Add basic ammo count

This commit is contained in:
grisel-davy 2020-05-02 00:26:30 -04:00
parent f0eec65dad
commit 983951e261

View file

@ -56,12 +56,17 @@ class Hud():
def __init__(self,player): def __init__(self,player):
self.player = player self.player = player
self.ratio = 1 self.ratio = 1
self.font = pygame.font.SysFont('GlacialIndifference-Regular', 72)
def draw(self,surface): def draw(self,surface):
# draw the life bar # draw the life bar
pygame.draw.rect(surface,(255,0,0),(10,10,round(self.player.life/100*surface.get_width()/3),30),0) pygame.draw.rect(surface,(255,0,0),(10,10,round(self.player.life/100*surface.get_width()/3),30),0)
pygame.draw.rect(surface,(255,255,255),(10,10,int(surface.get_width()/3),30),3) pygame.draw.rect(surface,(255,255,255),(10,10,int(surface.get_width()/3),30),3)
text = self.font.render(str(self.player.ammo), True, (255, 255, 255))
surface.blit(text, (int(surface.get_width()-1.5*text.get_width()),int(surface.get_height()-1.5*text.get_height())))
class Carte(): class Carte():
def __init__(self,mapname): def __init__(self,mapname):
@ -251,6 +256,7 @@ class Player():
new_proj = Projectile(name,self.texture_proj,(self.posx,self.posy),20,self.degres_canon) new_proj = Projectile(name,self.texture_proj,(self.posx,self.posy),20,self.degres_canon)
self.projectiles.append(new_proj) self.projectiles.append(new_proj)
self.last_fire = time() self.last_fire = time()
self.ammo = self.ammo -1
class Enemy(): class Enemy():