# -*- coding: UTF-8 -*- ### Tangled Mind ### Author: Arthur 'Grizzly' Grisel-Davy import pygame from models import Game, Player, Carte, Camera, Enemy, Hud pygame.init() screen_width = 1200 screen_height = 800 center_screen = (int(screen_width/2),int(screen_height/2)) screen = pygame.display.set_mode((screen_width, screen_height)) done = False BACKGROUND=(200,200,200) WHITE=(255,255,255) BLUE=(0,0,255) RED=(255,0,0) carte = Carte(n=5) # possible positions: 300,300: 1400,1000: 2700,400, 2800,1600 # click = 323 start_pos = carte.player_start_pos print(start_pos) player = Player('Alice',start_pos,center_screen,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,323,'perso.png','canon.png','projectile1_right.png') camera = Camera(start_pos,screen_width,screen_height,0.3) #enemies = [Enemy('Plop',(300,300),'perso.png')] hud = Hud(player) game = Game(carte,player,camera,[],hud) clock = pygame.time.Clock() while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True keystate = pygame.key.get_pressed() + pygame.mouse.get_pressed() player.check_keys(keystate,screen_width,screen_height,carte,camera) screen.fill(BACKGROUND) game.draw(screen) pygame.display.flip() clock.tick(60)