asset
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f9025ba480
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c7ed14110f
5 changed files with 98 additions and 11 deletions
88
asset/asset.svg
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88
asset/asset.svg
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@ -0,0 +1,88 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!-- Created with Inkscape (http://www.inkscape.org/) -->
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<svg
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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width="210mm"
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height="297mm"
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viewBox="0 0 210 297"
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version="1.1"
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id="svg8"
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inkscape:version="0.92.4 5da689c313, 2019-01-14"
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sodipodi:docname="asset.svg">
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<defs
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id="defs2" />
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<sodipodi:namedview
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id="base"
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pagecolor="#ffffff"
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bordercolor="#666666"
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borderopacity="1.0"
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inkscape:pageopacity="0.0"
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inkscape:pageshadow="2"
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inkscape:zoom="11.2"
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inkscape:cx="-1065.1419"
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inkscape:cy="195.80413"
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inkscape:document-units="px"
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inkscape:current-layer="layer1"
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showgrid="true"
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showborder="false"
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inkscape:window-width="1920"
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inkscape:window-height="1023"
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inkscape:window-x="0"
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inkscape:window-y="27"
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inkscape:window-maximized="1">
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<inkscape:grid
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type="xygrid"
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id="grid817" />
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</sodipodi:namedview>
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<metadata
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id="metadata5">
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<rdf:RDF>
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<cc:Work
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rdf:about="">
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<dc:format>image/svg+xml</dc:format>
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<dc:title></dc:title>
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</cc:Work>
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</rdf:RDF>
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</metadata>
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<g
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inkscape:label="Layer 1"
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inkscape:groupmode="layer"
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id="layer1">
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<rect
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style="opacity:1;fill:none;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:0.05785796;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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id="rect815"
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width="13.229167"
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height="13.229167"
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x="-283.10416"
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y="237.46875"
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inkscape:export-xdpi="96"
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inkscape:export-ydpi="96" />
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<rect
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style="opacity:1;fill:#5555ff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:1.22474444;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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id="rect4525"
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width="7.9374938"
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height="7.9375"
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x="-280.45831"
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y="240.11458"
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inkscape:export-xdpi="96"
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inkscape:export-ydpi="96" />
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<rect
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style="opacity:1;fill:#ff6600;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:1;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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id="rect4529"
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width="2.6458333"
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height="1.3229166"
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x="-277.8125"
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y="238.79167"
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inkscape:export-xdpi="96"
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inkscape:export-ydpi="96" />
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</g>
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</svg>
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After Width: | Height: | Size: 2.8 KiB |
BIN
asset/perso1.png
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BIN
asset/perso1.png
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Binary file not shown.
After Width: | Height: | Size: 238 B |
BIN
asset/perso2.png
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BIN
asset/perso2.png
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Binary file not shown.
After Width: | Height: | Size: 238 B |
4
main.py
4
main.py
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@ -20,8 +20,8 @@ WHITE=(255,255,255)
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BLUE=(0,0,255)
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RED=(255,0,0)
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perso1 = perso('Alice',200,200,50,50,RED,pygame.K_o,pygame.K_l,pygame.K_k,pygame.K_m)
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perso2 = perso('Bjorn',600,600,50,50,BLUE,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d)
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perso1 = perso('Alice',200,200,pygame.K_o,pygame.K_l,pygame.K_k,pygame.K_m,'asset/perso1.png')
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perso2 = perso('Bjorn',600,600,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,'asset/perso2.png')
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speed = 1
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17
models.py
17
models.py
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@ -7,7 +7,7 @@ import pygame
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class perso():
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def __init__(self,name,posx,posy,width,height,color,key_up,key_down,key_left,key_right):
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def __init__(self,name,posx,posy,key_up,key_down,key_left,key_right,texture):
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self.name = name
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self.posx = posx
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self.posy = posy
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@ -15,9 +15,8 @@ class perso():
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self.key_down = key_down
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self.key_left = key_left
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self.key_right = key_right
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self.width = width
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self.height = height
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self.color = color
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self.img = pygame.image.load(texture)
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self.size = self.img.get_size()
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def check_move(self,keystate,screen_width,screen_height,speed):
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if keystate[self.key_left]:
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@ -26,16 +25,16 @@ class perso():
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self.posx=0
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if keystate[self.key_right]:
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self.posx += speed
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if self.posx+self.width > screen_width:
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self.posx = screen_width-self.width
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if self.posx+self.size[0] > screen_width:
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self.posx = screen_width-self.size[0]
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if keystate[self.key_up]:
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self.posy -= speed
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if self.posy < 0:
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self.posy = 0
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if keystate[self.key_down]:
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self.posy += speed
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if self.posy+self.height > screen_height:
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self.posy = screen_height-self.height
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if self.posy+self.size[1] > screen_height:
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self.posy = screen_height-self.size[1]
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def draw(self,surface):
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pygame.draw.rect(surface,self.color,(self.posx,self.posy,self.width,self.height))
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surface.blit(self.img,(self.posx,self.posy))
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