From b8c178620ef22f51adb2746dc6eaaec41e0de4fc Mon Sep 17 00:00:00 2001 From: Thomarini <62741938+Thomarini@users.noreply.github.com> Date: Tue, 13 Apr 2021 14:28:33 +0200 Subject: [PATCH 1/2] Update threads.puml --- Biblio/UML/threads.puml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Biblio/UML/threads.puml b/Biblio/UML/threads.puml index a683939..b64a0b8 100644 --- a/Biblio/UML/threads.puml +++ b/Biblio/UML/threads.puml @@ -2,9 +2,9 @@ interface "CAN Joystick" as CAN interface "Ecran" as LCD interface "Ethernet" as ether -interface "Queue\nchoc joueur" as Queue_J -interface "Queue\nchoc ennemie" as Queue_E -interface "Queue\nfin du jeu" as Queue_F +interface "Queue\n Queue_J\n choc joueur" as Queue_J +interface "Queue\n Queue_E\nchoc ennemie" as Queue_E +interface "Queue\n Queue_F\nfin du jeu" as Queue_F interface "Queue\nnouveau projectile" as Queue_N component t_gm[ Thread : game_master @@ -63,4 +63,4 @@ Queue_N --> [t_proj] [t_gm]..>[t_ennemie] : suspend [t_gm]..>[t_proj] : suspend -@enduml \ No newline at end of file +@enduml From 656355e0d1ab7b26d62cbec7f7f649df4504be8f Mon Sep 17 00:00:00 2001 From: Thomarini <62741938+Thomarini@users.noreply.github.com> Date: Tue, 13 Apr 2021 16:39:51 +0200 Subject: [PATCH 2/2] Update threads.puml --- Biblio/UML/threads.puml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Biblio/UML/threads.puml b/Biblio/UML/threads.puml index b64a0b8..9da160b 100644 --- a/Biblio/UML/threads.puml +++ b/Biblio/UML/threads.puml @@ -2,10 +2,10 @@ interface "CAN Joystick" as CAN interface "Ecran" as LCD interface "Ethernet" as ether -interface "Queue\n Queue_J\n choc joueur" as Queue_J -interface "Queue\n Queue_E\nchoc ennemie" as Queue_E -interface "Queue\n Queue_F\nfin du jeu" as Queue_F -interface "Queue\nnouveau projectile" as Queue_N +interface "Queue\nQueue_J\nchoc joueur" as Queue_J +interface "Queue\nQueue_E\nchoc ennemie" as Queue_E +interface "Queue\nQueue_F\nfin du jeu" as Queue_F +interface "Queue\nQueue_N\nnouveau projectile" as Queue_N component t_gm[ Thread : game_master ===