EAP-SIM DB: Return pseudonym username instead of structure with it
This cleans up the implemenation a bit. Signed-hostap: Jouni Malinen <j@w1.fi>
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741596a817
commit
e95ffe0465
1 changed files with 7 additions and 15 deletions
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@ -216,26 +216,23 @@ static int get_pseudonym_cb(void *ctx, int argc, char *argv[], char *col[])
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}
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static struct eap_sim_pseudonym *
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static char *
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db_get_pseudonym(struct eap_sim_db_data *data, const char *pseudonym)
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{
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char cmd[128];
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if (!valid_db_string(pseudonym))
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return NULL;
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os_memset(&data->db_tmp_pseudonym, 0, sizeof(data->db_tmp_pseudonym));
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os_strlcpy(data->db_tmp_pseudonym_str, pseudonym,
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sizeof(data->db_tmp_pseudonym_str));
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data->db_tmp_pseudonym.pseudonym = data->db_tmp_pseudonym_str;
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os_memset(&data->db_tmp_identity, 0, sizeof(data->db_tmp_identity));
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os_snprintf(cmd, sizeof(cmd),
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"SELECT permanent FROM pseudonyms WHERE pseudonym='%s';",
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pseudonym);
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if (sqlite3_exec(data->sqlite_db, cmd, get_pseudonym_cb, data, NULL) !=
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SQLITE_OK)
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return NULL;
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if (data->db_tmp_pseudonym.permanent == NULL)
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if (data->db_tmp_identity[0] == '\0')
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return NULL;
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return &data->db_tmp_pseudonym;
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return data->db_tmp_identity;
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}
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@ -945,7 +942,7 @@ int eap_sim_db_get_gsm_triplets(void *priv, const char *username, int max_chal,
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}
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static struct eap_sim_pseudonym *
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static const char *
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eap_sim_db_get_pseudonym(struct eap_sim_db_data *data, const char *pseudonym)
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{
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struct eap_sim_pseudonym *p;
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@ -963,7 +960,7 @@ eap_sim_db_get_pseudonym(struct eap_sim_db_data *data, const char *pseudonym)
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p = data->pseudonyms;
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while (p) {
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if (os_strcmp(p->pseudonym, pseudonym) == 0)
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return p;
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return p->permanent;
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p = p->next;
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}
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@ -1274,16 +1271,11 @@ int eap_sim_db_add_reauth_prime(void *priv, const char *permanent,
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const char * eap_sim_db_get_permanent(void *priv, const char *pseudonym)
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{
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struct eap_sim_db_data *data = priv;
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struct eap_sim_pseudonym *p;
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if (pseudonym == NULL)
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return NULL;
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p = eap_sim_db_get_pseudonym(data, pseudonym);
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if (p == NULL)
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return NULL;
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return p->permanent;
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return eap_sim_db_get_pseudonym(data, pseudonym);
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}
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