Add enemies in rooms
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4 changed files with 72 additions and 15 deletions
14
config.yaml
14
config.yaml
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@ -4,13 +4,25 @@
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# Map
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room_side : 1000
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wall_size : 150
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# general
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texture_path : 'asset/'
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# Player
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path_player : 'perso.png'
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path_canon : 'canon.png'
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cap_speed : 10
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acceleration : 2
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deceleration : 1.1
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# Ennemy
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path_enemy : 'perso.png'
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# Projectile
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path_projectile : 'projectile1_right.png'
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# Projectile
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max_fire_rate : 10
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@ -20,4 +32,4 @@ right : d
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down : s
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left : q
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fire :
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pause : escape
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pause : escape
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26
main.py
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main.py
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@ -7,6 +7,7 @@ import pygame
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import yaml
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from models import Game, Player, Carte, Camera, Enemy, Hud
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from utils import enemy_placement
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pygame.init()
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@ -22,26 +23,29 @@ WHITE=(255,255,255)
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BLUE=(0,0,255)
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RED=(255,0,0)
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# with open(r'./config.yaml') as file:
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# data = yaml.load(file,Loader=yaml.FullLoader)
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# up = pygame.key.key_code(data['up'])
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# right = pygame.key.key_code(data['right'])
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# down = pygame.key.key_code(data['down'])
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# left = pygame.key.key_code(data['left'])
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# pause = pygame.key.key_code(data['pause'])
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# print(up,right,down,left,pause)
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with open(r'./config.yaml') as file:
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data = yaml.load(file,Loader=yaml.FullLoader)
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path_player = data['path_player']
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path_canon = data['path_canon']
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path_enemy = data['path_enemy']
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path_projectile = data['path_projectile']
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carte = Carte(n=5)
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enemies = []
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for positions in enemy_placement(carte.carte):
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for position in positions:
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enemies.append(Enemy('Plop',position,path_enemy))
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start_pos = carte.player_start_pos
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player = Player('Alice',start_pos,center_screen,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,323,'perso.png','canon.png','projectile1_right.png')
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player = Player('Alice',start_pos,center_screen,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,323,path_player,path_canon,path_projectile)
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camera = Camera(start_pos,screen_width,screen_height,0.3)
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#enemies = [Enemy('Plop',(300,300),'perso.png')]
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hud = Hud(player)
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game = Game(carte,player,camera,[],hud)
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game = Game(carte,player,camera,enemies,hud)
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clock = pygame.time.Clock()
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@ -9,8 +9,6 @@ from math import atan, degrees,radians, cos, sin
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from utils import *
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img_path = 'asset/'
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with open(r'./config.yaml') as file:
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data = yaml.load(file,Loader=yaml.FullLoader)
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@ -19,6 +17,7 @@ with open(r'./config.yaml') as file:
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cap_speed = data['cap_speed']
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acceleration = data['acceleration']
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deceleration = data['deceleration']
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img_path = data['texture_path']
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@ -67,6 +66,7 @@ class Game():
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#Return the position of the elements on the screen (camera)
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return (self.player.posx-self.camera.posx,self.player.posy-self.camera.posy)
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class Hud():
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def __init__(self,player):
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self.player = player
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@ -281,6 +281,7 @@ class Player():
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class Enemy():
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def __init__(self,name,position,texture):
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self.life = 100
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self.name = name
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self.posx = position[0]
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self.posy = position[1]
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42
utils.py
42
utils.py
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@ -7,6 +7,7 @@ from glob import glob
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import random
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import pygame
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import yaml
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from random import randint
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def fetch_rooms(path):
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"""Fetch all the basic tiles asset from the path.
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@ -50,6 +51,45 @@ def check_map(carte):
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positions.append(room[2])
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return(True)
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def enemy_placement(carte):
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""" Generate positions of ennemies in each room by picking random positions and testing
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collisions with the room. Exclude the first room.
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"""
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# Load data
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with open(r'./config.yaml') as file:
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data = yaml.load(file,Loader=yaml.FullLoader)
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room_side = data['room_side']
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wall_size = data['wall_size']
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path_enemy = data['path_enemy']
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img_path = data['texture_path']
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# Generate usefull values and variables
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carte_positions = [[]]
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positions = []
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enemy_mask = pygame.mask.from_surface(pygame.image.load(img_path+path_enemy).convert_alpha())
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enemy_size = enemy_mask.get_size()
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enemy_center = [int(enemy_size[0]/2),int(enemy_size[1]/2)]
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padding_h = wall_size + int(enemy_size[0]/2)
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padding_v = wall_size + int(enemy_size[1]/2)
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retry = 0
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for room in carte[1:]:
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retry = 0
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while len(positions) < 3 and retry < 20:
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posx = room[2][0] + randint(padding_h, room_side-padding_h)
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posy = room[2][1] + randint(padding_v, room_side-padding_v)
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if room[1].overlap(enemy_mask, (posx-enemy_center[0],posy-enemy_center[1])):
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retry+=1
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else:
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#print(f'New enemy at {posx,posy}')
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positions.append((posx,posy))
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carte_positions.append(positions)
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positions = []
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return carte_positions
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def map_generator(n):
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"""Map generator generate a map with a main path of n rooms
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"""
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@ -143,7 +183,7 @@ def map_generator(n):
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if not check_map(carte):
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raise ValueError("Invalid Map after closing paths.")
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return(carte,(int(room_side/2),int(room_side/2)),background)
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return(carte,(int(room_side/2),int(room_side/2)),background,)
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