Add weapon system

master
grisel-davy 4 years ago
parent 8ec0bbe224
commit 93d54f065e

@ -6,7 +6,7 @@
import pygame import pygame
import yaml import yaml
from models import Game, Player, Carte, Camera, Enemy, Hud from models import Game, Player, Carte, Camera, Enemy, Hud, Weapon
from utils import enemy_placement from utils import enemy_placement
pygame.init() pygame.init()
@ -40,10 +40,13 @@ for positions in enemy_placement(carte.carte):
for position in positions: for position in positions:
enemies.append(Enemy('Plop',position,path_enemy)) enemies.append(Enemy('Plop',position,path_enemy))
# Generate instances:
start_pos = carte.player_start_pos start_pos = carte.player_start_pos
player = Player('Alice',start_pos,center_screen,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,323,path_player,path_canon,path_projectile) player = Player('Alice',start_pos,center_screen,pygame.K_z,pygame.K_s,pygame.K_q,pygame.K_d,323,path_player,path_canon)
base_weapon = Weapon('Base', 25, 0, 30, path_projectile)
player.add_weapon(base_weapon)
camera = Camera(start_pos,screen_width,screen_height,0.3) camera = Camera(start_pos,screen_width,screen_height,0.3)
#enemies = [Enemy('Plop',(300,300),'perso.png')]
hud = Hud(player) hud = Hud(player)
game = Game(carte,player,camera,enemies,hud) game = Game(carte,player,camera,enemies,hud)

@ -8,6 +8,9 @@
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Width:  |  Height:  |  Size: 318 KiB

After

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@ -83,7 +83,7 @@ class Hud():
pygame.draw.rect(surface,(255,0,0),(10,10,round(self.player.life/100*surface.get_width()/3),health_width),0) pygame.draw.rect(surface,(255,0,0),(10,10,round(self.player.life/100*surface.get_width()/3),health_width),0)
pygame.draw.rect(surface,(255,255,255),(10,10,int(surface.get_width()/3),health_width),3) pygame.draw.rect(surface,(255,255,255),(10,10,int(surface.get_width()/3),health_width),3)
text = self.font_large.render(str(self.player.ammo), True, (255, 255, 255)) text = self.font_large.render(str(self.player.equipped_weapon.ammo), True, (255, 255, 255))
surface.blit(text, (int(surface.get_width()-1.5*text.get_width()),int(surface.get_height()-1.5*text.get_height()))) surface.blit(text, (int(surface.get_width()-1.5*text.get_width()),int(surface.get_height()-1.5*text.get_height())))
def write_fps(self,surface,time_mili): def write_fps(self,surface,time_mili):
@ -133,7 +133,7 @@ class Camera():
class Player(): class Player():
def __init__(self,name,start_pos,center_screen,key_up,key_down,key_left,key_right,key_fire,texture,texture_canon,texture_proj): def __init__(self,name,start_pos,center_screen,key_up,key_down,key_left,key_right,key_fire,texture,texture_canon):
self.name = name self.name = name
self.posx = start_pos[0] self.posx = start_pos[0]
self.posy = start_pos[1] self.posy = start_pos[1]
@ -155,14 +155,14 @@ class Player():
self.canon_rect = self.canon.get_rect() self.canon_rect = self.canon.get_rect()
self.degres_player = 0 self.degres_player = 0
self.degres_canon = 0 self.degres_canon = 0
self.texture_proj = texture_proj
self.projectiles = [] self.projectiles = []
self.last_fire = time() self.last_fire = time()
# RP attributes: # RP attributes:
self.life = 100 self.life = 100
self.ammo = 50 self.weapons = []
self.equipped_weapon = None
def check_keys(self,keystate,screen_width,screen_height,carte,camera): def check_keys(self,keystate,screen_width,screen_height,carte,camera):
@ -282,11 +282,17 @@ class Player():
#pygame.draw.rect(surface, (255,0,0), (int(move_box_ratio*scwidth),int(move_box_ratio*scheight),int(scwidth*(1-2*move_box_ratio)),int(scheight*(1-2*move_box_ratio))), 2) #pygame.draw.rect(surface, (255,0,0), (int(move_box_ratio*scwidth),int(move_box_ratio*scheight),int(scwidth*(1-2*move_box_ratio)),int(scheight*(1-2*move_box_ratio))), 2)
def fire(self,name,texture): def fire(self,name,texture):
if (time()-self.last_fire> 1/max_fire_rate): if self.equipped_weapon and (time()-self.last_fire> 1/max_fire_rate):
new_proj = Projectile(name,self.texture_proj,(self.posx,self.posy),20,self.degres_canon,50) self.equipped_weapon.fire(self)
self.projectiles.append(new_proj)
self.last_fire = time() self.last_fire = time()
self.ammo = self.ammo -1
def add_weapon(self,weapon):
self.weapons.append(weapon)
if len(self.weapons) == 1:
self.equipped_weapon = self.weapons[0]
def change_weapon(self,index):
self.equipped_weapon = self.weapons[index]
class Enemy(): class Enemy():
@ -315,6 +321,22 @@ class Enemy():
del game.enemies[index] del game.enemies[index]
class Weapon():
""" Base model for a weapon. All weapons will child class of this one."""
def __init__(self, name, damages, spray, ammo, texture_proj):
self.ammo = ammo
self.name = name
self.damages = damages
self.spray = spray
self.texture_proj = texture_proj
def fire(self,player):
if self.ammo > 0:
player.projectiles.append(Projectile('plop',self.texture_proj,(player.posx,player.posy),20,player.degres_canon,50))
self.ammo = self.ammo -1
class Projectile(): class Projectile():
def __init__(self,name,texture,position,speed,angle,damage): def __init__(self,name,texture,position,speed,angle,damage):

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