Add direction and assets

master
grisel-davy 4 years ago
parent c7ed14110f
commit 230259d941

@ -25,9 +25,9 @@
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<dc:format>image/svg+xml</dc:format>
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<dc:title></dc:title>
<dc:title />
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@ -20,8 +20,8 @@ WHITE=(255,255,255)
BLUE=(0,0,255)
RED=(255,0,0)
perso1 = perso('Alice',200,200,pygame.K_o,pygame.K_l,pygame.K_k,pygame.K_m,'asset/perso1.png')
perso2 = perso('Bjorn',600,600,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,'asset/perso2.png')
perso1 = perso('Alice',200,200,pygame.K_o,pygame.K_l,pygame.K_k,pygame.K_m,'asset/perso1')
perso2 = perso('Bjorn',600,600,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,'asset/perso2')
speed = 1

@ -15,7 +15,11 @@ class perso():
self.key_down = key_down
self.key_left = key_left
self.key_right = key_right
self.img = pygame.image.load(texture)
self.img_up = pygame.image.load(texture+'_up.png')
self.img_down = pygame.image.load(texture+'_down.png')
self.img_right = pygame.image.load(texture+'_right.png')
self.img_left = pygame.image.load(texture+'_left.png')
self.img = self.img_up
self.size = self.img.get_size()
def check_move(self,keystate,screen_width,screen_height,speed):
@ -23,18 +27,22 @@ class perso():
self.posx -= speed
if self.posx <0:
self.posx=0
self.img = self.img_left
if keystate[self.key_right]:
self.posx += speed
if self.posx+self.size[0] > screen_width:
self.posx = screen_width-self.size[0]
self.img = self.img_right
if keystate[self.key_up]:
self.posy -= speed
if self.posy < 0:
self.posy = 0
self.img = self.img_up
if keystate[self.key_down]:
self.posy += speed
if self.posy+self.size[1] > screen_height:
self.posy = screen_height-self.size[1]
self.img = self.img_down
def draw(self,surface):
surface.blit(self.img,(self.posx,self.posy))
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