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@startuml Architecture projet
interface "CAN Joystick" as CAN
interface "Ecran" as LCD
interface "Ethernet" as ether
Queue "Queue_J\nchoc joueur" as Queue_J
Queue "Queue_E\nchoc ennemie" as Queue_E
Queue "Queue_F\nfin du jeu" as Queue_F
Queue "Queue_N\nnouveau projectile" as Queue_N
component "Table_ennemis" as table
component "joueur" as J
component t_gm[
Thread : game_master
===
T = 20 ms
---
gère l'apparition des porjectiles,
gère les autres Thread,
fait l'affichage des scores
]
component t_j1[
Tread : joueur_1
===
T = 20 ms
---
gère le joystick,
la vie du joueur,
la position du joueur 1,
et l'affichage du joueur
]
component t_ennemie[
Tread : Ennemies
===
T = 20 ms
---
gère les ennemies
]
component t_proj[
Tread : projectile
===
T = 20 ms
---
gère les projectiles
gère les colisions
]
[t_j1] --( CAN : lit la valeur
[t_proj] --> Queue_E : touché
[t_proj] --> Queue_J : touché
Queue_E --> [t_ennemie]
Queue_J --> [t_j1]
[t_j1] --> Queue_F : plus de vie
[t_ennemie] --> Queue_F : plus d'ennemie
Queue_F --> [t_gm]
[t_gm] --> Queue_N : nouveau tire du joueur
[t_j1] --> Queue_N : nouveau tire des ennemie
Queue_N --> [t_proj]
[t_j1] --( LCD
[t_ennemie] --( LCD
[t_proj] --( LCD
[t_gm] --( LCD
[t_gm] --( ether
[t_gm]..>[t_j1] : suspend
[t_gm]..>[t_ennemie] : suspend
[t_gm]..>[t_proj] : suspend
[t_j1] ..> J : ecris
[t_ennemie] ..> table : ecris
[t_proj] ..> J : lis
[t_proj] ..> table : lis
@enduml