Add additional securities when building map

master
grisel-davy 4 years ago
parent fdca88ae20
commit fcd20b3cdc

@ -36,7 +36,16 @@ def fetch_rooms(path):
return assembly,background
def check_map(carte):
"""Function to check if a map is valid i.e. if no two rooms are at the same location
"""
positions = []
for room in carte:
if room[2] in positions:
return(False)
else:
positions.append(room[2])
return(True)
def map_generator(n):
"""Map generator generate a map with a main path of n rooms
@ -53,6 +62,7 @@ def map_generator(n):
start_label,start_room = random.choice(assembly[start_key])
# Place the first room in the list
positions = []
position = [0,0]
asset = pygame.image.load(start_room).convert_alpha()
mask = pygame.mask.from_surface(asset)
@ -63,7 +73,9 @@ def map_generator(n):
start_pos = start_poss[dir_from]
current_label = start_label
for i in range(n):
counter = 0
while counter < n:
# select the next direction, can't be the direction of arrival
dir_next = random.choice(current_label.replace(dir_from,''))
@ -89,15 +101,25 @@ def map_generator(n):
next_position = [position[0]-room_side,position[1]]
dir_from = 'R'
# Build the map
carte.append((asset,mask,next_position))
# Check if we are not overwriting an existing room and store the current one.
if next_position not in positions:
counter += 1
# Build the map
carte.append((asset,mask,next_position))
positions.append(position)
# Update the label for next turn
current_label = next_label
position = next_position
# Update the variables for next turn
current_label = next_label
position = next_position
positions.append(position)
background = pygame.image.load(back_path).convert()
if not check_map(carte):
print("Invalid Map.")
else:
print("Map checked and valid!")
return(carte,start_pos,background)

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