node cross<>(x:int) returns (y:int; c:bool) let c = x = l; y = x when c; tel node main() returns (z:int) var x,y,t : int; c : bool; let x = -5 fby x + 1; y = 0 fby (y+1); (t,c) = cross<<4>>(x); z = merge c (true -> y + t) (false -> 0) tel