diff --git a/docs/colmap_arborescence.md b/docs/colmap_arborescence.md new file mode 100644 index 0000000..0a112b3 --- /dev/null +++ b/docs/colmap_arborescence.md @@ -0,0 +1,42 @@ +# COLMAP Arborescence + +## After COLMAP as been run + +If your project is called `my_project` and is stored in `/path/to/my_project` +then if you were to look at the `tree` inside `/path/to/my_projet` after COLMAP +has been run you should see something like. + ++── images +│ +── image1.jpg +│ +── image2.jpg +│ +── ... ++── sparse +│ +── 0 +│ │ +── cameras.bin +│ │ +── images.bin +│ │ +── points3D.bin +│ +── ... ++── dense +│ +── 0 +│ │ +── images +│ │ +── sparse +│ │ +── stereo +│ │ +── fused.ply +│ │ +── meshed-poisson.ply +│ │ +── meshed-delaunay.ply +│ +── ... ++── database.db + +If you want to learn more about the arborescence of a COLMAP project please +refeer to the official COLMAP documentation at htps://colmap.github.io + +## Before COLMAP has been run + +If you are starting from scratch you should only need the `images` subfolder. +The argument `basedir` in the different functions in the COLMAP wrapper refers +to the project directory and not to the image directory. + +```python +from nerf_homemade.poses.pose_utils import gen_poses +gen_poses('/path/to/my_projet') +```