Projectiles bleu se supprimes

master
grisel-davy 4 years ago
parent 7062491b66
commit f0f90daee0

@ -25,9 +25,9 @@
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@ -277,5 +277,15 @@
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@ -54,19 +54,27 @@ class Perso():
self.direction = (0,1)
if keystate[self.key_fire]:
self.fire('asset/missile')
self.fire('fireball','asset/projectile')
def draw(self,surface):
to_remove = []
for k,proj in enumerate(self.projectiles):
if not proj.is_out(surface):
proj.move()
proj.draw(surface)
else:
to_remove.append(k)
if to_remove != []:
for k in to_remove[::-1]:
del self.projectiles[k]
surface.blit(self.img,(self.posx,self.posy))
for proj in self.projectiles:
proj.move()
proj.draw(surface)
print("Projectiles for {}: {}".format(self.name,len(self.projectiles)))
def fire(self,name):
print(time())
def fire(self,name,texture):
if (time()-self.last_fire> 0.2):
new_proj = Projectile(name,2,(self.posx,self.posy),self.direction)
new_proj = Projectile(name,texture,2,(self.posx+int(self.img.get_height()/2),self.posy+int(self.img.get_width()/2)),self.direction)
self.projectiles.append(new_proj)
self.last_fire = time()
@ -74,15 +82,34 @@ class Perso():
class Projectile():
def __init__(self,name,speed,position,direction):
def __init__(self,name,texture,speed,position,direction):
self.name = name
self.img = pygame.image.load(name+'.png')
self.speed = speed
self.position = position
self.direction = direction
if direction[0]!=0:
if direction[0]>0:
self.img = pygame.image.load(texture+'_right.png')
else:
self.img = pygame.image.load(texture+'_left.png')
else:
if direction[1]>0:
self.img = pygame.image.load(texture+'_down.png')
else:
self.img = pygame.image.load(texture+'_up.png')
def move(self):
self.position = (self.position[0]+self.speed*self.direction[0],self.position[1]+self.speed*self.direction[1])
def draw(self,surface):
surface.blit(self.img,self.position)
surface.blit(self.img,self.position)
def is_out(self,surface):
if (self.position[0]<0-self.img.get_width() or
self.position[1]<0-self.img.get_height() or
self.position[0]>surface.get_width()+self.img.get_width() or
self.position[1]>surface.get_height()+self.img.get_height()):
return True
else:
return False

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