# -*- coding: UTF-8 -*- ### Tangled Mind ### Author: Arthur 'Grizzly' Grisel-Davy import pygame import yaml from models import Game, Player, Carte, Camera, Enemy, Hud, Weapon from utils import enemy_placement pygame.init() screen_width = 1200 screen_height = 800 center_screen = (int(screen_width/2),int(screen_height/2)) screen = pygame.display.set_mode((screen_width, screen_height)) BACKGROUND=(200,200,200) WHITE=(255,255,255) BLUE=(0,0,255) RED=(255,0,0) with open(r'./config.yaml') as file: data = yaml.load(file,Loader=yaml.FullLoader) path_player = data['path_player'] path_canon = data['path_canon'] path_enemy = data['path_enemy'] path_projectile = data['path_projectile'] carte = Carte(n=5) enemies = [] for positions in enemy_placement(carte.carte): for position in positions: enemies.append(Enemy('Plop',position,path_enemy)) # Generate instances: start_pos = carte.player_start_pos player = Player('Alice',start_pos,center_screen,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,323,path_player,path_canon) base_weapon = Weapon('Base', 25, 0, 30, path_projectile) player.add_weapon(base_weapon) camera = Camera(start_pos,screen_width,screen_height,0.3) hud = Hud(player) game = Game(carte,player,camera,enemies,hud) clock = pygame.time.Clock() done = False fps_counter_time = pygame.time.get_ticks() while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: game.pause = not game.pause keystate = pygame.key.get_pressed() + pygame.mouse.get_pressed() if not game.pause: player.check_keys(keystate,screen_width,screen_height,carte,camera) screen.fill(BACKGROUND) game.draw(screen) if game.pause: game.draw_pause(screen) span = pygame.time.get_ticks()-fps_counter_time hud.write_fps(screen,span/1000) fps_counter_time = pygame.time.get_ticks() pygame.display.flip() clock.tick(60)