#include #include #include "mc_ext.h" /*$************************************** NAME : MC_Tracks_Prio_SortTracks INPUTS : InputTrack1 : TMissionTrack InputTrack2 : TMissionTrack InputTrack3 : TMissionTrack InputTrack4 : TMissionTrack OUPUTS : OutputTrack1 : TMissionTrack OutputTrack2 : TMissionTrack OutputTrack3 : TMissionTrack OutputTrack4 : TMissionTrack ***************************************$*/ void mc_tracks_prio_sorttracks( const TMissionTrack *InputTrack1, const TMissionTrack *InputTrack2, const TMissionTrack *InputTrack3, const TMissionTrack *InputTrack4, mc_tracks_prio_sorttracks_out *out) { TMissionTrack _LO1_newA = *InputTrack1; TMissionTrack _LO1_newB = *InputTrack1; TMissionTrack _LO2_newA = *InputTrack1; TMissionTrack _LO2_newB = *InputTrack1; TMissionTrack _LO3_newA = *InputTrack1; TMissionTrack _LO3_newB = *InputTrack1; TMissionTrack _LO4_newA = *InputTrack1; TMissionTrack _LO4_newB = *InputTrack1; TMissionTrack _LO5_newA = *InputTrack1; TMissionTrack _LO5_newB = *InputTrack1; TMissionTrack _LO6_newA = *InputTrack1; TMissionTrack _LO6_newB = *InputTrack1; TMissionTrack _LI_A = *InputTrack1; TMissionTrack _LI_B = *InputTrack2; SortBlockPriorities(&_LI_A, &_LI_B, &_LO4_newA, &_LO4_newB); _LI_A = *InputTrack3; _LI_B = *InputTrack4; SortBlockPriorities(&_LI_A, &_LI_B, &_LO6_newA, &_LO6_newB); SortBlockPriorities(&_LO4_newB, &_LO6_newA, &_LO2_newA, &_LO2_newB); SortBlockPriorities(&_LO4_newA, &_LO2_newA, &_LO1_newA, &_LO1_newB); out->OutputTrack1 = _LO1_newA; SortBlockPriorities(&_LO2_newB, &_LO6_newB, &_LO5_newA, &_LO5_newB); SortBlockPriorities(&_LO1_newB, &_LO5_newA, &_LO3_newA, &_LO3_newB); out->OutputTrack2 = _LO3_newA; out->OutputTrack3 = _LO3_newB; out->OutputTrack4 = _LO5_newB; } /* ROLE :, Sort two mission tracks according to:, 1) their (rate of closing / distance) ratio, 2) target type, 3) detection or not by the Radar */ void SortBlockPriorities(const TMissionTrack *InputTrackA, const TMissionTrack *InputTrackB, TMissionTrack *OutputTrackA, TMissionTrack *OutputTrackB) { bool bInvertTracks = false; real vrDivDResultTrackA = 0.0; real vrDivDResultTrackB = 0.0; vrDivDResultTrackA = CalculateVrDivD(InputTrackA->Vr, InputTrackA->D); vrDivDResultTrackB = CalculateVrDivD(InputTrackB->Vr, InputTrackB->D); bInvertTracks = (InputTrackA->targetType == TTargetType_FRIEND); bInvertTracks = bInvertTracks || !(InputTrackA->detectedByRadar); if ( ( fabs(vrDivDResultTrackA) < 0.0001 ) && ( fabs(vrDivDResultTrackB) < 0.0001 ) ) { bInvertTracks = bInvertTracks || ( (InputTrackA->detectedByRadar) && (InputTrackB->detectedByRadar) && ( InputTrackA->D > InputTrackB->D ) ); } else { bInvertTracks = bInvertTracks || ( (InputTrackA->detectedByRadar) && (InputTrackB->detectedByRadar) && (vrDivDResultTrackA < vrDivDResultTrackB) ); } if (bInvertTracks) { *OutputTrackA = *InputTrackB; *OutputTrackB = *InputTrackA; } else { *OutputTrackA = *InputTrackA; *OutputTrackB = *InputTrackB; } } /* ROLE :, Calculate: result = rate of closing / distance */ real CalculateVrDivD(const float _I0_Vr, const float _I1_D) { bool bDIsNotZero = (_I1_D > 0.1); if (bDIsNotZero) { return ( _I0_Vr / _I1_D ) ; } else { return ( 0.0 ); } } void rand_step(rand_out *out) { float a = (float)(rand()); kcg_real b = (float)RAND_MAX; out->o = a/b; } void int_of_float_step(float a, int_of_float_out *out) { return (int) a; } void float_of_int_step(int a, int_of_float_out *out) { return (float) a; }