Add additional securities when building map
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1 changed files with 29 additions and 7 deletions
36
utils.py
36
utils.py
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@ -36,7 +36,16 @@ def fetch_rooms(path):
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return assembly,background
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def check_map(carte):
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"""Function to check if a map is valid i.e. if no two rooms are at the same location
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"""
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positions = []
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for room in carte:
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if room[2] in positions:
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return(False)
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else:
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positions.append(room[2])
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return(True)
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def map_generator(n):
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"""Map generator generate a map with a main path of n rooms
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@ -53,6 +62,7 @@ def map_generator(n):
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start_label,start_room = random.choice(assembly[start_key])
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# Place the first room in the list
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positions = []
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position = [0,0]
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asset = pygame.image.load(start_room).convert_alpha()
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mask = pygame.mask.from_surface(asset)
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@ -63,7 +73,9 @@ def map_generator(n):
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start_pos = start_poss[dir_from]
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current_label = start_label
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for i in range(n):
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counter = 0
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while counter < n:
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# select the next direction, can't be the direction of arrival
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dir_next = random.choice(current_label.replace(dir_from,''))
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@ -89,15 +101,25 @@ def map_generator(n):
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next_position = [position[0]-room_side,position[1]]
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dir_from = 'R'
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# Build the map
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carte.append((asset,mask,next_position))
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# Check if we are not overwriting an existing room and store the current one.
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if next_position not in positions:
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counter += 1
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# Build the map
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carte.append((asset,mask,next_position))
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positions.append(position)
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# Update the label for next turn
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current_label = next_label
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position = next_position
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# Update the variables for next turn
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current_label = next_label
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position = next_position
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positions.append(position)
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background = pygame.image.load(back_path).convert()
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if not check_map(carte):
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print("Invalid Map.")
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else:
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print("Map checked and valid!")
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return(carte,start_pos,background)
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