# -*- coding: UTF-8 -*- ### Tangled Mind ### Author: Arthur 'Grizzly' Grisel-Davy import pygame import yaml from models import Game, Player, Carte, Camera, Enemy, Hud pygame.init() screen_width = 1200 screen_height = 800 center_screen = (int(screen_width/2),int(screen_height/2)) screen = pygame.display.set_mode((screen_width, screen_height)) BACKGROUND=(200,200,200) WHITE=(255,255,255) BLUE=(0,0,255) RED=(255,0,0) # with open(r'./config.yaml') as file: # data = yaml.load(file,Loader=yaml.FullLoader) # up = pygame.key.key_code(data['up']) # right = pygame.key.key_code(data['right']) # down = pygame.key.key_code(data['down']) # left = pygame.key.key_code(data['left']) # pause = pygame.key.key_code(data['pause']) # print(up,right,down,left,pause) pause_screen = pygame.Surface((screen_width,screen_height)) pause_screen.set_alpha(128) pause_screen.fill((255,255,255)) carte = Carte(n=5) start_pos = carte.player_start_pos player = Player('Alice',start_pos,center_screen,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,323,'perso.png','canon.png','projectile1_right.png') camera = Camera(start_pos,screen_width,screen_height,0.3) #enemies = [Enemy('Plop',(300,300),'perso.png')] hud = Hud(player) game = Game(carte,player,camera,[],hud) clock = pygame.time.Clock() done = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True keystate = pygame.key.get_pressed() + pygame.mouse.get_pressed() if keystate[pygame.K_ESCAPE]: game.pause = not game.pause if not game.pause: player.check_keys(keystate,screen_width,screen_height,carte,camera) screen.fill(BACKGROUND) game.draw(screen) if game.pause: screen.blit(pause_screen, (0,0)) pygame.display.flip() clock.tick(60)