|
|
|
@ -54,19 +54,27 @@ class Perso():
|
|
|
|
|
self.direction = (0,1)
|
|
|
|
|
|
|
|
|
|
if keystate[self.key_fire]:
|
|
|
|
|
self.fire('asset/missile')
|
|
|
|
|
self.fire('fireball','asset/projectile')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def draw(self,surface):
|
|
|
|
|
to_remove = []
|
|
|
|
|
for k,proj in enumerate(self.projectiles):
|
|
|
|
|
if not proj.is_out(surface):
|
|
|
|
|
proj.move()
|
|
|
|
|
proj.draw(surface)
|
|
|
|
|
else:
|
|
|
|
|
to_remove.append(k)
|
|
|
|
|
if to_remove != []:
|
|
|
|
|
for k in to_remove[::-1]:
|
|
|
|
|
del self.projectiles[k]
|
|
|
|
|
|
|
|
|
|
surface.blit(self.img,(self.posx,self.posy))
|
|
|
|
|
for proj in self.projectiles:
|
|
|
|
|
proj.move()
|
|
|
|
|
proj.draw(surface)
|
|
|
|
|
print("Projectiles for {}: {}".format(self.name,len(self.projectiles)))
|
|
|
|
|
|
|
|
|
|
def fire(self,name):
|
|
|
|
|
print(time())
|
|
|
|
|
def fire(self,name,texture):
|
|
|
|
|
if (time()-self.last_fire> 0.2):
|
|
|
|
|
new_proj = Projectile(name,2,(self.posx,self.posy),self.direction)
|
|
|
|
|
new_proj = Projectile(name,texture,2,(self.posx+int(self.img.get_height()/2),self.posy+int(self.img.get_width()/2)),self.direction)
|
|
|
|
|
self.projectiles.append(new_proj)
|
|
|
|
|
self.last_fire = time()
|
|
|
|
|
|
|
|
|
@ -74,15 +82,34 @@ class Perso():
|
|
|
|
|
|
|
|
|
|
class Projectile():
|
|
|
|
|
|
|
|
|
|
def __init__(self,name,speed,position,direction):
|
|
|
|
|
def __init__(self,name,texture,speed,position,direction):
|
|
|
|
|
self.name = name
|
|
|
|
|
self.img = pygame.image.load(name+'.png')
|
|
|
|
|
self.speed = speed
|
|
|
|
|
self.position = position
|
|
|
|
|
self.direction = direction
|
|
|
|
|
|
|
|
|
|
if direction[0]!=0:
|
|
|
|
|
if direction[0]>0:
|
|
|
|
|
self.img = pygame.image.load(texture+'_right.png')
|
|
|
|
|
else:
|
|
|
|
|
self.img = pygame.image.load(texture+'_left.png')
|
|
|
|
|
else:
|
|
|
|
|
if direction[1]>0:
|
|
|
|
|
self.img = pygame.image.load(texture+'_down.png')
|
|
|
|
|
else:
|
|
|
|
|
self.img = pygame.image.load(texture+'_up.png')
|
|
|
|
|
|
|
|
|
|
def move(self):
|
|
|
|
|
self.position = (self.position[0]+self.speed*self.direction[0],self.position[1]+self.speed*self.direction[1])
|
|
|
|
|
|
|
|
|
|
def draw(self,surface):
|
|
|
|
|
surface.blit(self.img,self.position)
|
|
|
|
|
surface.blit(self.img,self.position)
|
|
|
|
|
|
|
|
|
|
def is_out(self,surface):
|
|
|
|
|
if (self.position[0]<0-self.img.get_width() or
|
|
|
|
|
self.position[1]<0-self.img.get_height() or
|
|
|
|
|
self.position[0]>surface.get_width()+self.img.get_width() or
|
|
|
|
|
self.position[1]>surface.get_height()+self.img.get_height()):
|
|
|
|
|
return True
|
|
|
|
|
else:
|
|
|
|
|
return False
|
|
|
|
|