node cross<>(x:int) returns (y:int; c:bool) let c = x = l; y = x when c; tel node main(x:int) returns (z:int) var y,t : int; c : bool; let y = 0 fby (y+1); (t,c) = cross<<4>>(x); z = merge c (true -> y + t) (false -> 0) tel