diff --git a/main.py b/main.py index a108e5a..fb99e8f 100644 --- a/main.py +++ b/main.py @@ -50,6 +50,8 @@ game = Game(carte,player,camera,enemies,hud) clock = pygame.time.Clock() done = False +fps_counter_time = pygame.time.get_ticks() + while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: @@ -71,6 +73,12 @@ while not done: if game.pause: game.draw_pause(screen) + span = pygame.time.get_ticks()-fps_counter_time + hud.write_fps(screen,span/1000) + fps_counter_time = pygame.time.get_ticks() + + + pygame.display.flip() diff --git a/models.py b/models.py index 3c56030..e4568a0 100644 --- a/models.py +++ b/models.py @@ -71,16 +71,22 @@ class Hud(): def __init__(self,player): self.player = player self.ratio = 1 - self.font = pygame.font.SysFont('GlacialIndifference-Regular', 72) + self.font_large = pygame.font.SysFont('GlacialIndifference-Regular', 72) + self.font_small = pygame.font.SysFont('GlacialIndifference-Regular', 40) def draw(self,surface): # draw the life bar pygame.draw.rect(surface,(255,0,0),(10,10,round(self.player.life/100*surface.get_width()/3),30),0) pygame.draw.rect(surface,(255,255,255),(10,10,int(surface.get_width()/3),30),3) - text = self.font.render(str(self.player.ammo), True, (255, 255, 255)) + text = self.font_large.render(str(self.player.ammo), True, (255, 255, 255)) surface.blit(text, (int(surface.get_width()-1.5*text.get_width()),int(surface.get_height()-1.5*text.get_height()))) + def write_fps(self,surface,time_mili): + + text = self.font_small.render(str(int(1/time_mili)), True, (255, 255, 255)) + surface.blit(text, (int(surface.get_width()-1.5*text.get_width()),int(0.5*text.get_height()))) + class Carte(): def __init__(self,n):