_selector;
|
||
|
|
||
|
// Used to set the target only once.
|
||
|
|
||
|
class Set_target_once : public Once
|
||
|
{
|
||
|
public:
|
||
|
Set_target_once(Target_selector* target_selector)
|
||
|
: target_selector_(target_selector)
|
||
|
{ }
|
||
|
|
||
|
protected:
|
||
|
void
|
||
|
do_run_once(void*);
|
||
|
|
||
|
private:
|
||
|
Target_selector* target_selector_;
|
||
|
};
|
||
|
|
||
|
// We want to avoid a master list of targets, which implies using a
|
||
|
// global constructor. And we also want the program to start up as
|
||
|
// quickly as possible, which implies avoiding global constructors.
|
||
|
// We compromise on a very simple global constructor. We use a target
|
||
|
// selector, which specifies an ELF machine number and a recognition
|
||
|
// function. We use global constructors to build a linked list of
|
||
|
// target selectors--a simple pointer list, not a std::list.
|
||
|
|
||
|
class Target_selector
|
||
|
{
|
||
|
public:
|
||
|
// Create a target selector for a specific machine number, size (32
|
||
|
// or 64), and endianness. The machine number can be EM_NONE to
|
||
|
// test for any machine number. BFD_NAME is the name of the target
|
||
|
// used by the GNU linker, for backward compatibility; it may be
|
||
|
// NULL. EMULATION is the name of the emulation used by the GNU
|
||
|
// linker; it is similar to BFD_NAME.
|
||
|
Target_selector(int machine, int size, bool is_big_endian,
|
||
|
const char* bfd_name, const char* emulation);
|
||
|
|
||
|
virtual ~Target_selector()
|
||
|
{ }
|
||
|
|
||
|
// If we can handle this target, return a pointer to a target
|
||
|
// structure. The size and endianness are known.
|
||
|
Target*
|
||
|
recognize(Input_file* input_file, off_t offset,
|
||
|
int machine, int osabi, int abiversion)
|
||
|
{ return this->do_recognize(input_file, offset, machine, osabi, abiversion); }
|
||
|
|
||
|
// If NAME matches the target, return a pointer to a target
|
||
|
// structure.
|
||
|
Target*
|
||
|
recognize_by_bfd_name(const char* name)
|
||
|
{ return this->do_recognize_by_bfd_name(name); }
|
||
|
|
||
|
// Push all supported BFD names onto the vector. This is only used
|
||
|
// for help output.
|
||
|
void
|
||
|
supported_bfd_names(std::vector<const char*>* names)
|
||
|
{ this->do_supported_bfd_names(names); }
|
||
|
|
||
|
// If NAME matches the target emulation, return a pointer to a
|
||
|
// target structure.
|
||
|
Target*
|
||
|
recognize_by_emulation(const char* name)
|
||
|
{ return this->do_recognize_by_emulation(name); }
|
||
|
|
||
|
// Push all supported emulations onto the vector. This is only used
|
||
|
// for help output.
|
||
|
void
|
||
|
supported_emulations(std::vector<const char*>* names)
|
||
|
{ this->do_supported_emulations(names); }
|
||
|
|
||
|
// Return the next Target_selector in the linked list.
|
||
|
Target_selector*
|
||
|
next() const
|
||
|
{ return this->next_; }
|
||
|
|
||
|
// Return the machine number this selector is looking for. This can
|
||
|
// be EM_NONE to match any machine number, in which case the
|
||
|
// do_recognize hook will be responsible for matching the machine
|
||
|
// number.
|
||
|
int
|
||
|
machine() const
|
||
|
{ return this->machine_; }
|
||
|
|
||
|
// Return the size this is looking for (32 or 64).
|
||
|
int
|
||
|
get_size() const
|
||
|
{ return this->size_; }
|
||
|
|
||
|
// Return the endianness this is looking for.
|
||
|
bool
|
||
|
is_big_endian() const
|
||
|
{ return this->is_big_endian_; }
|
||
|
|
||
|
// Return the BFD name. This may return NULL, in which case the
|
||
|
// do_recognize_by_bfd_name hook will be responsible for matching
|
||
|
// the BFD name.
|
||
|
const char*
|
||
|
bfd_name() const
|
||
|
{ return this->bfd_name_; }
|
||
|
|
||
|
// Return the emulation. This may return NULL, in which case the
|
||
|
// do_recognize_by_emulation hook will be responsible for matching
|
||
|
// the emulation.
|
||
|
const char*
|
||
|
emulation() const
|
||
|
{ return this->emulation_; }
|
||
|
|
||
|
// The reverse mapping, for --print-output-format: if we
|
||
|
// instantiated TARGET, return our BFD_NAME. If we did not
|
||
|
// instantiate it, return NULL.
|
||
|
const char*
|
||
|
target_bfd_name(const Target* target)
|
||
|
{ return this->do_target_bfd_name(target); }
|
||
|
|
||
|
protected:
|
||
|
// Return an instance of the real target. This must be implemented
|
||
|
// by the child class.
|
||
|
virtual Target*
|
||
|
do_instantiate_target() = 0;
|
||
|
|
||
|
// Recognize an object file given a machine code, OSABI code, and
|
||
|
// ELF version value. When this is called we already know that they
|
||
|
// match the machine_, size_, and is_big_endian_ fields. The child
|
||
|
// class may implement a different version of this to do additional
|
||
|
// checks, or to check for multiple machine codes if the machine_
|
||
|
// field is EM_NONE.
|
||
|
virtual Target*
|
||
|
do_recognize(Input_file*, off_t, int, int, int)
|
||
|
{ return this->instantiate_target(); }
|
||
|
|
||
|
// Recognize a target by name. When this is called we already know
|
||
|
// that the name matches (or that the bfd_name_ field is NULL). The
|
||
|
// child class may implement a different version of this to
|
||
|
// recognize more than one name.
|
||
|
virtual Target*
|
||
|
do_recognize_by_bfd_name(const char*)
|
||
|
{ return this->instantiate_target(); }
|
||
|
|
||
|
// Return a list of supported BFD names. The child class may
|
||
|
// implement a different version of this to handle more than one
|
||
|
// name.
|
||
|
virtual void
|
||
|
do_supported_bfd_names(std::vector<const char*>* names)
|
||
|
{
|
||
|
gold_assert(this->bfd_name_ != NULL);
|
||
|
names->push_back(this->bfd_name_);
|
||
|
}
|
||
|
|
||
|
// Recognize a target by emulation. When this is called we already
|
||
|
// know that the name matches (or that the emulation_ field is
|
||
|
// NULL). The child class may implement a different version of this
|
||
|
// to recognize more than one emulation.
|
||
|
virtual Target*
|
||
|
do_recognize_by_emulation(const char*)
|
||
|
{ return this->instantiate_target(); }
|
||
|
|
||
|
// Return a list of supported emulations. The child class may
|
||
|
// implement a different version of this to handle more than one
|
||
|
// emulation.
|
||
|
virtual void
|
||
|
do_supported_emulations(std::vector<const char*>* emulations)
|
||
|
{
|
||
|
gold_assert(this->emulation_ != NULL);
|
||
|
emulations->push_back(this->emulation_);
|
||
|
}
|
||
|
|
||
|
// Map from target to BFD name.
|
||
|
virtual const char*
|
||
|
do_target_bfd_name(const Target*);
|
||
|
|
||
|
// Instantiate the target and return it.
|
||
|
Target*
|
||
|
instantiate_target();
|
||
|
|
||
|
// Return whether TARGET is the target we instantiated.
|
||
|
bool
|
||
|
is_our_target(const Target* target)
|
||
|
{ return target == this->instantiated_target_; }
|
||
|
|
||
|
private:
|
||
|
// Set the target.
|
||
|
void
|
||
|
set_target();
|
||
|
|
||
|
friend class Set_target_once;
|
||
|
|
||
|
// ELF machine code.
|
||
|
const int machine_;
|
||
|
// Target size--32 or 64.
|
||
|
const int size_;
|
||
|
// Whether the target is big endian.
|
||
|
const bool is_big_endian_;
|
||
|
// BFD name of target, for compatibility.
|
||
|
const char* const bfd_name_;
|
||
|
// GNU linker emulation for this target, for compatibility.
|
||
|
const char* const emulation_;
|
||
|
// Next entry in list built at global constructor time.
|
||
|
Target_selector* next_;
|
||
|
// The singleton Target structure--this points to an instance of the
|
||
|
// real implementation.
|
||
|
Target* instantiated_target_;
|
||
|
// Used to set the target only once.
|
||
|
Set_target_once set_target_once_;
|
||
|
};
|
||
|
|
||
|
// Select the target for an ELF file.
|
||
|
|
||
|
extern Target*
|
||
|
select_target(Input_file*, off_t,
|
||
|
int machine, int size, bool big_endian, int osabi,
|
||
|
int abiversion);
|
||
|
|
||
|
// Select a target using a BFD name.
|
||
|
|
||
|
extern Target*
|
||
|
select_target_by_bfd_name(const char* name);
|
||
|
|
||
|
// Select a target using a GNU linker emulation.
|
||
|
|
||
|
extern Target*
|
||
|
select_target_by_emulation(const char* name);
|
||
|
|
||
|
// Fill in a vector with the list of supported targets. This returns
|
||
|
// a list of BFD names.
|
||
|
|
||
|
extern void
|
||
|
supported_target_names(std::vector<const char*>*);
|
||
|
|
||
|
// Fill in a vector with the list of supported emulations.
|
||
|
|
||
|
extern void
|
||
|
supported_emulation_names(std::vector<const char*>*);
|
||
|
|
||
|
// Print the output format, for the --print-output-format option.
|
||
|
|
||
|
extern void
|
||
|
print_output_format();
|
||
|
|
||
|
} // End namespace gold.
|
||
|
|
||
|
#endif // !defined(GOLD_TARGET_SELECT_H)
|