Add fps counter, fix #10
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2 changed files with 16 additions and 2 deletions
8
main.py
8
main.py
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@ -50,6 +50,8 @@ game = Game(carte,player,camera,enemies,hud)
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clock = pygame.time.Clock()
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done = False
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fps_counter_time = pygame.time.get_ticks()
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while not done:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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@ -71,6 +73,12 @@ while not done:
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if game.pause:
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game.draw_pause(screen)
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span = pygame.time.get_ticks()-fps_counter_time
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hud.write_fps(screen,span/1000)
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fps_counter_time = pygame.time.get_ticks()
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pygame.display.flip()
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10
models.py
10
models.py
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@ -71,16 +71,22 @@ class Hud():
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def __init__(self,player):
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self.player = player
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self.ratio = 1
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self.font = pygame.font.SysFont('GlacialIndifference-Regular', 72)
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self.font_large = pygame.font.SysFont('GlacialIndifference-Regular', 72)
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self.font_small = pygame.font.SysFont('GlacialIndifference-Regular', 40)
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def draw(self,surface):
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# draw the life bar
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pygame.draw.rect(surface,(255,0,0),(10,10,round(self.player.life/100*surface.get_width()/3),30),0)
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pygame.draw.rect(surface,(255,255,255),(10,10,int(surface.get_width()/3),30),3)
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text = self.font.render(str(self.player.ammo), True, (255, 255, 255))
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text = self.font_large.render(str(self.player.ammo), True, (255, 255, 255))
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surface.blit(text, (int(surface.get_width()-1.5*text.get_width()),int(surface.get_height()-1.5*text.get_height())))
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def write_fps(self,surface,time_mili):
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text = self.font_small.render(str(int(1/time_mili)), True, (255, 255, 255))
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surface.blit(text, (int(surface.get_width()-1.5*text.get_width()),int(0.5*text.get_height())))
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class Carte():
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def __init__(self,n):
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