678 lines
24 KiB
Python
678 lines
24 KiB
Python
###############################################################################
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#
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# Inspired from Pytorch3D NeRF Tutorial
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# https://github.com/facebookresearch/pytorch3d/blob/master/docs/tutorials/fit_simple_neural_radiance_field.ipynb
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#
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###############################################################################
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#
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# Copyright (c) 2021 Solal Nathan
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# Author: Solal "Otthorn" Nathan <otthorn@crans.org>
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# SPDX-License-Identifier: BSD-3-Clause
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#
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###############################################################################
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import glob
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import json
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import math
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import os
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import sys
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import time
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import matplotlib.pyplot as plt
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import numpy as np
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import torch
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from PIL import Image
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from pytorch3d.renderer import (EmissionAbsorptionRaymarcher,
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FoVPerspectiveCameras, ImplicitRenderer,
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MonteCarloRaysampler, NDCGridRaysampler,
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RayBundle, ray_bundle_to_ray_points)
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# Data structures and functions for rendering
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from pytorch3d.structures import Volumes
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from pytorch3d.transforms import so3_exponential_map
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from tqdm import tqdm
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# add path for demo utils functions
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sys.path.append(os.path.abspath(""))
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from utils.generate_cow_renders import generate_cow_renders
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from utils.plot_image_grid import image_grid
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# Intialize CUDA gpu
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device = torch.device("cuda:0")
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torch.cuda.set_device(device)
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# Generate dataset
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target_cameras, target_images, target_silhouettes = generate_cow_renders(
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num_views=40, azimuth_range=180
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)
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print(f"Generated {len(target_images)} images/silhouettes/cameras.")
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###############################################################################
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# Intitialize the implicit rendered
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###############################################################################
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# render_size describes the size of both sides of the
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# rendered images in pixels. Since an advantage of
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# Neural Radiance Fields are high quality renders
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# with a significant amount of details, we render
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# the implicit function at double the size of
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# target images.
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render_size = target_images.shape[1] * 2
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# Our rendered scene is centered around (0,0,0)
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# and is enclosed inside a bounding box
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# whose side is roughly equal to 3.0 (world units).
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volume_extent_world = 3.0
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# 1) Instantiate the raysamplers.
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# Here, NDCGridRaysampler generates a rectangular image
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# grid of rays whose coordinates follow the PyTorch3d
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# coordinate conventions.
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raysampler_grid = NDCGridRaysampler(
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image_height=render_size,
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image_width=render_size,
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n_pts_per_ray=128,
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min_depth=0.1,
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max_depth=volume_extent_world,
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)
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# MonteCarloRaysampler generates a random subset
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# of `n_rays_per_image` rays emitted from the image plane.
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raysampler_mc = MonteCarloRaysampler(
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min_x=-1.0,
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max_x=1.0,
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min_y=-1.0,
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max_y=1.0,
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n_rays_per_image=750,
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n_pts_per_ray=128,
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min_depth=0.1,
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max_depth=volume_extent_world,
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)
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# 2) Instantiate the raymarcher.
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# Here, we use the standard EmissionAbsorptionRaymarcher
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# which marches along each ray in order to render
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# the ray into a single 3D color vector
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# and an opacity scalar.
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raymarcher = EmissionAbsorptionRaymarcher()
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# Finally, instantiate the implicit renders
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# for both raysamplers.
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renderer_grid = ImplicitRenderer(
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raysampler=raysampler_grid,
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raymarcher=raymarcher,
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)
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renderer_mc = ImplicitRenderer(
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raysampler=raysampler_mc,
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raymarcher=raymarcher,
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)
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###############################################################################
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# Define the NeRF model
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###############################################################################
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class HarmonicEmbedding(torch.nn.Module):
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def __init__(self, n_harmonic_functions=60, omega0=0.1):
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"""
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Given an input tensor `x` of shape [minibatch, ... , dim],
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the harmonic embedding layer converts each feature
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in `x` into a series of harmonic features `embedding`
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as follows:
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embedding[..., i*dim:(i+1)*dim] = [
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sin(x[..., i]),
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sin(2*x[..., i]),
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sin(4*x[..., i]),
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...
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sin(2**self.n_harmonic_functions * x[..., i]),
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cos(x[..., i]),
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cos(2*x[..., i]),
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cos(4*x[..., i]),
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...
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cos(2**self.n_harmonic_functions * x[..., i])
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]
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Note that `x` is also premultiplied by `omega0` before
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evaluting the harmonic functions.
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"""
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super().__init__()
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self.register_buffer(
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"frequencies",
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omega0 * (2.0 ** torch.arange(n_harmonic_functions)),
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)
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def forward(self, x):
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"""
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Args:
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x: tensor of shape [..., dim]
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Returns:
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embedding: a harmonic embedding of `x`
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of shape [..., n_harmonic_functions * dim * 2]
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"""
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embed = (x[..., None] * self.frequencies).view(*x.shape[:-1], -1)
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return torch.cat((embed.sin(), embed.cos()), dim=-1)
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class NeuralRadianceField(torch.nn.Module):
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def __init__(self, n_harmonic_functions=60, n_hidden_neurons=256):
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super().__init__()
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"""
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Args:
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n_harmonic_functions: The number of harmonic functions
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used to form the harmonic embedding of each point.
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n_hidden_neurons: The number of hidden units in the
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fully connected layers of the MLPs of the model.
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"""
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# The harmonic embedding layer converts input 3D coordinates
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# to a representation that is more suitable for
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# processing with a deep neural network.
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self.harmonic_embedding = HarmonicEmbedding(n_harmonic_functions)
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# The dimension of the harmonic embedding.
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embedding_dim = n_harmonic_functions * 2 * 3
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# self.mlp is a simple 2-layer multi-layer perceptron
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# which converts the input per-point harmonic embeddings
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# to a latent representation.
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# Not that we use Softplus activations instead of ReLU.
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self.mlp = torch.nn.Sequential(
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torch.nn.Linear(embedding_dim, n_hidden_neurons),
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torch.nn.Softplus(beta=10.0),
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torch.nn.Linear(n_hidden_neurons, n_hidden_neurons),
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torch.nn.Softplus(beta=10.0),
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)
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# Given features predicted by self.mlp, self.color_layer
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# is responsible for predicting a 3-D per-point vector
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# that represents the RGB color of the point.
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self.color_layer = torch.nn.Sequential(
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torch.nn.Linear(n_hidden_neurons + embedding_dim, n_hidden_neurons),
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torch.nn.Softplus(beta=10.0),
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torch.nn.Linear(n_hidden_neurons, 3),
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torch.nn.Sigmoid(),
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# To ensure that the colors correctly range between [0-1], the
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# layer is terminated with a sigmoid layer.
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)
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# The density layer converts the features of self.mlp to a 1D density
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# value representing the raw opacity of each point.
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self.density_layer = torch.nn.Sequential(
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torch.nn.Linear(n_hidden_neurons, 1),
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torch.nn.Softplus(beta=10.0),
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# Sofplus activation ensures that the raw opacity
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# is a non-negative number.
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)
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# We set the bias of the density layer to -1.5 in order to initialize
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# the opacities of the ray points to values close to 0. This is a
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# crucial detail for ensuring convergence of the model.
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self.density_layer[0].bias.data[0] = -1.5
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def _get_densities(self, features):
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"""
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This function takes `features` predicted by `self.mlp` and converts
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them to `raw_densities` with `self.density_layer`. `raw_densities` are
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later mapped to [0-1] range with 1 - inverse exponential of
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`raw_densities`.
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"""
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raw_densities = self.density_layer(features)
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return 1 - (-raw_densities).exp()
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def _get_colors(self, features, rays_directions):
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"""
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This function takes per-point `features` predicted by `self.mlp` and
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evaluates the color model in order to attach to each point a 3D vector
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of its RGB color.
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In order to represent viewpoint dependent effects, before evaluating
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`self.color_layer`, `NeuralRadianceField` concatenates to the
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`features` a harmonic embedding of `ray_directions`, which are
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per-point directions of point rays expressed as 3D l2-normalized
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vectors in world coordinates.
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"""
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spatial_size = features.shape[:-1]
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# Normalize the ray_directions to unit l2 norm.
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rays_directions_normed = torch.nn.functional.normalize(
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rays_directions, dim=-1
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)
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# Obtain the harmonic embedding of the normalized ray directions.
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rays_embedding = self.harmonic_embedding(rays_directions_normed)
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# Expand the ray directions tensor so that its spatial size
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# is equal to the size of features.
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rays_embedding_expand = rays_embedding[..., None, :].expand(
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*spatial_size, rays_embedding.shape[-1]
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)
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# Concatenate ray direction embeddings with
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# features and evaluate the color model.
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color_layer_input = torch.cat(
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(features, rays_embedding_expand), dim=-1
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)
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return self.color_layer(color_layer_input)
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def forward(
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self,
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ray_bundle: RayBundle,
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**kwargs,
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):
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"""
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The forward function accepts the parametrizations of 3D points sampled
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along projection rays. The forward pass is responsible for attaching a
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3D vector and a 1D scalar representing the point's RGB color and
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opacity respectively.
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Args:
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ray_bundle: A RayBundle object containing the following variables:
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origins: A tensor of shape `(minibatch, ..., 3)` denoting the
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origins of the sampling rays in world coords.
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directions: A tensor of shape `(minibatch, ..., 3)`
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containing the direction vectors of sampling rays in world coords.
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lengths: A tensor of shape `(minibatch, ..., num_points_per_ray)`
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containing the lengths at which the rays are sampled.
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Returns:
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rays_densities: A tensor of shape `(minibatch, ..., num_points_per_ray, 1)`
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denoting the opacitiy of each ray point.
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rays_colors: A tensor of shape `(minibatch, ..., num_points_per_ray, 3)`
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denoting the color of each ray point.
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"""
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# We first convert the ray parametrizations to world
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# coordinates with `ray_bundle_to_ray_points`.
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rays_points_world = ray_bundle_to_ray_points(ray_bundle)
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# rays_points_world.shape = [minibatch x ... x 3]
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# For each 3D world coordinate, we obtain its harmonic embedding.
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embeds = self.harmonic_embedding(rays_points_world)
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# embeds.shape = [minibatch x ... x self.n_harmonic_functions*6]
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# self.mlp maps each harmonic embedding to a latent feature space.
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features = self.mlp(embeds)
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# features.shape = [minibatch x ... x n_hidden_neurons]
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# Finally, given the per-point features,
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# execute the density and color branches.
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rays_densities = self._get_densities(features)
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# rays_densities.shape = [minibatch x ... x 1]
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rays_colors = self._get_colors(features, ray_bundle.directions)
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# rays_colors.shape = [minibatch x ... x 3]
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return rays_densities, rays_colors
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def batched_forward(
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self,
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ray_bundle: RayBundle,
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n_batches: int = 16,
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**kwargs,
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):
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"""
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This function is used to allow for memory efficient processing of input
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rays. The input rays are first split to `n_batches` chunks and passed
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through the `self.forward` function one at a time in a for loop.
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Combined with disabling Pytorch gradient caching (`torch.no_grad()`),
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this allows for rendering large batches of rays that do not all fit
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into GPU memory in a single forward pass. In our case, batched_forward
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is used to export a fully-sized render of the radiance field for
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visualisation purposes.
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Args:
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ray_bundle: A RayBundle object containing the following variables:
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origins: A tensor of shape `(minibatch, ..., 3)` denoting the
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origins of the sampling rays in world coords.
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directions: A tensor of shape `(minibatch, ..., 3)`
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containing the direction vectors of sampling rays in world coords.
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lengths: A tensor of shape `(minibatch, ..., num_points_per_ray)`
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containing the lengths at which the rays are sampled.
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n_batches: Specifies the number of batches the input rays are split into.
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The larger the number of batches, the smaller the memory footprint
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and the lower the processing speed.
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Returns:
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rays_densities: A tensor of shape `(minibatch, ..., num_points_per_ray, 1)`
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denoting the opacitiy of each ray point.
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rays_colors: A tensor of shape `(minibatch, ..., num_points_per_ray, 3)`
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denoting the color of each ray point.
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"""
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# Parse out shapes needed for tensor reshaping in this function.
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n_pts_per_ray = ray_bundle.lengths.shape[-1]
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spatial_size = [*ray_bundle.origins.shape[:-1], n_pts_per_ray]
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# Split the rays to `n_batches` batches.
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tot_samples = ray_bundle.origins.shape[:-1].numel()
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batches = torch.chunk(torch.arange(tot_samples), n_batches)
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# For each batch, execute the standard forward pass.
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batch_outputs = [
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self.forward(
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RayBundle(
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origins=ray_bundle.origins.view(-1, 3)[batch_idx],
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directions=ray_bundle.directions.view(-1, 3)[batch_idx],
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lengths=ray_bundle.lengths.view(-1, n_pts_per_ray)[
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batch_idx
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],
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xys=None,
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)
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)
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for batch_idx in batches
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]
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# Concatenate the per-batch rays_densities and rays_colors
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# and reshape according to the sizes of the inputs.
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rays_densities, rays_colors = [
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torch.cat(
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[batch_output[output_i] for batch_output in batch_outputs],
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dim=0,
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).view(*spatial_size, -1)
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for output_i in (0, 1)
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]
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return rays_densities, rays_colors
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###############################################################################
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# Helper functions
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###############################################################################
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def huber(x, y, scaling=0.1):
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"""
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A helper function for evaluating the smooth L1 (huber) loss
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between the rendered silhouettes and colors.
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"""
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diff_sq = (x - y) ** 2
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loss = ((1 + diff_sq / (scaling ** 2)).clamp(1e-4).sqrt() - 1) * float(
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scaling
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)
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return loss
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def sample_images_at_mc_locs(target_images, sampled_rays_xy):
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"""
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Given a set of Monte Carlo pixel locations `sampled_rays_xy`,
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this method samples the tensor `target_images` at the
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respective 2D locations.
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This function is used in order to extract the colors from
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ground truth images that correspond to the colors
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rendered using `MonteCarloRaysampler`.
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"""
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ba = target_images.shape[0]
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dim = target_images.shape[-1]
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spatial_size = sampled_rays_xy.shape[1:-1]
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# In order to sample target_images, we utilize the grid_sample function
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# which implements a bilinear image sampler. Note that we have to invert
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# the sign of the sampled ray positions to convert the NDC xy locations of
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# the MonteCarloRaysampler to the coordinate convention of grid_sample.
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images_sampled = torch.nn.functional.grid_sample(
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target_images.permute(0, 3, 1, 2),
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-sampled_rays_xy.view(ba, -1, 1, 2), # note the sign inversion
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align_corners=True,
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)
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return images_sampled.permute(0, 2, 3, 1).view(ba, *spatial_size, dim)
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def show_full_render(
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neural_radiance_field,
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camera,
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target_image,
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target_silhouette,
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loss_history_color,
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loss_history_sil,
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iteration
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):
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"""
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This is a helper function for visualizing the intermediate results of the
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learning.
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Since the `NeuralRadianceField` suffers from a large memory footprint,
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which does not allow to render the full image grid in a single forward
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pass, we utilize the `NeuralRadianceField.batched_forward` function in
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combination with disabling the gradient caching. This chunks the set of
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emitted rays to batches and evaluates the implicit function on one-batch at
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a time to prevent GPU memory overflow.
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"""
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# Prevent gradient caching.
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with torch.no_grad():
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# Render using the grid renderer and the
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# batched_forward function of neural_radiance_field.
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rendered_image_silhouette, _ = renderer_grid(
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cameras=camera,
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volumetric_function=neural_radiance_field.batched_forward,
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)
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# Split the rendering result to a silhouette render
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# and the image render.
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rendered_image, rendered_silhouette = rendered_image_silhouette[
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0
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].split([3, 1], dim=-1)
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# Generate plots.
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fig, ax = plt.subplots(2, 3, figsize=(15, 10))
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ax = ax.ravel()
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clamp_and_detach = lambda x: x.clamp(0.0, 1.0).cpu().detach().numpy()
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ax[0].plot(
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list(range(len(loss_history_color))), loss_history_color, linewidth=1
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)
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ax[1].imshow(clamp_and_detach(rendered_image))
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ax[2].imshow(clamp_and_detach(rendered_silhouette[..., 0]))
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ax[3].plot(
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list(range(len(loss_history_sil))), loss_history_sil, linewidth=1
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)
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ax[4].imshow(clamp_and_detach(target_image))
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ax[5].imshow(clamp_and_detach(target_silhouette))
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for ax_, title_ in zip(
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ax,
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(
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"loss color",
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"rendered image",
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"rendered silhouette",
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"loss silhouette",
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"target image",
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"target silhouette",
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),
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):
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if not title_.startswith("loss"):
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ax_.grid("off")
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ax_.axis("off")
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ax_.set_title(title_)
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fig.canvas.draw()
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fig.savefig(f"results/fullrender_{iteration:05d}.png")
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#fig.show()
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#display.clear_output(wait=True)
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#display.display(fig)
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#return fig
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|
|
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###############################################################################
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# Fit the radiance field
|
|
###############################################################################
|
|
|
|
# First move all relevant variables to the correct device.
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|
renderer_grid = renderer_grid.to(device)
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|
renderer_mc = renderer_mc.to(device)
|
|
target_cameras = target_cameras.to(device)
|
|
target_images = target_images.to(device)
|
|
target_silhouettes = target_silhouettes.to(device)
|
|
|
|
# Set the seed for reproducibility
|
|
torch.manual_seed(1)
|
|
|
|
# Instantiate the radiance field model.
|
|
neural_radiance_field = NeuralRadianceField().to(device)
|
|
|
|
# Instantiate the Adam optimizer. We set its master learning rate to 1e-3.
|
|
lr = 1e-3
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|
optimizer = torch.optim.Adam(neural_radiance_field.parameters(), lr=lr)
|
|
|
|
# We sample 6 random cameras in a minibatch. Each camera
|
|
# emits raysampler_mc.n_pts_per_image rays.
|
|
batch_size = 6
|
|
|
|
# 3000 iterations take ~20 min on a Tesla M40 and lead to
|
|
# reasonably sharp results. However, for the best possible
|
|
# results, we recommend setting n_iter=20000.
|
|
n_iter = 3000
|
|
|
|
# Init the loss history buffers.
|
|
loss_history_color, loss_history_sil = [], []
|
|
|
|
# The main optimization loop.
|
|
for iteration in range(n_iter):
|
|
# In case we reached the last 75% of iterations,
|
|
# decrease the learning rate of the optimizer 10-fold.
|
|
if iteration == round(n_iter * 0.75):
|
|
tqdm.write("Decreasing LR 10-fold ...")
|
|
optimizer = torch.optim.Adam(
|
|
neural_radiance_field.parameters(), lr=lr * 0.1
|
|
)
|
|
|
|
# Zero the optimizer gradient.
|
|
optimizer.zero_grad()
|
|
|
|
# Sample random batch indices.
|
|
batch_idx = torch.randperm(len(target_cameras))[:batch_size]
|
|
|
|
# Sample the minibatch of cameras.
|
|
batch_cameras = FoVPerspectiveCameras(
|
|
R=target_cameras.R[batch_idx],
|
|
T=target_cameras.T[batch_idx],
|
|
znear=target_cameras.znear[batch_idx],
|
|
zfar=target_cameras.zfar[batch_idx],
|
|
aspect_ratio=target_cameras.aspect_ratio[batch_idx],
|
|
fov=target_cameras.fov[batch_idx],
|
|
device=device,
|
|
)
|
|
|
|
# Evaluate the nerf model.
|
|
rendered_images_silhouettes, sampled_rays = renderer_mc(
|
|
cameras=batch_cameras, volumetric_function=neural_radiance_field
|
|
)
|
|
rendered_images, rendered_silhouettes = rendered_images_silhouettes.split(
|
|
[3, 1], dim=-1
|
|
)
|
|
|
|
# Compute the silhoutte error as the mean huber
|
|
# loss between the predicted masks and the
|
|
# sampled target silhouettes.
|
|
silhouettes_at_rays = sample_images_at_mc_locs(
|
|
target_silhouettes[batch_idx, ..., None], sampled_rays.xys
|
|
)
|
|
sil_err = (
|
|
huber(
|
|
rendered_silhouettes,
|
|
silhouettes_at_rays,
|
|
)
|
|
.abs()
|
|
.mean()
|
|
)
|
|
|
|
# Compute the color error as the mean huber
|
|
# loss between the rendered colors and the
|
|
# sampled target images.
|
|
colors_at_rays = sample_images_at_mc_locs(
|
|
target_images[batch_idx], sampled_rays.xys
|
|
)
|
|
color_err = (
|
|
huber(
|
|
rendered_images,
|
|
colors_at_rays,
|
|
)
|
|
.abs()
|
|
.mean()
|
|
)
|
|
|
|
# The optimization loss is a simple
|
|
# sum of the color and silhouette errors.
|
|
loss = color_err + sil_err
|
|
|
|
# Log the loss history.
|
|
loss_history_color.append(float(color_err))
|
|
loss_history_sil.append(float(sil_err))
|
|
|
|
# Every 10 iterations, print the current values of the losses.
|
|
if iteration % 10 == 0:
|
|
tqdm.write(
|
|
f"Iteration {iteration:05d}:"
|
|
+ f" loss color = {float(color_err):1.2e}"
|
|
+ f" loss silhouette = {float(sil_err):1.2e}"
|
|
)
|
|
|
|
# Take the optimization step.
|
|
loss.backward()
|
|
optimizer.step()
|
|
|
|
# Visualize the full renders every 100 iterations.
|
|
if iteration % 100 == 0:
|
|
show_idx = torch.randperm(len(target_cameras))[:1]
|
|
show_full_render(
|
|
neural_radiance_field,
|
|
FoVPerspectiveCameras(
|
|
R=target_cameras.R[show_idx],
|
|
T=target_cameras.T[show_idx],
|
|
znear=target_cameras.znear[show_idx],
|
|
zfar=target_cameras.zfar[show_idx],
|
|
aspect_ratio=target_cameras.aspect_ratio[show_idx],
|
|
fov=target_cameras.fov[show_idx],
|
|
device=device,
|
|
),
|
|
target_images[show_idx][0],
|
|
target_silhouettes[show_idx][0],
|
|
loss_history_color,
|
|
loss_history_sil,
|
|
iteration,
|
|
)
|
|
|
|
###############################################################################
|
|
# Visualizing the optimized neural radiance field
|
|
###############################################################################
|
|
|
|
|
|
def generate_rotating_nerf(neural_radiance_field, n_frames=50):
|
|
logRs = torch.zeros(n_frames, 3, device=device)
|
|
logRs[:, 1] = torch.linspace(-3.14, 3.14, n_frames, device=device)
|
|
Rs = so3_exponential_map(logRs)
|
|
Ts = torch.zeros(n_frames, 3, device=device)
|
|
Ts[:, 2] = 2.7
|
|
frames = []
|
|
print("Rendering rotating NeRF ...")
|
|
for R, T in zip(tqdm(Rs), Ts):
|
|
camera = FoVPerspectiveCameras(
|
|
R=R[None],
|
|
T=T[None],
|
|
znear=target_cameras.znear[0],
|
|
zfar=target_cameras.zfar[0],
|
|
aspect_ratio=target_cameras.aspect_ratio[0],
|
|
fov=target_cameras.fov[0],
|
|
device=device,
|
|
)
|
|
# Note that we again render with `NDCGridSampler`
|
|
# and the batched_forward function of neural_radiance_field.
|
|
frames.append(
|
|
renderer_grid(
|
|
cameras=camera,
|
|
volumetric_function=neural_radiance_field.batched_forward,
|
|
)[0][..., :3]
|
|
)
|
|
return torch.cat(frames)
|
|
|
|
|
|
with torch.no_grad():
|
|
rotating_nerf_frames = generate_rotating_nerf(
|
|
neural_radiance_field, n_frames=3 * 5
|
|
)
|
|
|
|
image_grid(
|
|
rotating_nerf_frames.clamp(0.0, 1.0).cpu().numpy(),
|
|
rows=3,
|
|
cols=5,
|
|
rgb=True,
|
|
fill=True,
|
|
)
|
|
|
|
plt.show()
|