Projectile follow direction mouse
This commit is contained in:
parent
dd103744d6
commit
defd4946d9
3 changed files with 31 additions and 24 deletions
|
@ -25,9 +25,9 @@
|
|||
borderopacity="1.0"
|
||||
inkscape:pageopacity="0.0"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:zoom="3.959798"
|
||||
inkscape:cx="-1038.4591"
|
||||
inkscape:cy="251.12477"
|
||||
inkscape:zoom="5.6"
|
||||
inkscape:cx="-978.35637"
|
||||
inkscape:cy="195.0211"
|
||||
inkscape:document-units="px"
|
||||
inkscape:current-layer="layer1"
|
||||
showgrid="true"
|
||||
|
@ -57,6 +57,13 @@
|
|||
inkscape:label="Layer 1"
|
||||
inkscape:groupmode="layer"
|
||||
id="layer1">
|
||||
<rect
|
||||
style="opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:0.38599998;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
|
||||
id="rect907"
|
||||
width="114.71026"
|
||||
height="84.800301"
|
||||
x="-297.65625"
|
||||
y="212.33334" />
|
||||
<rect
|
||||
style="opacity:1;fill:none;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:0.04628637;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
|
||||
id="rect815"
|
||||
|
@ -721,17 +728,18 @@
|
|||
id="rect101"
|
||||
width="2.6458335"
|
||||
height="3.9687505"
|
||||
x="-277.8125"
|
||||
y="221.59375"
|
||||
inkscape:export-xdpi="32.161598"
|
||||
inkscape:export-ydpi="32.161598" />
|
||||
x="221.85834"
|
||||
y="274.90207"
|
||||
inkscape:export-xdpi="133.33333"
|
||||
inkscape:export-ydpi="133.33333"
|
||||
transform="rotate(90)" />
|
||||
<path
|
||||
style="fill:#333333;stroke:none;stroke-width:0.26458332px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
|
||||
d="M -277.28333,221.59375 V 220.8 c 0,0 0.51485,0.26458 0.79375,0.26458 0.27889,0 0.79375,-0.26458 0.79375,-0.26458 v 0.79375 h -1.5875"
|
||||
d="m -274.90208,222.3875 h 0.79375 c 0,0 -0.26458,0.51485 -0.26458,0.79375 0,0.27889 0.26458,0.79375 0.26458,0.79375 h -0.79375 v -1.5875"
|
||||
id="path103"
|
||||
inkscape:connector-curvature="0"
|
||||
sodipodi:nodetypes="ccsccc"
|
||||
inkscape:export-xdpi="32.161598"
|
||||
inkscape:export-ydpi="32.161598" />
|
||||
inkscape:export-xdpi="133.33333"
|
||||
inkscape:export-ydpi="133.33333" />
|
||||
</g>
|
||||
</svg>
|
||||
|
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
4
main.py
4
main.py
|
@ -21,7 +21,7 @@ WHITE=(255,255,255)
|
|||
BLUE=(0,0,255)
|
||||
RED=(255,0,0)
|
||||
|
||||
perso = Perso('Alice',200,200,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,pygame.K_SPACE,'perso1','canon.png','projectile1')
|
||||
perso = Perso('Alice',200,200,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,pygame.K_SPACE,'perso1','canon.png','projectile1_right.png')
|
||||
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
@ -41,5 +41,5 @@ while not done:
|
|||
pygame.display.flip()
|
||||
|
||||
|
||||
clock.tick(30)
|
||||
clock.tick(60)
|
||||
|
23
models.py
23
models.py
|
@ -7,7 +7,7 @@ import pygame
|
|||
from time import time
|
||||
import numpy as np
|
||||
from numpy import sqrt
|
||||
from math import atan, degrees
|
||||
from math import atan, degrees,radians, cos, sin
|
||||
|
||||
decision_matrix = np.array([[0,1,2],[3,4,5],[6,7,8]])
|
||||
suffix_matrix = ['_up_left.png',
|
||||
|
@ -48,6 +48,7 @@ class Perso():
|
|||
pygame.image.load(img_path+texture+'_down_right.png').convert_alpha(),]
|
||||
self.img = self.imgs[0]
|
||||
self.canon = pygame.image.load(img_path+texture_canon).convert_alpha()
|
||||
self.degres = 0
|
||||
self.texture_proj = texture_proj
|
||||
|
||||
self.size = self.img.get_size()
|
||||
|
@ -129,13 +130,13 @@ class Perso():
|
|||
x_mouse, y_mouse = pygame.mouse.get_pos()
|
||||
if x_mouse==self.posx:
|
||||
x_mouse+=0.1
|
||||
degres = degrees(abs(atan((y_mouse-self.posy)/(x_mouse-self.posx))))
|
||||
self.degres = degrees(abs(atan((y_mouse-self.posy)/(x_mouse-self.posx))))
|
||||
if y_mouse > self.posy:
|
||||
degres = -degres
|
||||
self.degres = -self.degres
|
||||
if x_mouse < self.posx:
|
||||
degres = 180-degres
|
||||
self.degres = 180-self.degres
|
||||
|
||||
canon = pygame.transform.rotate(self.canon,degres)
|
||||
canon = pygame.transform.rotate(self.canon,self.degres)
|
||||
|
||||
# Get rects
|
||||
perso_rect = self.img.get_rect()
|
||||
|
@ -146,7 +147,7 @@ class Perso():
|
|||
|
||||
def fire(self,name,texture):
|
||||
if (time()-self.last_fire> 0.2):
|
||||
new_proj = Projectile(name,self.texture_proj,3,(self.posx+int(self.img.get_height()/2),self.posy+int(self.img.get_width()/2)),[self.direction[0],self.direction[1]])
|
||||
new_proj = Projectile(name,self.texture_proj,10,(self.posx+int(self.img.get_height()/2),self.posy+int(self.img.get_width()/2)),self.degres)
|
||||
self.projectiles.append(new_proj)
|
||||
self.last_fire = time()
|
||||
|
||||
|
@ -154,17 +155,15 @@ class Perso():
|
|||
|
||||
class Projectile():
|
||||
|
||||
def __init__(self,name,texture,speed,position,direction):
|
||||
def __init__(self,name,texture,speed,position,angle):
|
||||
self.name = name
|
||||
self.speed = speed
|
||||
self.position = position
|
||||
self.direction = direction
|
||||
|
||||
index = decision_matrix[self.direction[1]+1,self.direction[0]+1]
|
||||
self.img = pygame.image.load(img_path+texture+suffix_matrix[index]).convert_alpha()
|
||||
self.direction = direction = [cos(radians(angle)),-sin(radians(angle))]
|
||||
self.img = pygame.transform.rotate(pygame.image.load(img_path+texture).convert_alpha(),angle)
|
||||
|
||||
def move(self):
|
||||
self.position = (self.position[0]+self.speed*self.direction[0],self.position[1]+self.speed*self.direction[1])
|
||||
self.position = (int(self.position[0]+self.speed*self.direction[0]),int(self.position[1]+self.speed*self.direction[1]))
|
||||
|
||||
def draw(self,surface):
|
||||
surface.blit(self.img,self.position)
|
||||
|
|
Loading…
Reference in a new issue