Fix mouvement and rotation issues. Add acceleration

master
grisel-davy 4 years ago
parent bf22a5e62d
commit 7d5fbe0cde

@ -26,8 +26,8 @@
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Width:  |  Height:  |  Size: 44 KiB

After

Width:  |  Height:  |  Size: 44 KiB

@ -10,6 +10,7 @@ from math import atan, degrees,radians, cos, sin
img_path = 'asset/'
cap_speed = 10
acceleration = 2
deceleration = 1.1
@ -70,20 +71,26 @@ class Perso():
if keystate[self.key_left] or keystate[self.key_right] or keystate[self.key_up] or keystate[self.key_down]:
if keystate[self.key_left]:
self.speed[0] = -1*cap_speed
self.speed[0] -= acceleration
if self.speed[0] < -cap_speed: self.speed[0] = -cap_speed
if keystate[self.key_right]:
self.speed[0] = cap_speed
self.speed[0] += acceleration
if self.speed[0] > cap_speed: self.speed[0] = cap_speed
if keystate[self.key_up]:
self.speed[1] = -1*cap_speed
self.speed[1] -= acceleration
if self.speed[1] < -cap_speed: self.speed[1] = -cap_speed
if keystate[self.key_down]:
self.speed[1] = cap_speed
self.speed[1] += acceleration
if self.speed[1] > cap_speed: self.speed[1] = cap_speed
# Begin the deceleration
self.speed[0] = int(self.speed[0]/deceleration)
self.speed[1] = int(self.speed[1]/deceleration)
if not (keystate[self.key_left] or keystate[self.key_right]):
self.speed[0] = int(self.speed[0]/deceleration)
if not (keystate[self.key_up] or keystate[self.key_down]):
self.speed[1] = int(self.speed[1]/deceleration)
# Update the position
self.posx = self.posx+self.speed[0]
@ -130,7 +137,7 @@ class Perso():
canon = pygame.transform.rotate(self.canon,self.degres_canon)
# Get rects
self.perso_rect = self.img.get_rect()
self.perso_rect = perso.get_rect()
self.canon_rect = canon.get_rect()
# Blits

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