debut de definition des models et deux personnages

master
grisel-davy 4 years ago
parent 1f98475dd3
commit f9025ba480

4
.gitignore vendored

@ -0,0 +1,4 @@
*__.py
__pycache__/*
*.swp
*.pyc

@ -4,10 +4,12 @@
### Author: Arthur 'Grizzly' Grisel-Davy
import pygame
from models import perso
pygame.init()
screen_width = 800
screen_width = 1200
screen_height = 800
screen = pygame.display.set_mode((screen_width, screen_height))
done = False
@ -16,13 +18,10 @@ done = False
BACKGROUND=(0,0,0)
WHITE=(255,255,255)
BLUE=(0,0,255)
RED=(255,0,0)
posx = 400
posy = 400
width=50
height=50
pygame.draw.rect(screen,BLUE,(posx,posy,width,height))
perso1 = perso('Alice',200,200,50,50,RED,pygame.K_o,pygame.K_l,pygame.K_k,pygame.K_m)
perso2 = perso('Bjorn',600,600,50,50,BLUE,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d)
speed = 1
@ -32,23 +31,12 @@ while not done:
done = True
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
posx -= speed
if posx <0:
posx=0
if keystate[pygame.K_RIGHT]:
posx += speed
if posx+width > screen_width:
posx = screen_height-width
if keystate[pygame.K_UP]:
posy -= speed
if posy < 0:
posy = 0
if keystate[pygame.K_DOWN]:
posy += speed
if posy+height > screen_height:
posy = screen_height-height
perso1.check_move(keystate,screen_width,screen_height,speed)
perso2.check_move(keystate,screen_width,screen_height,speed)
screen.fill(BACKGROUND)
pygame.draw.rect(screen,BLUE,(posx,posy,width,height))
perso1.draw(screen)
perso2.draw(screen)
pygame.display.flip()

@ -0,0 +1,41 @@
# -*- coding: UTF-8 -*-
### Tangled Mind
### Author: Arthur 'Grizzly' Grisel-Davy
import pygame
class perso():
def __init__(self,name,posx,posy,width,height,color,key_up,key_down,key_left,key_right):
self.name = name
self.posx = posx
self.posy = posy
self.key_up = key_up
self.key_down = key_down
self.key_left = key_left
self.key_right = key_right
self.width = width
self.height = height
self.color = color
def check_move(self,keystate,screen_width,screen_height,speed):
if keystate[self.key_left]:
self.posx -= speed
if self.posx <0:
self.posx=0
if keystate[self.key_right]:
self.posx += speed
if self.posx+self.width > screen_width:
self.posx = screen_width-self.width
if keystate[self.key_up]:
self.posy -= speed
if self.posy < 0:
self.posy = 0
if keystate[self.key_down]:
self.posy += speed
if self.posy+self.height > screen_height:
self.posy = screen_height-self.height
def draw(self,surface):
pygame.draw.rect(surface,self.color,(self.posx,self.posy,self.width,self.height))
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