Close remaining open paths
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parent
6430830630
commit
9795abe51d
2 changed files with 27 additions and 3 deletions
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@ -149,7 +149,7 @@ class Player():
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if keystate[self.key_left]:
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self.speed[0] -= acceleration
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if self.speed[0] < -cap_speed: self.speed[0] = -cap_speed
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if self.speed[0] < -cap_speed: self.speed[0] = -cap_speed
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if keystate[self.key_right]:
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self.speed[0] += acceleration
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28
utils.py
28
utils.py
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@ -72,6 +72,8 @@ def map_generator(n):
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mask = pygame.mask.from_surface(start_room)
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carte = [(start_room,mask,position)]
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open_paths = []
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counter = 0
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retry = 0
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@ -82,7 +84,13 @@ def map_generator(n):
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dir_next = random.choice(current_label.replace(dir_from,''))
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else:
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dir_next = current_label
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dir_from = ''
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# stor open paths for later closing
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for other_direction in current_label.replace(dir_from,'').replace(dir_next,''):
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other_dir_from = change_side[other_direction]
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other_position = [a+room_side*b for a,b in zip(position,deplacements[other_direction])]
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open_paths.append((other_dir_from,other_position))
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# Select the next room
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if counter < n: # The next room is not the final room.
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@ -113,10 +121,26 @@ def map_generator(n):
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if retry > 10:
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raise ValueError("Too much retries")
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background = pygame.image.load(back_path).convert()
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if not check_map(carte):
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raise ValueError("Invalid Map.")
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raise ValueError("Invalid Map before closing paths.")
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#Close all the open paths
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for open_path in open_paths:
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if open_path[1] not in positions:
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room = unique_rooms[open_path[0]]
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mask = pygame.mask.from_surface(room)
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position = open_path[1]
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carte.append((room,mask,position))
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positions.append(position)
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background = pygame.image.load(back_path).convert()
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print("Open paths:")
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print(open_paths)
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if not check_map(carte):
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raise ValueError("Invalid Map after closing paths.")
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return(carte,(int(room_side/2),int(room_side/2)),background)
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